Here's an idea for a game. Picture a hallway made 3tiles wide and 10 or more tiles long. On every other set of 3 tiles, place 1 large decorative object, 1 trap (dealing 0 damage), and an invisible event where the trap is. place event transitions in each event's code to one outside the player's reach. In that one event, place a value conditional branch with 2 choices. In the 1st branch, set it to variable1>0, and decrease variable1 (this is an example variable) by one. In the 2nd branch, set it to variable1=0, display a message saying Game over, mobify variable1 back to 3, and return the player back to the map where he warped from (your choice). At the end of the hallway, place another invisible event. In that event's code, place a message that says the player won.
I've found a way to make this minigame a 2-player game. Place a value conditional branch in the events outside the players reach, and value conditional branches in those VCBs.Whenever the 1st player lands on a trap, variable1 is decreased by 1, player2 is added to the party, variable3 (the variable that says player1 is playing) modified to 0, variable4 (thevariable that says player2 is playing), removing player1 from the party, and moving the party back to the start. Now, for the event at the end, make it so that when the player reaches the end, increase that player's "active" variable (3 or 4) by 3. set up the branches in the event code to compare the variables to the numbers 12, 8, 4, and 0. The player with the higher number wins.
I know this sounds complicated, but if you string it all together right, it works.
I've found a way to make this minigame a 2-player game. Place a value conditional branch in the events outside the players reach, and value conditional branches in those VCBs.Whenever the 1st player lands on a trap, variable1 is decreased by 1, player2 is added to the party, variable3 (the variable that says player1 is playing) modified to 0, variable4 (thevariable that says player2 is playing), removing player1 from the party, and moving the party back to the start. Now, for the event at the end, make it so that when the player reaches the end, increase that player's "active" variable (3 or 4) by 3. set up the branches in the event code to compare the variables to the numbers 12, 8, 4, and 0. The player with the higher number wins.
I know this sounds complicated, but if you string it all together right, it works.






Comment