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RM3 Character Maker *Download Available*

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    RM3 Character Maker *Download Available*

    Me and obright has been working behind the scenes to create a program from his custom character sheet where you can create your own character on the PC and print out the details so you'll have it while youre playing your game(it will print out exactly the way the form looks), let us know what you think, or if we should add something

    Theres a few more options I'll be putting in there, like the ability to see experience curves and all your stats on all levels, there will also be character portraits in the upper right that will be placed there once you specify the appropriate settings.

    This is more like a reference while youre designing your game then anything else.

    Oh, did I mention you'll also be able to save?

    Obright has 740 screenshots to take, and then I have to impliment to coding for all 740, so this program may take a little while longer...if Obright wishes we can have two versions, one with character portraits and one without.



    [EDIT]
    http://www.2shared.com/file/3009995/...ter_Stats.html

    Theres the character program, it doesnt have the comparative aspect of the program on it yet, itll be released with the next version.

    Password is "pavilion"
    Last edited by JPS; 03-19-2008, 03:19 AM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Obrights Character Program

    I'm stoked. The excel sheet was really helpful, so why can't this be as well? Plus, Obright's getting in on the fun.



    Don't copy that floppy!

    Comment


      #3
      Re: Obrights Character Program

      This uses VB6, not excel, so its a stand-alone program(an actual *.exe).

      I'll be remaking the excel sheet into a standalone program eventually also, probably combined with this and a few more things so you wont accidently overwrite any needed formulas.
      Last edited by JPS; 03-08-2008, 05:36 PM.

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: Obrights Character Program

        Yeah, that bugs me.



        Don't copy that floppy!

        Comment


          #5
          Re: Obrights Character Program

          OMG, I have been needing something like that for a long while now. If you guy's are done with it by the time I start making skills I'll deffinetly be using it. I deffinetly like the idea.

          Comment


            #6
            Re: Obrights Character Program

            waiting for someone to ask me why an archer has a rusty sword

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

            Comment


              #7
              Re: Obrights Character Program

              Why would we ask? It's common knowledge that every good archer has a rusty sword or two.



              Don't copy that floppy!

              Comment


                #8
                Re: Obrights Character Program

                I'm all for it. It'd be great for balancing monsters and such.

                Now all I need is time. Time for RPG Maker.
                Last edited by Dusk Raven; 03-08-2008, 09:26 PM.

                Comment


                  #9
                  Re: Obrights Character Program

                  Originally posted by Dusk Raven View Post
                  Now all I need is time. Time for RPG Maker.
                  Ditto.

                  Comment


                    #10
                    Re: Obrights Character Program

                    Whoa! AWESOME!!

                    Looks great!

                    Oh yeah...will it be possible to export as a JPG, as well as being printable? I guess you could just take a screen cap, so it's no biggie either way.
                    Last edited by Ωbright; 03-09-2008, 03:45 AM.

                    Comment


                      #11
                      Re: Obrights Character Program

                      Yeah, but I have to re-learn how to do that(Its been about 2 years since Ive messed with VB6).

                      By the way, whoever reps me for this should also rep Obright, or just give him the rep, since this would not have been possible without him.
                      Last edited by JPS; 03-09-2008, 07:48 AM.

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                      Comment


                        #12
                        Re: Obrights Character Program

                        Look, Stat curves!

                        This area will let you load up to 12 characters and see how they compare to each other.



                        This actually involves a kinda hard concept formula to wrap your head around...if any of you are good with this please help, I know it can be done but I guess Im not capable of understanding complex formulas like this yet, seems like I get halfway done then start losing track of everything...I only need the formula, I'll do all the programing myself after that, youll get credit for whoever has the right formula
                        • Level 1 will begin at 8, 321+8, with both 8's being the gap between the form and the actual box, and 321 being the box.height
                        • The box.width is 497
                        • The numbers on the right of the graph can be changed according to the highest value for the set of 12 variables, and their names starting from the top # are cp1, cp2...cp10, with the 11th number always being 0, but I already have the coding for that completed(I already fixed the second 0).
                        • The space between each level horizontally will be 5 pixels, with the first level being on 1 and the next level starting on 6
                        • If you dont have a whole # after a divide please make it a whole # by wrapping a "int()" tag around it
                        • The Next in the syntax makes the program jump back up to the for() with the next number in the list, after all 99 loops are done it will complete the for() statement.


                        And this is the syntax

                        for a = 1 to 99
                        line(x1, y1)-(x2, y2)
                        next

                        Do a favor and if you dont know what youre doing, dont attempt this, I dont need this thread cluttered up by a bunch of non-working formulas...if you think you got it, post it and Ill try it out and return to you with a screenshot of what it does(if you wish to have that)

                        Ill be going to work at 5(posting time now is 3:42) so if you post after 5 youll get a response tomorrow

                        Thanks for any help

                        EDIT: I also have the save/load character design features finished
                        Last edited by JPS; 03-09-2008, 04:39 PM.

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                        Comment


                          #13
                          Re: Obrights Character Program

                          I believe I can help JPS, but please clarify this:

                          Originally posted by JPS View Post
                          [*]The numbers on the right of the graph can be changed according to the highest value for the set of 12 variables, and their names starting from the top # are cp1, cp2...cp10, with the 11th number always being 0, but I already have the coding for that completed(I already fixed the second 0).
                          and the purpose of this line:

                          Originally posted by JPS View Post
                          line(x1, y1)-(x2, y2)
                          Does the "set of 12 variables" refer to the 12 characters? Your language is alittle ambiguous.
                          stodi no na ka cenba

                          Comment


                            #14
                            Re: Obrights Character Program

                            Sorry, yes, 12 characters are the same as the 12 variables, I was trying to hurry up and post.

                            So basically lets say 24HP is the highest stat for HP out of all 12 characters, level 99*24 HP = 2376 HP on level 99, the rest of the characters who has a lower HP count will also use 2376 as their max HP, thus the level 99 line for them will be lower then the 2376.

                            the "Line(x1, y1)-(x2, y2)" draws a line from coordinates x1, y1 to x2, y2, those designations is supposed to be replaced with the formulas.

                            I thought this was going to be an easy setup, but the formula thing is kicking my butt
                            Last edited by JPS; 03-10-2008, 07:11 AM.

                            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                            Comment


                              #15
                              Re: Obrights Character Program

                              I was about to give you an algorithm when I realized I'm not sure what you want me to do (still...). Do you want an algorithm for drawing a line? Or do you want an algorithm for figuring out the numbers at each end of the line?
                              stodi no na ka cenba

                              Comment

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