First, if I make a warp, then where the destination is change the evlation so the water is higher, will I make it so I am on the water? I want to make an underwater dungeon, but rather than use an event to go to it, I want the player to be able to go there themself.
Next, you may already know you can change the elevation for decorations on the field. Doing this, you can make a cool field that has rocks in midair, or anything in midair, for that matter, all you have to do is raise your decoration above ground. If that isn't enough, lower the elevation of the field. It's quite possible that you can make a decoration be high above your head. Also, after doing that, try using a cool sky background, like Aurora or Otherworldy. It's really cool!
Finally, I'd like to make town that changes its appearance in game. Here's what I mean: I want you to encounter the final boss, lose, then he destroys the town and the sky turns red. I made two towns, one that is the one you go into before, then the one you go into after the fight. But, I don't know how to change them and have them in the exact same place.
If you answer my two questions, thank you very much.
Next, you may already know you can change the elevation for decorations on the field. Doing this, you can make a cool field that has rocks in midair, or anything in midair, for that matter, all you have to do is raise your decoration above ground. If that isn't enough, lower the elevation of the field. It's quite possible that you can make a decoration be high above your head. Also, after doing that, try using a cool sky background, like Aurora or Otherworldy. It's really cool!
Finally, I'd like to make town that changes its appearance in game. Here's what I mean: I want you to encounter the final boss, lose, then he destroys the town and the sky turns red. I made two towns, one that is the one you go into before, then the one you go into after the fight. But, I don't know how to change them and have them in the exact same place.
If you answer my two questions, thank you very much.




Comment