View Full Version : Suggestions on a way of trading weapons?
Guarionex
03-28-2008, 02:10 AM
In my RM 1 game, you can't buy any weapons. You have to upgrade them.
So I have this event where if the player meets certain conditions, the weapon would be removed from inventory to add the stronger one. But if the character is equipping that weapon, it won't disappear. And I don't want that.
So this is what I see I can do so far:
Add an "unequip X character" event before removing the weapon from inventory, and add a message warning the player they have to reequip everything back. (This is what I've been doing)
This is kind of a pain, since... well, it removes EVERYTHING
Instead of removing weapon or armor from inventory, just have an event that raises STR or DEF stats to the character.
I just thought of this NOW. The only problem I see with this is that I wanted the weapon/armor to have different names. (Like Rusty armor became Bronze armor!) Also, unless I curse every equippable item, they'd become unnecessary.
Which one do you guys thinks would work best? Is there any other option I'm missing?
Jamos
03-28-2008, 02:20 AM
This is an idea I had before, but never did. I was going to have several weapons with different attributes and all of them do the same amount of damage. Then to increase the damage you equipt Mods which would be accessories. Hope that was at least somewhat helpful.
Guarionex
03-28-2008, 02:52 AM
Actually, that was one of the ideas I had in mind. Sort of.
There will be a character that might have a weapon for each attribute. Or have a weapon that he can exchange to another one of different attribute at any time.
That's one of the annoying limitations of RPGM1. I'll let you choose which solution to use. :p
Guarionex
03-28-2008, 05:23 PM
Heh, of course, only I can make the decision. I was just wondering if anyone else has taken a different approach on a similar situation.
If you increase your STR then you'll still have the "upgrade" after you unequip the "upgraded" weapon, and since I havent played RM1 in a while, Karr may be the one to ask on the subject, since hes been playing it for 8 years.
Guarionex
03-28-2008, 07:22 PM
If you increase your STR then you'll still have the "upgrade" after you unequip the "upgraded" weapon, and since I havent played RM1 in a while, Karr may be the one to ask on the subject, since hes been playing it for 8 years.
Yeah, I know. The only way I can see to "solve" that is to curse every weapon, so they can't be unequipped.
Ah, didnt see the curse thing you mentioned in your previous post
Karr Lord of Chaos
03-28-2008, 08:31 PM
i suppose i am the expert since i cant seem to left the first maker go.
the two possibilities are the ones mentioned above; the removing the weapon (you can make it disable one item type but i think all characters are effected) and replacing it manually by the player with a new one, or the stat adjusting weapon.
you can additionally choose to make an accessory as an addon, calling it sharpened blade, or sword plus one. the problem with this is that the player could potentially equip two accessory items making a big problem.
i prefer the cursed blade technique, i find it the most reliable, though it is not without its problems. the stat boost also is a nice one but more difficult to keep tract of.
think secret of mana, how seth (main char) gets those orbs and brings them to the dwarven armor shop to get made into better weapons. i would suggest doing that style since it would eliminate some danger to the player and keep your memory compact (you could have the character unequiped once he enters the area, but make it only unequip if he has a weapon changing item so the player doesnt get too annoyed if hes just in for a visit (note: keep in mind that the player will try to requip the weapon so disable swords in that area too to ensure they wont try to cheat and screw up your process). do the upgrades by items and switches. finding an upgrade item lands you one half of the condition, and going to the armor shop checks that you have the item, and sees what upgrade level your at and processes your weapon based on that.
play around with some ideas and create a solution that fits for you game. know what your limitation is and plan within it.
Jamos
03-28-2008, 11:25 PM
you can additionally choose to make an accessory as an addon, calling it sharpened blade, or sword plus one. the problem with this is that the player could potentially equip two accessory items making a big problem.
Actually, if you get rid of the second accessory option that wouldn't be a problem. All that you really need to do is have an even at the very beginning that gets rid of it and your characters can only equipt one. Hope that made sense.
Karr Lord of Chaos
03-28-2008, 11:42 PM
yea, i thought about that but most people like to have other accessories not relating to just weapons (armor bonus stuff most likely). worst case, you can always do the cursed accessory in one slot, make it something like heros hat.
Guarionex
03-29-2008, 07:03 PM
think secret of mana, how seth (main char) gets those orbs and brings them to the dwarven armor shop to get made into better weapons. i would suggest doing that style since it would eliminate some danger to the player and keep your memory compact (you could have the character unequiped once he enters the area, but make it only unequip if he has a weapon changing item so the player doesnt get too annoyed if hes just in for a visit (note: keep in mind that the player will try to requip the weapon so disable swords in that area too to ensure they wont try to cheat and screw up your process). do the upgrades by items and switches. finding an upgrade item lands you one half of the condition, and going to the armor shop checks that you have the item, and sees what upgrade level your at and processes your weapon based on that.
That's kind of what I had in mind:
Find item.
Bring it to "upgrader" He/she will tell you you can upgrade X weapon. Switch is activated
Bring character with said weapon and talk to "upgrader"
The character would be unequipped at that very moment, lose old weapon and get new one.
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