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    I'm lazy, so I'll ask here...

    I'll probably try this later tonight to see if it works, but I thought I'd ask here in case someone knew in advance if this would work.

    Let's say I have a character in my party, and that character gains certain items and levels. Then the character leaves the party. I know that all items and levels, etc, are retained if the character later joins the party. But what about if I wanted to have the character be an NPC in an event battle? Meaning, after s(he) leaves the party, and the player later encounters code to add that character to an NPC character battle, will the code add the character as s(he) was originally in the game before s(he) joined the party, with all initial stats/items, or will it add that character as an NPC to fight using all item/stat upgrades that the character earned while part of the party?


    I THOUGHT I coded something similar to this in Series 1, but when I went back to the code, I realized I just had a character leave the party for a certain battle (depending on which choice you make), and then join again after the battle is over.

    #2
    Re: I'm lazy, so I'll ask here...

    I'm pretty sure they will have all of the level and items they earned when in the party.

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      #3
      Re: I'm lazy, so I'll ask here...

      I'm REALLY hoping so. If I test it, and it works, I might be able to get as close to a multiplayer experience as you'd be able to get with RPGM3, albeit in a pass-the-controller setup.

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        #4
        Re: I'm lazy, so I'll ask here...

        Yeah, for example, if I make a character named Zerithor, and he is level 29 when he leaves the party and has five potion items, he'll have them in the battle, but if he uses them, they'll disappear if you choose to bring him back to the party. Also, is there any way of changing a character's class in the game? Like in the middle i change from warrior to wizard?
        Last edited by LunarWingCloud; 04-09-2008, 02:49 PM.

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          #5
          Re: I'm lazy, so I'll ask here...

          I don't believe so. You'd have to make a clone of your character. Basically, another character with the same name and appearance, but a different class. However, this only really works if you want to let the player choose which character/class they want to start out with because otherwise they will lose all their items and experience.
          stodi no na ka cenba

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            #6
            Re: I'm lazy, so I'll ask here...

            Originally posted by theStormWeaver View Post
            I don't believe so. You'd have to make a clone of your character. Basically, another character with the same name and appearance, but a different class. However, this only really works if you want to let the player choose which character/class they want to start out with because otherwise they will lose all their items and experience.
            Could you provide an example of what you mean? I kind of understand but I am really new at this, but this idea sounds really cool to me.
            Please PM or E-mail me any great tips for RPG Maker 3 you may have, or anything helpful. Thanks!

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              #7
              Re: I'm lazy, so I'll ask here...

              Lets say you want them to pick between five "versions" of the same character, each with a different class. So you create five identical characters, each with a different class assigned to them, but all with the same name. Then you set up a way for them to choose which class they want to be.

              One way to do this is have the starting point of the game in a building or a one-room-dungeon that cannot be reached during the game. Within this area you place each of the different choices for a starting class. You have within their dialogue a script like this:

              Display Message -> "I'm a Warrior."
              Decision Control Branch "Do you wish to be this character?"
              (Yes)
              Add Warrior to Party
              Remove StartCharacter from Party
              Warp Party to CastleTown
              (No)
              *Leave this blank*

              So, when they talk to the thief, it would have the same script, except you would put Thief where warrior is etc. etc.

              Understand?
              stodi no na ka cenba

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