Alrighty, first off please read my Area Effect Battle System thread or this won't make a lick of sense.
Long story short - now that the pav supports the PC RPGM's, I figured I should get one. I'm still not sure whether I should get XP or VX - that's one of my questions here, actually. Anyway, since the unit types and conditions are not generalized but from my specific game idea, I figure I should post a bit about what that idea is.
It's in a fantasy world - but a fantasy world without the standard "fodder", if you will. Random bandits and the ilk are not around. That is because of the Alareckian Explosion - an intense surge of magick that covered the land. It's origins as of now are a secret, because there's no one who can handle the outpouring of magic to explore.
The Alareckian Explosion killed most life on the planet. But there were a few areas where it did not. In the Elmargei Mountains, it mixed with the material known as Tarite and became Bright magick, which served to weather the storm. Those who held the Talrite were not only safe, but over time, became Bright, and able to harness the magick themselves. And - though this discovery came only with terrible incidents - if Talrite was ingested in excessive amounts, it would poison the mind, but the body would serve on as a Tarack, someone who could amp magick.
A government was eventually formed, the Radian Counsel, and they quickly banned the creation of Tarack's, although they used the existing ones to great effect. They could form spirit wells which served to permenantly change the latent High Magick into Bright Magick, allowing the Radian people (who had already became Bright as a whole) to venture down from the mountains without requiring Tarite of their own. Civilization slowly returned.
But there was a dark zone. As they began to move westward they noticed that people would die before a Spirit Well could be formed - and those who held Tarite seems to die more often, not less. Eventually, a large expedition party with those proficient with Bright Magick and a slew of Taracks went deep into the afflicted territory...and they found the Korians.
The Korians were saved by another fluke of magick. Being a warrior culture before the Alareckian Explosion, they had a single mass grave for all of their dead. The magick had mixed with this and formed Dark Magick. By consuming the grave dirt, the Korians had survived - and, unlike the new Radians, kept their government.
While the Radians felt that the Korians were the "bad guys" for eating grave dirt to survive, there was no doubting the advantage of Kori's long-lived military dictatorship over the new, hesitant Radian Counsel. Still, with the Taracks, Bright could push back Dark. While the Korians could form energy wells as well, it was a simple matter for the Taracks to push forward. That is, until the Korian weapon was unleashed - Astral. A brief flash of stars - and then you were dead. Only a few had managed to live after the attack, and they described it as a sudden freezing of time that did not affect the Korians.
And here the war stands. Not good versus evil, for it's common knowledge that both sides are nothing more than desperate survivors trying to make the world habitable for themselves. Occasionally, diplomats from Radius or Kori are sent wearing a Black Skull or Pure Tarite, respectively, to avoid being harmed in the enemy element and to thus for peace. While these diplomats are not killed, the discussion is fruitless. Permanent energy wells are scattered across the world, and the matter is simply whether they radiate Bright or Dark. Huge campaigns are mounted to get to the well and switch it's affinity- and when that happens, countless civilians are drained within moments, while the conquering side has a new gain.
A battle grounded in survival but ultimately pointless. And peace is important now more than ever...for other creatures warped by the Alareackian Explosion are stirring...
Cast of Opening Characters
Amelia. Female Radian Knight. [BRIGHT]
Amelia is the typical Radian knight - a civilian drafted by the intense patriotism of the Radian Council. Her inner fire has inspired her to train constantly. He thinks that she can fight, without a Callers aid, as well as ten regular soldiers - and she's half as good as she thinks she is.
Rorick. Male Radian Caller. [BRIGHT]
Rorick is, more than anything else, a healer at heart. In fact, he wanted to be a doctor - but when he discovered his talent at calling he reluctantly joined the Radian Knights. His Bright calling abilities are often more focused on healing than destroying darkness - not a common find. However, his normal apathy is not with regards to demons - against them, he is more crazed than even Amelia.
Shenir. Male human.[BRIGHT]
Found in the Lazmont caves by Rorick and Amelia during the Second Defense of Lazmont. He has an odd complexion, and says very little.
Pocorin. Male Korian Lancer. [DARK]
While Pocorin dons the Twilight Armaments and wields a Lanceblade, he is not a true Korian Lancer in that he cannot use the power of Astral. This infuriates him to no end and he often endangers his unit more than he should.
Malfcient. Demon. [???]
Malfcient is, by his looks, a demon - but unlike any demons of legend. While they are rumored to be connected with Dys, the opposite of the High Magick of the Alareckian Explosion, he appears to be Dark in nature. It's apparent, though, that Malfcient hides many things.
Allerio. Male Radian Commander. [CRUSADER]
Recently, it's been noted that those who spend a lot of time on the front lines develop an immunity to the opposing element (though they are not healed by it.) Allerio is one of these, a pragmatic commander who uses his skill and immunity to perform daring raids in Korian territory.
Long story short - now that the pav supports the PC RPGM's, I figured I should get one. I'm still not sure whether I should get XP or VX - that's one of my questions here, actually. Anyway, since the unit types and conditions are not generalized but from my specific game idea, I figure I should post a bit about what that idea is.
It's in a fantasy world - but a fantasy world without the standard "fodder", if you will. Random bandits and the ilk are not around. That is because of the Alareckian Explosion - an intense surge of magick that covered the land. It's origins as of now are a secret, because there's no one who can handle the outpouring of magic to explore.
The Alareckian Explosion killed most life on the planet. But there were a few areas where it did not. In the Elmargei Mountains, it mixed with the material known as Tarite and became Bright magick, which served to weather the storm. Those who held the Talrite were not only safe, but over time, became Bright, and able to harness the magick themselves. And - though this discovery came only with terrible incidents - if Talrite was ingested in excessive amounts, it would poison the mind, but the body would serve on as a Tarack, someone who could amp magick.
A government was eventually formed, the Radian Counsel, and they quickly banned the creation of Tarack's, although they used the existing ones to great effect. They could form spirit wells which served to permenantly change the latent High Magick into Bright Magick, allowing the Radian people (who had already became Bright as a whole) to venture down from the mountains without requiring Tarite of their own. Civilization slowly returned.
But there was a dark zone. As they began to move westward they noticed that people would die before a Spirit Well could be formed - and those who held Tarite seems to die more often, not less. Eventually, a large expedition party with those proficient with Bright Magick and a slew of Taracks went deep into the afflicted territory...and they found the Korians.
The Korians were saved by another fluke of magick. Being a warrior culture before the Alareckian Explosion, they had a single mass grave for all of their dead. The magick had mixed with this and formed Dark Magick. By consuming the grave dirt, the Korians had survived - and, unlike the new Radians, kept their government.
While the Radians felt that the Korians were the "bad guys" for eating grave dirt to survive, there was no doubting the advantage of Kori's long-lived military dictatorship over the new, hesitant Radian Counsel. Still, with the Taracks, Bright could push back Dark. While the Korians could form energy wells as well, it was a simple matter for the Taracks to push forward. That is, until the Korian weapon was unleashed - Astral. A brief flash of stars - and then you were dead. Only a few had managed to live after the attack, and they described it as a sudden freezing of time that did not affect the Korians.
And here the war stands. Not good versus evil, for it's common knowledge that both sides are nothing more than desperate survivors trying to make the world habitable for themselves. Occasionally, diplomats from Radius or Kori are sent wearing a Black Skull or Pure Tarite, respectively, to avoid being harmed in the enemy element and to thus for peace. While these diplomats are not killed, the discussion is fruitless. Permanent energy wells are scattered across the world, and the matter is simply whether they radiate Bright or Dark. Huge campaigns are mounted to get to the well and switch it's affinity- and when that happens, countless civilians are drained within moments, while the conquering side has a new gain.
A battle grounded in survival but ultimately pointless. And peace is important now more than ever...for other creatures warped by the Alareackian Explosion are stirring...
Cast of Opening Characters
Amelia. Female Radian Knight. [BRIGHT]
Amelia is the typical Radian knight - a civilian drafted by the intense patriotism of the Radian Council. Her inner fire has inspired her to train constantly. He thinks that she can fight, without a Callers aid, as well as ten regular soldiers - and she's half as good as she thinks she is.
Rorick. Male Radian Caller. [BRIGHT]
Rorick is, more than anything else, a healer at heart. In fact, he wanted to be a doctor - but when he discovered his talent at calling he reluctantly joined the Radian Knights. His Bright calling abilities are often more focused on healing than destroying darkness - not a common find. However, his normal apathy is not with regards to demons - against them, he is more crazed than even Amelia.
Shenir. Male human.[BRIGHT]
Found in the Lazmont caves by Rorick and Amelia during the Second Defense of Lazmont. He has an odd complexion, and says very little.
Pocorin. Male Korian Lancer. [DARK]
While Pocorin dons the Twilight Armaments and wields a Lanceblade, he is not a true Korian Lancer in that he cannot use the power of Astral. This infuriates him to no end and he often endangers his unit more than he should.
Malfcient. Demon. [???]
Malfcient is, by his looks, a demon - but unlike any demons of legend. While they are rumored to be connected with Dys, the opposite of the High Magick of the Alareckian Explosion, he appears to be Dark in nature. It's apparent, though, that Malfcient hides many things.
Allerio. Male Radian Commander. [CRUSADER]
Recently, it's been noted that those who spend a lot of time on the front lines develop an immunity to the opposing element (though they are not healed by it.) Allerio is one of these, a pragmatic commander who uses his skill and immunity to perform daring raids in Korian territory.



It reminds me of my own way of thinking: that there is no good or evil, only decisions and consequences
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