Now that the story is done I need to concentrate on splitting the slots evenly and deleting a lot of events. What I did was copied the first slot when it got to around 98% and then deleted the beginning events. I made the end right off of that. Now I need to go back and fourth deleting the beginning events on the one slot and the end events on the second.
The thing is I’m starting to doubt my space. I had the thought of completely abandoning random encounters. You would then only have to fight the boss characters and a few event fights. This would save me a bunch of space because I wouldn’t have to make a bunch of monsters. I also could concentrate on making each battle more strategic. I wouldn’t have to make as much weapons and armor either, though there would still be some.
With the extra space I could add more chests/NPC’s/Possible side quests/ etc… The only thing is I would have to change a lot of my other plans. I think this way might be worth the changes though.
So I was wondering your opinions on this matter? Should I try to go with my original plans or should I abandon the RE's and try to make everything more detailed and focus on the story and the decrotive aspect?
The thing is I’m starting to doubt my space. I had the thought of completely abandoning random encounters. You would then only have to fight the boss characters and a few event fights. This would save me a bunch of space because I wouldn’t have to make a bunch of monsters. I also could concentrate on making each battle more strategic. I wouldn’t have to make as much weapons and armor either, though there would still be some.
With the extra space I could add more chests/NPC’s/Possible side quests/ etc… The only thing is I would have to change a lot of my other plans. I think this way might be worth the changes though.
So I was wondering your opinions on this matter? Should I try to go with my original plans or should I abandon the RE's and try to make everything more detailed and focus on the story and the decrotive aspect?




I know I would buy it!

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