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    Coding???

    Hi there, I was looking at earlier posts and i got to wondering... Do you have to learn a certain type of code to use rpgm 3 to do normal tasks? And what does knowing how to code allow you to do that you couln't do otherwise?

    Still don't have the game but looking forward to getting it....
    I am the bad one, distant and cruel one-Rob Zombie

    #2
    Re: Coding???

    There is no "coding" in RPG Maker 3. Instead, everythings split into a few categories:

    1. Fields
    2. Towns
    3. Dungeons
    4. Characters
    5. Monsters
    6. Items
    7. Buildings
    8. Decorations
    9. Events

    Most of the time you spend will be in making the events and the areas of your game. For fields and dungeons, you use the Left Stick to "draw" terrain and corridors, and in towns, you open up the menu and place different things. You can use what's called a variable, but I won't get into that, since I don't use them. Sorry if I didn't help enough.

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      #3
      Re: Coding???

      Having a little bit of experience/knowledge of programming would be helpfull but not necessary to learn RM3. The basic concepts that you need to know to make events in RM3 work are actually pretty simple. When you get the game just sit down with it and look at whats there, it'll all make sense in due time.
      stodi no na ka cenba

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        #4
        Re: Coding???

        You learn as you begin making your game what works and what doesn't. Also loading the sample database helps a little, just don't save it unless you absolutely have to.

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          #5
          Re: Coding???

          Sweet! Thanks everybody, it all helped.
          I am the bad one, distant and cruel one-Rob Zombie

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            #6
            Re: Coding???

            When I refer to "code" or "coding" in RPGM3, I obviously am aware that it is no way as complex as actually creating code using a programming language. RPGM3 has a limited amount of command codes to utilize that allow you to do some fairly simple things. In order to do anything in the slightest bit complex, you will NEED to learn to use variables, and utilize val cond branches effectively.

            Making a, "retrieve item A and return it to character B, and receive reward C," type of quest (pretty much found to some extent in every RPG) is extremely easy to program, but in order to make something actually interesting, you will need to expand on this basic formula. As limited as RPGM3 is to some extent, if you can use the command code available to you in interesting and creative ways, RPGM3 is a lot more flexible than a lot of people give it credit for.

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              #7
              Re: Coding???

              lol coding in an rpgm game lol

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                #8
                Re: Coding???

                Originally posted by jvrlopez View Post
                lol coding in an rpgm game lol
                XP uses a version of RubyScript (or the language itself), so there is coding in that one.
                stodi no na ka cenba

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                  #9
                  Re: Coding???

                  you really want to be stumped in the coding department, try rpgm2. lol. If you cant understand the "coding" in rpgm3. Then you will be dumbfounded by 2's.

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