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    game idea. Y/N

    Hi there, I'm new to the rpgm civilization, but i am hoping to get started on a serious game soon... as soon as i get my copy of rpgm 3 in. I have much free time on my hands and i am sure that i will really enjoy learning how to use the software. The thing is, i have what i think is a cool idea of the game story line and i would like some expert opinions on the idea, so i can get a feel for how I'm going to make it, or if i need to change something or start from scrath... and also because i want to make something that others would like to play.

    it's is based on a book i have been writing for some time now and I'm in the process of completing. it's just for fun... A young man from childhood has had an peaceful life. the people in the land have watched him grow from a boy to a man and have shown affection toward him and he has fit in well. He grew strong and great in battle, and succeeds in most things he does. However, he finds out from the lord of the land, Me'hal his closest friend, that the people have hidden a truth from him.. Long ago, when Me'hal had first founded the land, he had made a compromise with five king Oru, (almost like gods, except they are on earth, but few humans have been in their presence.) that if the Kings would make this people and land a mighty nation, He would deliver the mightiest of the people in servitude to the kings of the Oru for an eternity. When he finds this out, he wants to fight and have his freedom. however, he is quickly captured by Me'hal and delivered to the kings. the kings use him in many quests, but also give him small amounts of freedom in between the things he has to do. the story is about his service to the kings, but also the life he leads in between the quests he must complete, and the others who are chosen to join him in his service.

    Updated Description

    Characters-

    Main- ?
    The servant of the Kings of the Oru. --- seeks revenge on Me'hal, his former friend the Lord of Saulium, for handing him over to the Kings. He realizes though, that if he pleases the kings, and gains favor with them, then perhaps he would be allowed to exercise his revenge. He will obey them for now, but he won't allow himself to be a slave to the kings forever.

    Characters you will have in your party- Throughout his quest for the kings of the Oru, --- has found others who for one reason or another, have come to serve the kings, and join him in his journey to have revenge, and freedom.

    1)Arial- One of the Polaris Oru. She has wanted to become a warrior for the kings because of her love for battle, but the kings will not let her because she is a hybrid Oru (that's what a Polaris is, one who is bread of two clans of Oru) and they are prejudice towards her. However, when --- comes as a servant, he is allowed to pick 2 of the Oru clan to aid him on his journeys. And one of his choices is Arial, because of her skills as a Polaris caster.

    2)Drauthus- A millennium ago, Drauthus the lord of a land known as Kar took notice of the realm of the Oru. Though he had never been there, He had wanted nothing more but to live in that realm ever since he had seen it. He decided to wage war against the Kings of Oru, to call them out, in order to win the realm. His people were quickly slaughtered, not one of them surviving. The kings saw how strong and powerful of a human he was though, so they made him a servant for themselves to use. He joins --- for they both want the same thing... Freedom.


    3)Gla'den- The second of the Oru clan that Ani'us chooses. Gla'den is a masterful defender with the power he has as an Oru. He is from the Vercrysis clan. They are the most powerful clan when it comes to using their energy in melee abilities. He is a dark, empty, lifetaking soul. When he is asked by --- to come with him on his quests, he quickly accepts. He is very key for the reason that he has surpassed every member of the Oru when it comes to battle.

    Of course, more ones will join your party as you progress.

    The kings- Those who have been ruling for eons. Each one of the kings are the heads of their clan of Oru. The Vercrysis, the Acylin, the Riveer, the Icanic, and the Kolar. Each clan with their own unique abilities.

    1)Gor- The vercrysis King. He is a harsh, hateful king, leading his people to act the same. They are a brute type of people, never loosing in battle, being practically immortal.

    2)Relasa- The king of Acylin. Relasa is a powerful healer, always helping and aiding those of the humans who are noble.

    3)Banni'- King of Riveer. Banni' has control of the elements, and so do all of his clan to some extent. This comes in great help to any human that he sees in favor.

    4)Heocom- King of the Icanic. He and his clan, the Icanic, have the control over the animals in the earth. Even though it may seem one, it is no small feat. At anytime this clan can summon a powerful beast.

    5)Leyawin- The King of Kolar. Layawin was the first of the Oru to be named king. His clan has his ability to use the true Oru energy. This ability is so strong and fierce, that no one ever feuds with this clan, no matter who they are.


    Places-

    The realm- In the palace of an ancient king, there is a gateway that few humans have walked threw. None have walked out. This is the realm of the Oru. A place where these supreme beings live, and rule over all the lands.

    Also, Each King will have his own place where he and his clan reside. They will each be unique and interestingly different from each other.

    Objectives
    The quests will range from capturing ones who owe a debt to the kings, killing off a nation who has become rebellious, searching for a lost treasure that has special meaning to one of the kings, helping a nation prosper, and more. Not to mention that those in your party will ask for your aid on their own personal journeys.

    ( now I've looked at some of the features of rpgm 3, and it looks perfect for this storyline since it is a medieval rpgm engine.)

    I just want to throw this idea out there because i think it would be a cool game to make... the real question is, does anybody like the idea? and if so, do you think it is too big of a task for a newb?
    Last edited by Dragula; 03-18-2008, 09:41 PM.
    I am the bad one, distant and cruel one-Rob Zombie

    #2
    Re: game idea. Y/N

    I know you are looking for an expert's opinion, and I' m the furthest away from being one. But I kinda like the idea, and I don't think it should be too hard to make even for a newb, specially with RPGM 3.
    Personally, I'm one of those that thinks a person should go for it if they actually like the idea, specially if your doing it just for fun.

    Comment


      #3
      Re: game idea. Y/N

      Originally posted by Guarionex View Post
      I know you are looking for an expert's opinion, and I' m the furthest away from being one. But I kinda like the idea, and I don't think it should be too hard to make even for a newb, specially with RPGM 3.
      Personally, I'm one of those that thinks a person should go for it if they actually like the idea, specially if your doing it just for fun.
      haha. i'll take a coment from anybody, i just meant an expert as in someone who has actually used rpgm3. Thanks.
      I am the bad one, distant and cruel one-Rob Zombie

      Comment


        #4
        Re: game idea. Y/N

        You don't really give a lot of info here but the idea sounds good so far. I'm wondering what the overall goal is. Can he eventually earn freedom, is he trying to overthrow the kings, is he just trying to survive the quests so he can have a happy life in between?
        I want that Mulan McNugget sauce, Morty!

        Comment


          #5
          Re: game idea. Y/N

          It does indeed sound like an interesting premise. However, to echo what Chuck said above, you might want to decide on some overall goal or point to the game. If you do not have a clearly defined goal at the outset, and incrementally reward the player for progressing toward this goal, a lot of players might lose their focus on what they are ultimately supposed to be doing, and thus, their interest in your game. Having a main antagonist in the game (a clearly defined "bad guy") also helps with this.

          Funny thing is, none of the games I've made so far, or am in the process of making, have an explicitly defined antagonist at the beginning of the game. In my first game, Series 1, it's not until quite late in the game that you discover exactly WHO the "bad guy" really is. So it is possible to make a game without one. However, unless you are adept at creating conflict within situations or within the party itself, it's generally a good idea to have a main "bad guy" for the player to focus on, and a fairly well-defined path on which the player will travel in order to confront this "bad guy," whatever that confrontation may entail. Otherwise, your well-meaning game might end up becoming a meandering, not-so-fun-to-play mess. Trust me, I know this from experience....there's a reason I've not officially released my farming/dating sim demo yet, even though I completed the "demo version" over a year and a half ago.


          Also, I would advise you to type any dialogue that you wish to put in the game into a word processing program first, and do a spell/grammar check. Then, type that dialogue into your game. A LOT of people here (and you did mention that you were, in part, making this for others to play) are turned off to a game, regardless of how good it may be, by rampant spelling errors. In fact, once you make an official, "Here's my Game" thread, I advise using Mozilla as your browser, and using its spellcheck function. The clearer you communicate in your posts about your game, the more interested people will be in playing your game. If your posts are full of spelling errors (which the one in this thread is), people might think that your entire game is going to have the same errors, and immediately lose some interest, warranted or not.

          Once again, my two cents.
          Last edited by Perversion; 03-17-2008, 02:09 AM.

          Comment


            #6
            Re: game idea. Y/N

            Originally posted by Chu¢kRi¢h View Post
            You don't really give a lot of info here but the idea sounds good so far. I'm wondering what the overall goal is. Can he eventually earn freedom, is he trying to overthrow the kings, is he just trying to survive the quests so he can have a happy life in between?
            OK, Here it is. The first objective is to get revenge on Me'hal. The second is to free yourself. There are two or three major twists that will make the whole concept more interesting.
            I am the bad one, distant and cruel one-Rob Zombie

            Comment


              #7
              Re: game idea. Y/N

              Originally posted by Perversion View Post
              It does indeed sound like an interesting premise. However, to echo what Chuck said above, you might want to decide on some overall goal or point to the game. If you do not have a clearly defined goal at the outset, and incrementally reward the player for progressing toward this goal, a lot of players might lose their focus on what they are ultimately supposed to be doing, and thus, their interest in your game. Having a main antagonist in the game (a clearly defined "bad guy") also helps with this.

              Funny thing is, none of the games I've made so far, or am in the process of making, have an explicitly defined antagonist at the beginning of the game. In my first game, Series 1, it's not until quite late in the game that you discover exactly WHO the "bad guy" really is. So it is possible to make a game without one. However, unless you are adept at creating conflict within situations or within the party itself, it's generally a good idea to have a main "bad guy" for the player to focus on, and a fairly well-defined path on which the player will travel in order to confront this "bad guy," whatever that confrontation may entail. Otherwise, your well-meaning game might end up becoming a meandering, not-so-fun-to-play mess. Trust me, I know this from experience....there's a reason I've not officially released my farming/dating sim demo yet, even though I completed the "demo version" over a year and a half ago.


              Also, I would advise you to type any dialogue that you wish to put in the game into a word processing program first, and do a spell/grammar check. Then, type that dialogue into your game. A LOT of people here (and you did mention that you were, in part, making this for others to play) are turned off to a game, regardless of how good it may be, by rampant spelling errors. In fact, once you make an official, "Here's my Game" thread, I advise using Mozilla as your browser, and using its spellcheck function. The clearer you communicate in your posts about your game, the more interested people will be in playing your game. If your posts are full of spelling errors (which the one in this thread is), people might think that your entire game is going to have the same errors, and immediately lose some interest, warranted or not.

              Once again, my two cents.


              Right. I understand what you're saying about the bad guy. And I guess you could say that Me'hal is the bad guy, ( Sorry, I forgot to mention that and the main objectives in the description.) but then the Kings of Oru are bad guys as well, according to the characters prospective. And also when you get further into the game, others who are in service to the kings join you, and conflict arises between you and them some of the time.

              And I'm really going to focus so that anyone who plays it will feel rewarded throughout the game as they progress.

              And I also understand what you're saying about my spelling turning people off from the game. I was just really tired last night and didn't think anybody would care, but you're right. And trust me, I am going to make sure that the game has good spelling and grammar.
              Thanks for the input
              I am the bad one, distant and cruel one-Rob Zombie

              Comment


                #8
                Re: game idea. Y/N

                I also wanted to ask you guys about my PS2 itself. Is there anything wrong with the original fat PS2? are there any problems with it?
                I am the bad one, distant and cruel one-Rob Zombie

                Comment


                  #9
                  Re: game idea. Y/N

                  nope.

                  Comment


                    #10
                    Re: game idea. Y/N

                    Originally posted by Dragula View Post
                    I also wanted to ask you guys about my PS2 itself. Is there anything wrong with the original fat PS2? are there any problems with it?
                    fat? The original model is just 'normal , and the newer one is 'slim' . It's so refreshing to see a simple but creative plot like yours. I like it a lot! Will there be other characters that join your party?
                    Without darkness, how would you know there is light?

                    Comment


                      #11
                      Re: game idea. Y/N

                      Already sounds better with the more info you've added so far so I think you've got a good idea going.
                      I want that Mulan McNugget sauce, Morty!

                      Comment


                        #12
                        Re: game idea. Y/N

                        Thanks guys. Yes there will be more characters, I just haven't decided which ones from the original story. And sorry about not posting the plot before.

                        I just got my ps2 in an hour ago, so i am gonna get started on learning the software tomorrow when i get my copy of rpgm3. then, i will get started on a test game like . And THEN, I'll hopefully start this game.

                        If anybody has any ideas of what to add to the story, or to add to the gameplay, please give me your two cents. I'm gonna need alot of help getting started with this i think.
                        I am the bad one, distant and cruel one-Rob Zombie

                        Comment


                          #13
                          Re: game idea. Y/N

                          Oh, and i forgot to ask. somebody said that there's a limit to how many skills you can have, or create, is that true? And also, Are there alot of different skills that you can create?
                          I am the bad one, distant and cruel one-Rob Zombie

                          Comment


                            #14
                            Re: game idea. Y/N

                            I believe each character and monster can have either 16 or 18 spells/skills (I forget the exact number). I have the "fat" PS2, and have made all my games on it without a hitch. However, once you get further into your game, and are ready to release it, you WILL need an Action Replay disc in order to transfer your saves to the PC to upload. Check out this thread for more details, and go to the Pavilion's articles section, as Valk suggests in the linked thread.

                            In fact, you might possibly want to get the Action Replay fairly soon (as in, before you actually begin work on your "real" game...while you are still learning the software). In this case, you can download other Pavvies' games to see what is possible to do on the software, and it might spark some ideas of your own that might not have originally occurred to you.

                            For a list of RPGM3 games to try, I recommend Whispers in the Woods, Pagerron's demo for Daniel's Quest, Obright's Tree of Life, Hitogoroshi's Shadows of Torayu demo, and my own Series 1 and A Series Aside. All of these games take full advantage of the software, and do things a bit differently than your typical, "Go to the cave, fight the monsters, defeat the boss, get the item, and return it to the NPC for a reward" game.

                            As one more piece of advice, as a piece of forum etiquette, it's generally frowned upon to double or triple post in a thread. It's not quite as bad in an RPGM thread, but for future reference, if you post something, and you need to add something to what you've already said, or need to respond to something else above your post, use the edit button, and add onto your initial post instead of making another one.

                            Comment


                              #15
                              Re: game idea. Y/N

                              Thanks for the info perversion!... and sorry for making those double and triple posts... I'm kinda new to this type of thing.
                              Last edited by Dragula; 03-18-2008, 07:46 PM.
                              I am the bad one, distant and cruel one-Rob Zombie

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