DLC = Downloadable content
If I were to make a game that (for example) takes only 60% of the memory, could I release "expansions" to it? If I kept everything the same, but added new areas and stuff could you still load your game save data from a place common to both of them and then use all that you had in the original in the new places?
EXAMPLE:
You play through Game 1 (No expansion) until you get to save point A
You download the new game (from the internet, w/ expansion) and start at save point A (Since everything from Game 1 is in the new expanded version) and continue on your merry way in the new zones/areas.
Would this work like the multiple memory card trick?
The question is whether or not the game would crash or if you could load your data at all if nothing was removed, just added.
If I were to make a game that (for example) takes only 60% of the memory, could I release "expansions" to it? If I kept everything the same, but added new areas and stuff could you still load your game save data from a place common to both of them and then use all that you had in the original in the new places?
EXAMPLE:
You play through Game 1 (No expansion) until you get to save point A
You download the new game (from the internet, w/ expansion) and start at save point A (Since everything from Game 1 is in the new expanded version) and continue on your merry way in the new zones/areas.
Would this work like the multiple memory card trick?
The question is whether or not the game would crash or if you could load your data at all if nothing was removed, just added.





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