I would like to make a Legend of Zelda type game. Is there anyway of making big rooms with paths to get to the top that does not include putting in floors or staircases? Is there ways of making floating platforms that move certain ways? Is there a way to make blocks that you can move in certain ways to activate switches in a puzzle-like scenario? Do you have any ideas I can use to incorporate into this game to make the dungeons cool, long but not too long, and puzzling?
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Re: New to RPGMaker 2
You're not ready
RPG Maker 2 is WAAAAAAAAAAAAAAAAAAAY
DIFFERENT!
Just toy around with RPGM2 for a whileLast edited by Duel; 03-06-2008, 08:47 PM.
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Re: New to RPGMaker 2
You really need to master scripting before you even attempt to make anything other then a Dragon Quest style RPG (which is what RPG Maker 2 was designed for).
Many of the things you want to do require going outside the comfort zone of the game design, which means trying to get the game engine to do things it was never designed to do.
Besides learning the RPG Maker 2 scripting system, you might want to play a few of the Zelda-like games that were made on RPG Maker 2. Nash's games are the best since he's the master of designing this type of game.
As a word of caution, it is very annoying when people say "Please do all my scripting for me so I don't have to learn anything to make a complex game on RPG Maker 2." I much prefer to help someone who asks "I tried to do this but this happened. How can I fix this?" type questions.
Prove that you're serious about creating your own game first, then come back with specific questions about what you're having problems with.
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