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    Preemptive battles

    here's the deal:

    place a QA branch. under "yes", place 1/2/3/etc. value conditional branches, with Variable1 equaling 0, 1, 2, 3, etc. under each branch, place a battle event.

    Now, there are 2 versions for using this event:

    Version1: place the event on the field with any trigger but auto where the player can't get to it. place another event with an auto trigger with the condition "with treasure item". create a treasure item that drops in battle. in the 2nd event's event code, place a value conditional branch with 2 choices: Variable 1 is less than four and variable1 is equal to four. under "less than", increase the Variable by one and take away the treasure item. under "equal to", take away the treasure item, modify the Variable to zero and end with an event transition to the 1st event.

    Version2: place a whole bunch of the events with any graphic on the field/dungeon. Edit the events so that after each battle, some of the other events are displayed off and others are displayed on, and end each event code with the event the player just 'spoke" to is displayed off.

    if neither of these versions work, let me know.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Preemptive battles

    Why don't you say "Nerd God Presents:" anymore? I used to love that ...

    "There's Nothing better than a drunken Russian singing Italian opera"

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      #3
      Re: Preemptive battles

      Originally posted by Lord Cohliani View Post
      Why don't you say "Nerd God Presents:" anymore? I used to love that ...
      Lord Cohliani, thanks for the support for the "Nerd god presents:..." thing, but the guys were complaining about it, so I stopped. if you want, I could do it again in the future once more, but thats off topic.


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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        #4
        Re: Preemptive battles

        I liked it... I don't understand why everybody complained about it so often...

        "There's Nothing better than a drunken Russian singing Italian opera"

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          #5
          Re: Preemptive battles

          I didn't complain! It was that other guy!!!

          Actually, it was original, and I'm usually the guy that stands up for the people being original. Also, it was annoying: I tend to not stand up for those people.

          That havin been said, you fall into the "Gray Area" (bless your heart) and I'm not totally sure what this event set-up is attempting to accomplish, uh, little help...?
          A God from the Machine - Menander

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            #6
            Re: Preemptive battles

            Hi Everybody....Again!......

            Anyway, I understand where you come from with this idea, and its a pretty good one too......the problem is though, I don't think that your going to be able to do this completely on RPG Maker 3, if you already have, then shame on me, but if you haven't, I don't think you'll be able to.
            "Merry Christmas to all! And to all shut the hell up!"

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              #7
              Re: Preemptive battles

              Originally posted by ParanoiasBestFriend View Post
              Hi Everybody....Again!......

              Anyway, I understand where you come from with this idea, and its a pretty good one too......the problem is though, I don't think that your going to be able to do this completely on RPG Maker 3, if you already have, then shame on me, but if you haven't, I don't think you'll be able to.
              It worked for me, so yeah, shame on you.


              "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
              -Walt Disney

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                #8
                Re: Preemptive battles

                Originally posted by nerd god View Post
                It worked for me, so yeah, shame on you.
                Wait, this worked as a "pre-emptive" battle??? As in Your team gets a free round of combat before the enemy team gets to move??? IE: FF Series??? If so then I need to take a second look, but as I'm 99.99% sure it DOES NOT do this, I am going to go ahead and say that you, my friend, are the one to be shamed... upon...
                A God from the Machine - Menander

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                  #9
                  Re: Preemptive battles

                  Originally posted by MagusMartovich View Post
                  Wait, this worked as a "pre-emptive" battle??? As in Your team gets a free round of combat before the enemy team gets to move??? IE: FF Series??? If so then I need to take a second look, but as I'm 99.99% sure it DOES NOT do this, I am going to go ahead and say that you, my friend, are the one to be shamed... upon...
                  Um, what I mean by "Preemptive" battle is that you get to choose whether you want to battle. So it is YOU who is to be shamed upon!
                  Last edited by Deeth Irteen; 04-03-2008, 08:56 AM.


                  "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                  -Walt Disney

                  Comment


                    #10
                    Re: Preemptive battles

                    Actually, pre-emptive means, as put by the Final Fantasy games, a sneak attack on the enemy party, allowing a free turn of attacks. This is about being able to choose to battle? That would be called a Choice Battle, rather than Pre-Emptive, but I understand what your saying, Nerd God.

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                      #11
                      Re: Preemptive battles

                      I'm going to go ahead and agree with Cloud on this one...

                      Is the choice up to the player or is it a "random choice" according to the game itself?
                      A God from the Machine - Menander

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                        #12
                        Re: Preemptive battles

                        By my understanding, Pre-Emptive means first strike. Magus is full on correct here, Nerd God, I'm sorry, but make sure you get what you mean by Pre-emptive into others' heads before explaining your idea here. Thank You.

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                          #13
                          Re: Preemptive battles

                          Not to say that the idea itself is "bad"... uh, once again, does the player have the active choice in the matter, or does is this more of a trick to pseudo-randomize prefab battles?
                          A God from the Machine - Menander

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                            #14
                            Re: Preemptive battles

                            Actually, Nerd God's definition of 'Preemptive' is correct:

                            Preemptive: Adjective. Taken as a measure against something possible, anticipated, or feared; preventive; deterrent.

                            Next time you attempt to ridicule someone, guys, try and use a dictionary first. Thank you.

                            However, I do not really see the use in this, but perhaps it is because I've abandoned random battles entirely in my game.
                            "I love this moment so much I want to have sex with it"--Dr. Cox, Scrubs

                            "I love this moment so much I want to cheat on that last moment with this one, marry it, and have lots of little moments."--Dr. Cox, Scrubs

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                              #15
                              Re: Preemptive battles

                              Originally posted by Ivan Rosenguard View Post
                              Preemptive: Adjective. Taken as a measure against something possible, anticipated, or feared; preventive; deterrent.
                              If you don't CHOOSE to battle, then the battle won't happen, so that rules out "possible", and there's nothing to anticipate or fear if you don't CHOOSE to battle. They will ignore you. Also, you cannot prevent something that will not happen anyways.

                              "Pre-emptive" implies that something would happen if you chose not to act, as well as more loosely implying that the thing would not happen if you were to pre-empt it and cause it to happen immediately (an example of something that would meet that first requirement but not the second one would be the "Sweet Scent" technique in the Pokemon games: it calls an enemy to you, which (probably) would have happened anyways had you not used the technique, but does not prevent a second Pokemon ambush).

                              These battles are not pre-emptive, but optional.

                              However, Version One appears to be a way to cause a battle (perhaps with Characters?) randomly. I could use that... I'm glad to see all the recent originality in this forum!
                              Last edited by Hikari no Kaze; 04-13-2008, 01:55 AM.
                              Final Exams are not a good time to attempt to get back into a site. ^_^;

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