Hi everyone! I was wondering if someone could tell me how to make a stat-boosting item that will raise the chosen stat permanently. So far, I've made a "Test/Seed of Life" Item, Direct Effect, and a Script for it that just doesn't want to obey me.
The problems that occur when I Test Play are:
1. The player can't choose the Party Member on which to use the Seed - it automatically chooses the Leader, whoever it is at the time. (I can't see anywhere in my script where I've told the game to use it on the Leader only. Grrr!)
2. The Seed of Life's HP boost is not permanent. (I've chosen "MAX HP" instead of "HP" in the script, so I don't know...)
My other question has to do with weapon stats:
If I assign a weapon to give the player a +5 boost in Attack, and in the Script for the weapon I assign +5 damage (when the attack connects), does that mean that the player will hit approximately 10 HP damage on the monster he/she hits?
I'm not really sure how this works...I'm probably making it harder than it has to be, huh? =D
Thanks for reading!
-Holly
The problems that occur when I Test Play are:
1. The player can't choose the Party Member on which to use the Seed - it automatically chooses the Leader, whoever it is at the time. (I can't see anywhere in my script where I've told the game to use it on the Leader only. Grrr!)
2. The Seed of Life's HP boost is not permanent. (I've chosen "MAX HP" instead of "HP" in the script, so I don't know...)
My other question has to do with weapon stats:
If I assign a weapon to give the player a +5 boost in Attack, and in the Script for the weapon I assign +5 damage (when the attack connects), does that mean that the player will hit approximately 10 HP damage on the monster he/she hits?
I'm not really sure how this works...I'm probably making it harder than it has to be, huh? =D
Thanks for reading!
-Holly







Comment