I'm having difficulty with the 3 way probability choice event. Is it bugged or am I somehow misinterpreting it? When I choose a low percentage for option 1 I always seem to get that option's result in the test play. If I choose a very high percentage for option 1 then I always get choice 2's result. Either way I never get the result for choice 3. Anyone know the answer to this riddle?
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RPGM1 technical problem
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Re: RPGM1 technical problem
you have to set the two percentages. you set the first and the second last (whatever is left goes for your 3rd option). if your getting one more often and its not at 33%, then its just a fluke. i also seem to get certain results more often in a row. sometimes i just get completely new values so its just luck of the draw. remember that the whole 3 choices comprise 100%, not each one comprising of 100%.Last edited by Karr Lord of Chaos; 04-10-2008, 06:37 PM.
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Re: RPGM1 technical problem
The way it sounds, the 3 way probability event works like a Case/Switch statement. If that is true then you must put the least probable event first, because the program chooses the first condition that fits the criteria, even if another one farther down the list fits better.
Try putting them in the order of least probable to most probable.stodi no na ka cenba
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Re: RPGM1 technical problem
I notice that the 3-way percentage is a little off. Even if there's a 33% chance for all three possibilities, it still would more likely hit the first choice and least likely hit the third."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: RPGM1 technical problem
I haven't tried changing percentage values, but I usually get the first choice too in a 3 way percentage thingy, when I set them up at 33% each.
But 1% shouldn't make that much of a difference. (But it seems it does)
I made a quiz event in my game, with an "equal" probability of getting one of 3 questions, but it usually chooses the first one. It's kind of annoying.
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Re: RPGM1 technical problem
It seems to me that the system is bugged. In an equal percentage case it's not really that big of a deal, but when you change the percentage it kind of screws things up.
I did a little test and this is what I came up with.
If the event looked like this: 98%, Choice 2 = 1% (3 = 1%)
I will get choice two every time.
If it looks like this: 1%, Choice 2 = 1%
I will choice 1 every time.
If it looks like this: 1%, Choice 2 = 98%
I get choice 3 every time.
The conclusion:
-Choice 1 is really choice 2
-Choice 2 is really choice 3
-Choice 3 is really choice 1
The order of choices is normal but I believe the percentages are mixed up. This means that when it asks for the 2 percentages you are setting the percentages for choices 2 and 3 and choice 1 gets whatever is left over.My RPGM project: Fantasia Saga
Coming Soon!
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Re: RPGM1 technical problem
interesting, this is something im going to have to take a closer look at. there is only about two places in my game that require 3 way switches with probabilities that are different then player picked or even %.
edit: ha, i am a noob. i just noticed that the two percentage choices you get are 2 and 3. you never get to pick what choice 1 is. it says right on there: % choice 2, % choice 3. this is probably why we are having so many mistakes.Last edited by Karr Lord of Chaos; 04-11-2008, 01:32 PM.
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Re: RPGM1 technical problem
You're right. It does say choice 2 and 3 but the way they have it set up looks strange. They have the percentage to the left of the choice instead of to the right. Does this have something to do with the original Japanese?
Oh I almost forgot to say that the two way probability choice is the same. You choose the percentage for choice 2 not choice 1.Last edited by JANK; 04-12-2008, 02:27 AM.My RPGM project: Fantasia Saga
Coming Soon!
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Re: RPGM1 technical problem
Well thats just silly.Originally posted by JANK View PostYou're right. It does say choice 2 and 3 but the way they have it set up looks strange. They have the percentage to the left of the choice instead of to the right. Does this have something to do with the original Japanese?
Oh I almost forgot to say that the two way probability choice is the same. You choose the percentage for choice 2 not choice 1.stodi no na ka cenba
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Re: RPGM1 technical problem
Enterbrain, damnit, ENTERBRAIN.
Originally posted by JPS View PostYay Agetec


How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.
"I live and love in God's peculiar light." - Michelangelo
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Re: RPGM1 technical problem
Agetec was responsible for the first one
Look at the lower right corner

The same logo is actually on the cover of all 3 but if I remember correctly RPGM1 is the only one that had an in-game splash screen with Agetecs logo, I think Enterbrain took over as of RM2, cant remember exactly how that whole fiasco played out.
Of course if Enterbrain owns Agetec then my whole post just became invalid, and should be treated as such.Last edited by JPS; 04-12-2008, 02:22 PM.
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Re: RPGM1 technical problem
HAHAHAno.
Enterbrain has always been the RPG Maker guys, based in Japan. Agetec is our people who have brought the console RPGMs to America.Last edited by ErikaFuzzbottom; 04-13-2008, 03:32 PM."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: RPGM1 technical problem
so technically both is right, enterbrain for making the game and agetec for bringing it state side.Originally posted by Draygone View PostHAHAHAno.
Enterbrain has always been the RPG Maker guys, based in Japan. Agetec is our people who have brought the console RPGMs to America.
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