i guess this is a frequent occurrence for most rpg designers but ive run out of memory before i could finish what i had planed. the question now is what should i sacrifice in order to free up enough to finish what i have planed. ive done the usual squeeze play for events to make sure nothing is lost. any ideas as to what types of things should be sacrificed or what priority i should consider? im going to have to budget better on card 3, this is twice now that ive botched my memory limits.
im pretty pleased with how things have gone so far, i think my game is going to be a sucess.
im pretty pleased with how things have gone so far, i think my game is going to be a sucess.





Comment