In my RM 1 game, you can't buy any weapons. You have to upgrade them.
So I have this event where if the player meets certain conditions, the weapon would be removed from inventory to add the stronger one. But if the character is equipping that weapon, it won't disappear. And I don't want that.
So this is what I see I can do so far:
Add an "unequip X character" event before removing the weapon from inventory, and add a message warning the player they have to reequip everything back. (This is what I've been doing)
This is kind of a pain, since... well, it removes EVERYTHING
Instead of removing weapon or armor from inventory, just have an event that raises STR or DEF stats to the character.
I just thought of this NOW. The only problem I see with this is that I wanted the weapon/armor to have different names. (Like Rusty armor became Bronze armor!) Also, unless I curse every equippable item, they'd become unnecessary.
Which one do you guys thinks would work best? Is there any other option I'm missing?
So I have this event where if the player meets certain conditions, the weapon would be removed from inventory to add the stronger one. But if the character is equipping that weapon, it won't disappear. And I don't want that.
So this is what I see I can do so far:
Add an "unequip X character" event before removing the weapon from inventory, and add a message warning the player they have to reequip everything back. (This is what I've been doing)
This is kind of a pain, since... well, it removes EVERYTHING
Instead of removing weapon or armor from inventory, just have an event that raises STR or DEF stats to the character.
I just thought of this NOW. The only problem I see with this is that I wanted the weapon/armor to have different names. (Like Rusty armor became Bronze armor!) Also, unless I curse every equippable item, they'd become unnecessary.
Which one do you guys thinks would work best? Is there any other option I'm missing?







Comment