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Mega Man 7 (SNES)

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    Mega Man 7 (SNES)

    My wallet for burning for this game, and so last Sunday, I won a bid of 25.50 plus 2.75 shipping to own another piece of Mega Man gaming. Sure...I could have just fronted that money and owned a GCN, PS2, or X-Box version with all 8 Mega Man games on the disc! However, I wanted the prototype, and baby, I got it.

    The game plays just like the other six available for the NES, but there are some distinctions. The graphics are 16-bit, compared with the 8-bit graphics, of course, and there is more definition in the background. However, there are flaws.

    First off, Mega Man 7, why in the hell is none of your music, with the exception of the first 20 seconds of Turbo Man stage, memorable? Ixzion said it best: the 20 seconds of Turbo Man sounds just like any music you would hear in a Mega Man game, but the rest is garbage. I mean, I've heard of ambient music to help you progress through a game without being bored. Mega Man 7's music sounds like the background tunes you hear in a 70's or 80's porn flick! Shame on you, Mega Man.

    Another riff I had was that the dialogue at the beginning of the game constitutes like 5 minutes of your time. Sure, 5 minutes doesn't sound like a lot of time, but the text drags on and on (you cannot speed it up), and you simply want to walk these effing platforms and destroy anything that comes in your way. You know how Mega Man X starts? You press start, and BOOM! You're walking and encounter your first enemy, X Buster charged, let that son of a ***** go, and the enemy is toast. Shame on you, Mega Man.

    Controls are okay, though. The bosses' patterns are pretty predictable, and the Rush Adapter is back...but you have to look for the damn letters. The password system is tolerable, with certain characters occupying each number from 1-8, unlike the Mega Man X series. So, was the purchase worth it? Well, considering the next cheapest on the ebay market is 40-45 bucks, yes, this purchase was worth it. It's a nice edition to my collection of Mega Man X games for the SNES. Oh, by the way, I don't give a rat's ass about Mega Man Soccer. Let someone else collect it.

    *breathes*

    #2
    Re: Mega Man 7 (SNES)

    Like the beginning of FF7 or Azure Dreams? Seriously, Ive turned the game off a few time before I even got past the INTRO because I got tired of pressing

    I forgot we had those :3

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: Mega Man 7 (SNES)

      I love the end credit music. it's damn good. I also like Burst Man and Shade Man's stage themes.

      the MMAC versions of the game cut out the ending cinematic with Megaman walking away from the flaming skull castle. unforgivable. the developers (atomic planet, I think) actually tried saying the effect was impossible to pull off on the PS2 and Gamecube. the sound effects are also messed up. talentless morons. as a result, if I want to play MM7, I play it on the SNES.
      Last edited by Valkysas; 04-21-2008, 10:43 PM.



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        #4
        Re: Mega Man 7 (SNES)

        This makes me wish I had 7, seeing as I have the first 5.



        Don't copy that floppy!

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          #5
          Re: Mega Man 7 (SNES)

          7 is better than 8 imo
          Screenshot Let's Plays

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            #6
            Re: Mega Man 7 (SNES)

            8's vehicle segments bug the hell out of me. the rush jet parts arent too bad, but the jet board, UGH. JUMP JUMP. SLIDE SLIDE. Frost Man's stage is unbearable to play twice because of that.



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              #7
              Re: Mega Man 7 (SNES)

              Agreed. I got up one day and was like "Let's play Mega Man 8!"

              30 Minutes later...

              JUMP JUMP.

              SLIDE SLIDE.

              *Yanks cords forcibly from PS2*



              Don't copy that floppy!

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                #8
                Re: Mega Man 7 (SNES)

                I really enjoy jumping and sliding. I play that game just for both of those parts.

                On the subject of collecting Mega Man games, I got #3 at the swap meet for $5 a few weeks ago.
                My kind of life’s no better off
                If I’ve got the map or if I’m lost.

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                  #9
                  Re: Mega Man 7 (SNES)

                  I like a lot of the music in MM7, especially in the Wily stages.

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                    #10
                    Re: Mega Man 7 (SNES)

                    GHOL's N' GHOSTs

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                      #11
                      Re: Mega Man 7 (SNES)

                      I have yet to play a Mega Man game with a scene as memorable as Mega Man 2's opening. That music is forever engraved in my head.

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                        #12
                        Re: Mega Man 7 (SNES)

                        I think Mega Man 7's music is excellent. If you keep the arrangement and change the instruments (chiptunes, rock or electronic; pick your putter), you should find that it sounds as traditionally Mega Man as you can get.

                        Mind you, the boss battle theme is an exception.
                        Last edited by RPGD; 04-22-2008, 01:38 PM.

                        ~Updates weekly on Sundays~

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                          #13
                          Re: Mega Man 7 (SNES)

                          I don't really care for Mega Man music...!

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                            #14
                            Re: Mega Man 7 (SNES)

                            Go listen to Inner Universe.

                            ~Updates weekly on Sundays~

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                              #15
                              Re: Mega Man 7 (SNES)

                              Originally posted by RPGDesigner View Post
                              Go listen to Inner Universe.
                              That is a dope song on GITS.

                              Back on topic, out of all the classic Mega Man games, I think Mega Man 1, 2, and 3 have the best music.

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