As you may (or not) have noticed, I stopped my regular progress reports some weeks ago. This is simply because there haven't been any kind of progress.
So, while I get back on track and continue working in my project, I was wondering about certain things. The first one doesn't have anything to do with the game (as in, it won't affect any decision I make in my current project) but the second one obviously does.
You may answer (or not) as a player or a game maker.
What do you thin it's harder to make: a serious game, or a comedy game?
Which one you prefer the most?
Since in my game (Rincar) all battles are event battles, there's no way of fleeing from them, so I've been thinking of setting them up in a way that you could avoid them if you decide to pay a small monetary amount
Do you think it would be worth to implement this idea?
So, while I get back on track and continue working in my project, I was wondering about certain things. The first one doesn't have anything to do with the game (as in, it won't affect any decision I make in my current project) but the second one obviously does.
You may answer (or not) as a player or a game maker.
What do you thin it's harder to make: a serious game, or a comedy game?
Which one you prefer the most?
Since in my game (Rincar) all battles are event battles, there's no way of fleeing from them, so I've been thinking of setting them up in a way that you could avoid them if you decide to pay a small monetary amount
Do you think it would be worth to implement this idea?









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