Greetings everyone.
Here is the scripts needed to make a block you can push on the game with having to search it. All you do is touch it.
First make three blank scripts and name them: Push Block 1, Push Block 2, Push Block 3.
When you got that done go to push Block 1 script and open it. Enter these as followed and make sure to follow the numbers very carefully.
Push Block 1
000 Data: Game Info: Load
001 Event Control: Event Info Load
002 Script Branch: Condition: Variable: Party: Dir = 0(Fixed)
003 Script Branch: Condition: Variable: Event: X = 14
004 Script Branch: Condition: Variable: Event: Y = 2
005 Script Control: Force Script End
006 Script: Condition End
007 Script: Condition End
008 Script Branch: Condition: Variable: Event: X = 18
009 Script Branch: Condition: Variable: Event: Y = 3
010 Script Control: Force Script End
011 Script: Condition End
012 Script: Condition End
013 Script: Condition End
014 Script Branch: Condition: Variable: Party: Dir = 6
015 Script Branch: Condition: Variable: Event: X =14
016 Script Branch: Condition: Varialbe: Event: Y =3
017 Script Control: Force Script End
018 Script: Condition End
019 Script: Condition End
020 Script: Conditon End
021 Script Control: Apply Together
022 Script: Call [Push Block 2]
023 Script: Call [Push Block 3]
024 Script Control: Apply in Order
Close out this script and update data. Go into Push Block 2 script.
Push Block 2
000 Script Branch: Condition: Variable: Party: Dir = 0(Fixed)
001 Party: Direction Move: East 1Step(s) Facing=Movement Speed: Normal
002 Script: Conditon End
003 Script Branch: Condition: Variable: Party: Dir =2
004 Party: Direction Move: South 1Step(s) Facing=Movement Speed:Normal
005 Script: Condition End
006 Script Branch: Condition: Variable: Party: Dir = 4
007 Party: Direction Move: West 1Step(s) Facing=Movement Speed: Normal
008 Script: Condition End
009 Script Branch: Condition: Variable: Party: Dir = 6
010 Party: Direction Move: South 1 Step(s) Facing=Movement Speed: Normal
011 Script: Condition End
Close out of this script and update data. Go into Push Block 3 Script.
000 Script Branch: Conditon: Variable: Party: Dir = 0(Fixed)
001 Event Move: Direction Move: East 1 Step(s) Facing=Move Per Step 10F
002 Script: Condition End
003 Script Branch: Condition: Variable: Party: Dir = 2
004 Event Move: Direction Move: South 1Step(s) Facing=Move Per Step 10F
005 Script: Condition End
006 Script Branch: Condition: Variable: Party: Dir = 4
007 Event Move: Direction Move: West 1 Step(s) Facing=Move Per Step 10F
008 Script: Conditon End
009 Script Branch: Condition: Variable: Party: Dir = 6
010 Event Move: Direction Move: North 1 Step(s) Facing=Move Per Step 10F
011 Script: Condition End
Close this script and update data. Now go to events. Create an event called Push Block. Use and object model (Crate will work for now) and at the very bottom of the event screen change the event to touch and below that put the Push Block 1 Script. Now time to test it out. Put this event in a made event placement and go test it. When you "push on the crate" it will move.
Here is the scripts needed to make a block you can push on the game with having to search it. All you do is touch it.
First make three blank scripts and name them: Push Block 1, Push Block 2, Push Block 3.
When you got that done go to push Block 1 script and open it. Enter these as followed and make sure to follow the numbers very carefully.
Push Block 1
000 Data: Game Info: Load
001 Event Control: Event Info Load
002 Script Branch: Condition: Variable: Party: Dir = 0(Fixed)
003 Script Branch: Condition: Variable: Event: X = 14
004 Script Branch: Condition: Variable: Event: Y = 2
005 Script Control: Force Script End
006 Script: Condition End
007 Script: Condition End
008 Script Branch: Condition: Variable: Event: X = 18
009 Script Branch: Condition: Variable: Event: Y = 3
010 Script Control: Force Script End
011 Script: Condition End
012 Script: Condition End
013 Script: Condition End
014 Script Branch: Condition: Variable: Party: Dir = 6
015 Script Branch: Condition: Variable: Event: X =14
016 Script Branch: Condition: Varialbe: Event: Y =3
017 Script Control: Force Script End
018 Script: Condition End
019 Script: Condition End
020 Script: Conditon End
021 Script Control: Apply Together
022 Script: Call [Push Block 2]
023 Script: Call [Push Block 3]
024 Script Control: Apply in Order
Close out this script and update data. Go into Push Block 2 script.
Push Block 2
000 Script Branch: Condition: Variable: Party: Dir = 0(Fixed)
001 Party: Direction Move: East 1Step(s) Facing=Movement Speed: Normal
002 Script: Conditon End
003 Script Branch: Condition: Variable: Party: Dir =2
004 Party: Direction Move: South 1Step(s) Facing=Movement Speed:Normal
005 Script: Condition End
006 Script Branch: Condition: Variable: Party: Dir = 4
007 Party: Direction Move: West 1Step(s) Facing=Movement Speed: Normal
008 Script: Condition End
009 Script Branch: Condition: Variable: Party: Dir = 6
010 Party: Direction Move: South 1 Step(s) Facing=Movement Speed: Normal
011 Script: Condition End
Close out of this script and update data. Go into Push Block 3 Script.
000 Script Branch: Conditon: Variable: Party: Dir = 0(Fixed)
001 Event Move: Direction Move: East 1 Step(s) Facing=Move Per Step 10F
002 Script: Condition End
003 Script Branch: Condition: Variable: Party: Dir = 2
004 Event Move: Direction Move: South 1Step(s) Facing=Move Per Step 10F
005 Script: Condition End
006 Script Branch: Condition: Variable: Party: Dir = 4
007 Event Move: Direction Move: West 1 Step(s) Facing=Move Per Step 10F
008 Script: Conditon End
009 Script Branch: Condition: Variable: Party: Dir = 6
010 Event Move: Direction Move: North 1 Step(s) Facing=Move Per Step 10F
011 Script: Condition End
Close this script and update data. Now go to events. Create an event called Push Block. Use and object model (Crate will work for now) and at the very bottom of the event screen change the event to touch and below that put the Push Block 1 Script. Now time to test it out. Put this event in a made event placement and go test it. When you "push on the crate" it will move.

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