Need information on how to stop events from repeating, do the question marks during playtesting stay in the final version?
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In a hurry.
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Re: In a hurry.
Either put a second mode with no commands and have the event switch to that mode when it's supposed to finish. Or put a Display Off command when it should end.
And the question marks are only there in playtest so you know where your invisible events are. They don't show up when you're really playing.Last edited by DarkwingChuck; 05-17-2008, 05:59 PM.I want that Mulan McNugget sauce, Morty!
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Re: In a hurry.
Chuck and Lausen gave you the main ways. The only other way I know of is to use the "Need Treasure" condition, which would be good if you only want the event to activate at certain times that the player controls more so than the creator. Of course, the Lose Treasure command should be at the end of that auto event.
And I'd say Lausen's right... really take the time to work with 3's scripting functions before you trash it. It's the most limiting in the series, but not nearly as bad as it appears at first glance.

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