Howdy there. Haven't really posted a whole lot, been busy and whatnot, but I have been working on alot of ideas in my head, and I really liked this one.
It's rough, as there is very little detail in it, more of just an idea, but here goes:
Basically, I want to kind of make a game where the story centers around two people, who have never met, and how they are both basically transported to this odd world thats different from their's.
Thats basically the basic setup of a plot. But, essentially, it will focus alot on character development, as I want that to be the meat of the story really, the mystery as to why they are where they are and how they got there is almost like a background story. I want to try to include alot of emotion, and get deep into how individual people's minds work really. Like, why each of these two characters thinks the way they do, and has the morals they have, based on their own lives.
Moving on, one other thing I would like to add is that I really want to focus also on the exploration factor of the game. Personally, I love nature, and just walking around seeing natural things. I want to try and put alot of history into this world without actually coming right out and saying things about it. It'll be more of a mystery that the player would decide upon on their own, kind of like walking up to an abandon house in the middle of the woods. You don't know why it's there, or why its abandon, and more than often you'll never find out, yet the fact that you've seen it will have your mind guessing at all the possible things that could've happened it's inhabitants.
Anyways yeah, just an idea. For now.
It's rough, as there is very little detail in it, more of just an idea, but here goes:
Basically, I want to kind of make a game where the story centers around two people, who have never met, and how they are both basically transported to this odd world thats different from their's.
Thats basically the basic setup of a plot. But, essentially, it will focus alot on character development, as I want that to be the meat of the story really, the mystery as to why they are where they are and how they got there is almost like a background story. I want to try to include alot of emotion, and get deep into how individual people's minds work really. Like, why each of these two characters thinks the way they do, and has the morals they have, based on their own lives.
Moving on, one other thing I would like to add is that I really want to focus also on the exploration factor of the game. Personally, I love nature, and just walking around seeing natural things. I want to try and put alot of history into this world without actually coming right out and saying things about it. It'll be more of a mystery that the player would decide upon on their own, kind of like walking up to an abandon house in the middle of the woods. You don't know why it's there, or why its abandon, and more than often you'll never find out, yet the fact that you've seen it will have your mind guessing at all the possible things that could've happened it's inhabitants.
Anyways yeah, just an idea. For now.



Comment