I have an idea, and as of right now it works, but it's several events and I trying to "consolodate" it into as few events as possible. Here's the idea...
Instead of traditional level-ups, I came up with a system I used in RPGM1 that controls a players stats.I have treasure items called ancient coins scattered through the game. Chests in dungeons can have 1-10 of them and you get a lot throughout the quest. When you visit the recluse mage, he will allow you to trade a coin for a +1 to a stat. (I use events since RPGM3 doesn't have the old "food" items.)
Problems...
#1 I have a different event for each character (several crates). When examined, if you do not have the corresponding char. it replies with a message (can't do...etc) I am trying to make one event where it first checks for a coin, then asks which character wants the "stat-up potion", then raises their stat.
Can this be done?
Any ideas are welcome.
Thanks,
Agent_Firestalker
Instead of traditional level-ups, I came up with a system I used in RPGM1 that controls a players stats.I have treasure items called ancient coins scattered through the game. Chests in dungeons can have 1-10 of them and you get a lot throughout the quest. When you visit the recluse mage, he will allow you to trade a coin for a +1 to a stat. (I use events since RPGM3 doesn't have the old "food" items.)
Problems...
#1 I have a different event for each character (several crates). When examined, if you do not have the corresponding char. it replies with a message (can't do...etc) I am trying to make one event where it first checks for a coin, then asks which character wants the "stat-up potion", then raises their stat.
Can this be done?
Any ideas are welcome.
Thanks,
Agent_Firestalker



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