First of all, I want to apologize for bringing back a three year old topic. I honestly don't have idea how I came across that topic without going to the very end of the forum 
Anyway, this is an RM 1 game based on a RM 3 game I started making, called Unaverage Bill. I decided to go for the RM 1 version first because I have a dexdrive (which I didn't before)
This would actually be the first game I'll complete, since I never took RPG making too seriously, and gave up shortly after a few days of working on one.
Bill is a man who would be an average Joe in a normal world. But in a normal world, an average Joe doesn't have one of many possible abilities, like throwing fireballs, teleporting, super vision/speed/strength, morphing, call down lighting, shoot beams of light, talking to animals, summon goblins, talking telephatically, or.. well, you get the idea. He is the only one who can't do any of that.
Until the day that he finds out he IS indeed special, and he will play an important role in saving the world.
So, you play as Bill, and get to interact with every citizen of Porico Town (the one and only town) which includes, a blind librarian, a telephatic emo baby, a 1337 talking king and a fire throwing wife. All of this while trying to find out more about his powers and lending a helping hand to his neighbors.
I guess this sounds somewhat retarded, but it actually has a plot, and I'm trying to make it so that while you can't obviously use every citizen in your party, they all still play an important role on the story or puzzle solving. (Like throwing your wife's cat to hit a switch from afar, and then find a way to get your cat back, or calling that neighbor that has super strength to push big rocks away)
Some features: (so far)
Find Books to read about (play as) other citizens as they go on their own adventures.
Passive/Rush mode: It's something I'm trying to put in every dungeon. Passive mode would consist the usual exploring of dungeons and puzzle solving, while Rush mode would consist of a series of consecutive fights, ending with a boss battle
Get rewards for keeping your neighbors happy
Citizens can help you, even if they don't fight, by either clearing obstacles in dungeons or solving puzzles
Anyway, this is what I have planned so far. I've already filled 5 blocks of scenario data and I only have fully covered the prologue and chapter 1 (The game is not actually divided by chapters, tho)
Umm.. and that's all I have for now...
Anyway, this is an RM 1 game based on a RM 3 game I started making, called Unaverage Bill. I decided to go for the RM 1 version first because I have a dexdrive (which I didn't before)
This would actually be the first game I'll complete, since I never took RPG making too seriously, and gave up shortly after a few days of working on one.
Bill is a man who would be an average Joe in a normal world. But in a normal world, an average Joe doesn't have one of many possible abilities, like throwing fireballs, teleporting, super vision/speed/strength, morphing, call down lighting, shoot beams of light, talking to animals, summon goblins, talking telephatically, or.. well, you get the idea. He is the only one who can't do any of that.
Until the day that he finds out he IS indeed special, and he will play an important role in saving the world.
So, you play as Bill, and get to interact with every citizen of Porico Town (the one and only town) which includes, a blind librarian, a telephatic emo baby, a 1337 talking king and a fire throwing wife. All of this while trying to find out more about his powers and lending a helping hand to his neighbors.
I guess this sounds somewhat retarded, but it actually has a plot, and I'm trying to make it so that while you can't obviously use every citizen in your party, they all still play an important role on the story or puzzle solving. (Like throwing your wife's cat to hit a switch from afar, and then find a way to get your cat back, or calling that neighbor that has super strength to push big rocks away)
Some features: (so far)
Find Books to read about (play as) other citizens as they go on their own adventures.
Passive/Rush mode: It's something I'm trying to put in every dungeon. Passive mode would consist the usual exploring of dungeons and puzzle solving, while Rush mode would consist of a series of consecutive fights, ending with a boss battle
Get rewards for keeping your neighbors happy
Citizens can help you, even if they don't fight, by either clearing obstacles in dungeons or solving puzzles
Anyway, this is what I have planned so far. I've already filled 5 blocks of scenario data and I only have fully covered the prologue and chapter 1 (The game is not actually divided by chapters, tho)
Umm.. and that's all I have for now...








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