I'll probably try this later tonight to see if it works, but I thought I'd ask here in case someone knew in advance if this would work.
Let's say I have a character in my party, and that character gains certain items and levels. Then the character leaves the party. I know that all items and levels, etc, are retained if the character later joins the party. But what about if I wanted to have the character be an NPC in an event battle? Meaning, after s(he) leaves the party, and the player later encounters code to add that character to an NPC character battle, will the code add the character as s(he) was originally in the game before s(he) joined the party, with all initial stats/items, or will it add that character as an NPC to fight using all item/stat upgrades that the character earned while part of the party?
I THOUGHT I coded something similar to this in Series 1, but when I went back to the code, I realized I just had a character leave the party for a certain battle (depending on which choice you make), and then join again after the battle is over.
Let's say I have a character in my party, and that character gains certain items and levels. Then the character leaves the party. I know that all items and levels, etc, are retained if the character later joins the party. But what about if I wanted to have the character be an NPC in an event battle? Meaning, after s(he) leaves the party, and the player later encounters code to add that character to an NPC character battle, will the code add the character as s(he) was originally in the game before s(he) joined the party, with all initial stats/items, or will it add that character as an NPC to fight using all item/stat upgrades that the character earned while part of the party?
I THOUGHT I coded something similar to this in Series 1, but when I went back to the code, I realized I just had a character leave the party for a certain battle (depending on which choice you make), and then join again after the battle is over.




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