Reizu Itto Ue - Romaji "Raise It Up"
A war that crossed not only the boundaries of kingdoms, but also the boundaries of hearts and minds. An interconnecting story that is told from four points of view over the period of a 20-year war, each person representing a different human quality.
Hope – What keeps us going is the feeling that a brighter future is on the way.
Love – We live for others in the hope that they live for us.
Grief – What if we lose all we had hoped for and loved?
Fear – Why does the world close in around us?
The characters grow up, finding the world a much different place than it was before. Can this be changed? Why do we continue on when we know there is no way?
Tagline – “The only way to truly see a person’s heart is to see the person around it.”
It would be a game that doesn't really focus on the combat aspects, but more on character driven story and an intraspective on humans and why we do what we do.
A war that crossed not only the boundaries of kingdoms, but also the boundaries of hearts and minds. An interconnecting story that is told from four points of view over the period of a 20-year war, each person representing a different human quality.
Hope – What keeps us going is the feeling that a brighter future is on the way.
Love – We live for others in the hope that they live for us.
Grief – What if we lose all we had hoped for and loved?
Fear – Why does the world close in around us?
The characters grow up, finding the world a much different place than it was before. Can this be changed? Why do we continue on when we know there is no way?
Tagline – “The only way to truly see a person’s heart is to see the person around it.”
It would be a game that doesn't really focus on the combat aspects, but more on character driven story and an intraspective on humans and why we do what we do.



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