Announcement

Collapse
No announcement yet.

RPGM3 Sound Effects

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    RPGM3 Sound Effects

    Ive recorded all 26 system sounds, 49 play mode sounds, and 21 melodies, they're all set in *.WAV format and its a whopping 42 megabytes, which if I put it in a zip file it goes down to 34.7mb.

    Did you want to host this Valk? I did it mainly for my resource program but Ill release the WAVs if you want.

    I did Standard Battle in WAV(program I use cant do MP3, help anyone?) and its almost 12 MB long so BGM's are out of the question until I find a better alternative.
    Last edited by JPS; 03-26-2008, 01:47 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: RPGM3 Sound Effects

    Try the program GoldWave, its a music file converter.
    Last edited by Stormy; 03-26-2008, 09:51 PM.
    stodi no na ka cenba

    Comment


      #3
      Re: RPGM3 Sound Effects

      Originally posted by theStormWeaver View Post
      Try the program GoldWave, its a music file converter.
      Dropped it from 11.89 mb to 1.08 mb.

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: RPGM3 Sound Effects

        stodi no na ka cenba

        Comment


          #5
          Re: RPGM3 Sound Effects

          Is anyone else interested in this? If so Ill record the rest of the soundtrack tonight and tomorrow

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #6
            Re: RPGM3 Sound Effects

            So I'm not gonna use it as a resource, but if it's high quality, I'll probably convert it to a .mp3 and stick two or three of the songs on my iTunes playlist. So by that merit, yeah, I'm very much looking forward to it!


            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

            "I live and love in God's peculiar light." - Michelangelo

            Comment


              #7
              Re: RPGM3 Sound Effects

              Same here, some of the BGMs are pretty cool.
              stodi no na ka cenba

              Comment


                #8
                Re: RPGM3 Sound Effects

                Its in WAV format, so its extremely high quality.

                I spliced a few wires and made a RCA->Input Jack adapter, so the songs has no reduction in sound quality at all since its a direct connection from PS2->Sound Card.

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                Comment


                  #9
                  Re: RPGM3 Sound Effects

                  Did you want to host this Valk? I did it mainly for my resource program but Ill release the WAVs if you want.
                  I'll host it when it's part of your resource program



                  Comment


                    #10
                    Re: RPGM3 Sound Effects

                    A LONG time ago (circa 2006 or something), I recorded 1.5-3 minutes each of most of the RPGM3 music (with the exception of the standard battle and boss battle music) onto minidisc. For almost a good 8 months to a year, I'd listen to that minidisc every night as I fell asleep, as I thought it would inspire my creativity for RPGM3, in addition to hearing the songs so many times while drifting off, brainstorming ideas for portions of my games, that I would be able to think of an idea, and immediately know which "song" fit the best in any given situation. That really didn't happen, but at least the music is nice.

                    I'm wondering, though, now that I have my PS3, and it has a fiber optic out, and my minidisc recorder has a fiber optic input, and my buddy's got a minidisc recorder with a fiber optic out, and a computer with a fiber optic input, if I should try to record all the music COMPLETELY digitally for no loss of sound quality.

                    Not to say anything bad about how you recorded your WAV files, JPS, because I'm sure they sound great, but anytime you go from digital to analogue back to digital, you WILL degrade the sound to a certain extent. In fact, if you wanted true lossless audio, you'd have to record them as FLAC files instead of MP3s or WAV files.


                    Sorry....I went on a techie tangent for a second there.

                    Comment


                      #11
                      Re: RPGM3 Sound Effects

                      It never went to analog, it stayed digital the entire time.(I think, not sure how digital/analog recording works)

                      The cable connected straight from the PS2 audio out to the line in on the comp and the program I used recorded directly from the line in.

                      However, the optical out would sound far superior to anything I could do, so thats up to you if you wanted to take that over or help me out(your name would go in the credits of course), its up to you.

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                      Comment


                        #12
                        Re: RPGM3 Sound Effects

                        Using the PS2's audio output (which is an analogue RCA cable) and then adapting it to a miniplug (or, for a term you're probably more familiar with, a "headphone" cable...I think you called it an "input jack" in your post), which is analogue, and then putting it back into the computer using the miniplug in (you call it an input jack....all still analogue), and THEN converting it to a digital form (the WAV file), is indeed converting from digital (the sound on the original disc) to analogue (the RCA/miniplug combo you mention), back to digital.

                        I'm not necessarily saying I'd WANT to do the conversion myself, as what you've already done probably sounds more than okay to everyone but the most elitist audiophile with a $10,000 audio setup.

                        I merely wanted to point out the error of your original statement, when you said there was no loss of sound quality, which is obviously not the case.

                        I WILL advise, though, when converting from WAV to MP3 to use AT LEAST a 192 kbs/sec or higher setting. In fact, you probably should record the WAVs at as high a setting as you have available to you (I don't really use WAV files, so I'm not sure if they are also measured in kbs/sec) before converting to MP3, so you preserve as much of the original sound source as possible. If you've already started converting the MP3s at 128 kbs/sec or lower, you'll want to reconvert them. A few years ago, 128 was pretty much the accepted standard for MP3 files. Now, it's 192, with 320 poised to overtake it as the standard in the next few years or so. I know a lot of people that will not download music if it's lower than 192, unless it's something super-rare. 128 now seems to be used mainly in the realm of internet radio and streaming audio, due to its lower bandwidth. But check file size comparisons between them, and ask Valk if any of them are too big.


                        Sorry....I guess having started in retail sales in electronics recently has conferred upon me an innate need to splay forth my techie knowledge in any circumstance where humanly possible to do so, especially when it involves audio/video.

                        Comment


                          #13
                          Re: RPGM3 Sound Effects

                          I wasnt aware of how it transferred...thanks for explaining.

                          I know what a miniplug is, I just couldn't think of the name at the time, or any of the other times...

                          The wav files are at 1,411 kbp/s, and I'll be converting the mp3's at 320.

                          Heres a sample of Standard Battle, I think this one is at 128 right now
                          Last edited by JPS; 03-27-2008, 08:24 AM.

                          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                          Comment

                          Working...
                          X