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    Strategy guides

    Has anyone ever had the urge to create a strategy guide for a game they made with RPG makers? I apologize if this was already asked.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Strategy guides

    Yeah, people have done it. used to be pretty common to create websites to serve as the guides.



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      #3
      Re: Strategy guides

      Is is possible to create a strategy guide that can be downloaded for free off the pavilion?


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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        #4
        Re: Strategy guides

        an interesting idea, why not just include it with your game or put it in your game forum if you have one?

        Thank you Ωbright for the sig fix!
        Card Three is released! You can find it here!

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          #5
          Re: Strategy guides

          include it in the zip file when you submit your game.



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            #6
            Re: Strategy guides

            I have done this with my game, Return to Exia, just release a month ago!

            http://www.pavilionboards.com/forum/...ad.php?t=15753

            It has a bunch of features and contains my full offline website which has a full walkthrough, character guide, and boss guide. Even if you don't have RM1, check the zip file out to see what it's about.

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              #7
              Re: Strategy guides

              it looks good, but how did you make that PS1 cover?


              "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
              -Walt Disney

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                #8
                Re: Strategy guides

                It's a fun idea, but mostly pointless. For one, there's probably not going to be enough people actually playing your game to warrant a strategy guide. Also, if your game is hard enough that it needs a guide, you're doing something very wrong.
                Ryner's Games

                Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

                Monster Must Die - Winner: Halloween Horror Contest - Click Here!

                All you need to play is a computer, no outside program necessary!

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                  #9
                  Re: Strategy guides

                  Originally posted by nerd god View Post
                  it looks good, but how did you make that PS1 cover?
                  I took a PS1 game cover and stripped it of its main game art with Photoshop. I edited it to my tastes (but I don't have any drawing skill) and put it out.

                  As to the value of strategy guides, I can't say how many times I wanted a walkthrough or a hint of where to go next in someone's game. This is really noticed when the creator has long-since left the community.

                  The guide doesn't denote the difficulty of the game and it also might make your game more appealing to a downloader.

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                    #10
                    Re: Strategy guides

                    Originally posted by Ixzion View Post

                    I can't say how many times I wanted a walkthrough or a hint of where to go next in someone's game.
                    If this is true you're either a very poor gamer or you're playing a poorly designed game.
                    Ryner's Games

                    Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

                    Monster Must Die - Winner: Halloween Horror Contest - Click Here!

                    All you need to play is a computer, no outside program necessary!

                    Comment


                      #11
                      Re: Strategy guides

                      Originally posted by Ryner View Post
                      If this is true you're either a very poor gamer or you're playing a poorly designed game.
                      owch, i like your optimism.

                      strategy guides are a good idea as any extra you can add to your game package will make it that much more marketable. even if you game doesnt need one, some people out there just want to play using a guide so they get everything in one go. good games do require strategy guides (though horrible games rely on them to get you through the game), since some developers add extras for the player who looks for hidden things, or even just because not all people think the same way.

                      ideally you want to make your game playable by anyone and shouldnt require a guide to beat it, and the guide should only be a companion for the event the player wants more or gets stuck.

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

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                        #12
                        Re: Strategy guides

                        Originally posted by Karr Lord of Chaos View Post
                        owch, i like your optimism.

                        strategy guides are a good idea as any extra you can add to your game package will make it that much more marketable. even if you game doesnt need one, some people out there just want to play using a guide so they get everything in one go. good games do require strategy guides (though horrible games rely on them to get you through the game), since some developers add extras for the player who looks for hidden things, or even just because not all people think the same way.

                        ideally you want to make your game playable by anyone and shouldnt require a guide to beat it, and the guide should only be a companion for the event the player wants more or gets stuck.
                        See, this is what other people in the thread don't get. Not that I'm saying that they don't know jack about RM at all, or that they're poor RM players, but they don't know how to market their games or the value a strategy guide adds to it.

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                          #13
                          Re: Strategy guides

                          Ixzion and Karr say yes to strategy guides, Ryner say s no to strategy guides.
                          Looks like Ryner loses the debate

                          Anaway, I was considering a strategy guide for my game, Final Fantasy 7-10 split, but now I want to make a PS2 game cover.
                          Last edited by Deeth Irteen; 02-28-2008, 09:16 AM.


                          "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                          -Walt Disney

                          Comment


                            #14
                            Re: Strategy guides

                            Originally posted by Ixzion View Post
                            See, this is what other people in the thread don't get. Not that I'm saying that they don't know jack about RM at all, or that they're poor RM players, but they don't know how to market their games or the value a strategy guide adds to it.
                            I've made many posts about how important properly marketing your game is, I just disagree to the importance of a strategy guide.
                            Ryner's Games

                            Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

                            Monster Must Die - Winner: Halloween Horror Contest - Click Here!

                            All you need to play is a computer, no outside program necessary!

                            Comment


                              #15
                              Re: Strategy guides

                              I dont think strategy guides are important at all.
                              Last edited by Valkysas; 02-28-2008, 02:17 PM.



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