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anyone have a trick to puting npc's in random encounters?

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    anyone have a trick to puting npc's in random encounters?

    yeah so.. i need to have a part where npc's attack in random encounters.. theres a war going on so... *shrugs* anyways, i figured that i could use the event code "character battle" for it and then place it all over the dungeon that this takes place in, but that would be alot of events... and it would use up alot of memory... so if anyone has a way of doing it that wont take up so much memory.. lemme know please.. -.-

    also, i want it so that only happens on a certain part of the game... and then the next time you enter the dungeon, it doesent do it. so i was thinking maybe set the npc encounters to day mode and then after you fight the boss and all the soldiers "retreat", use the code to switch them all to night mode...and on night mode take them off and have regular monsters attack.

    anyone think that ^ will work?

    feedback would be very appreciated. D

    #2
    Re: anyone have a trick to puting npc's in random encounters?

    You could, in theory, use Auto Events as well as Time-of-Day tricks to have the player fight the (NPC) enemy after each certain period of time.

    For example, set the time to Morning via an event (though don't change the Dungeon Properties) and have the Auto Event (with the battle) trigger when the time reaches Noon, and you can "turn off" the Auto Event by using Display Off inside another event when you want to. Make sure to set the time back to morning directly after the battle.

    I've yet to get this to work successfully; however I'm almost sure it does indeed work and that others have pulled it off.

    If you also have some normal random encounters, it will make it harder for the player to spot the pattern.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: anyone have a trick to puting npc's in random encounters?

      hm... im going to have to play around with this idea. D if anything, you have given me something to think about. lol. thanks for your help.
      *goes to try it*

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        #4
        Re: anyone have a trick to puting npc's in random encounters?

        No problem.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: anyone have a trick to puting npc's in random encounters?

          Originally posted by Wavewaker View Post
          also, i want it so that only happens on a certain part of the game... and then the next time you enter the dungeon, it doesent do it. so i was thinking maybe set the npc encounters to day mode and then after you fight the boss and all the soldiers "retreat", use the code to switch them all to night mode...and on night mode take them off and have regular monsters attack.
          Uh, not to complicate things, but if this is your first game (Welcome to the Pav!) then you might want to start out a little more simply. If you're not worried about memory, or interested in attempting to program a bunch of complicated events, I have some alternative sugestions.

          Make two identical dungeons, one for the NPC fights and one with the regular monsters. The regular dungeons could be accessed at any time, whereas the NPCs would have some kind of event (say, talking to the crazy general or corrupted advisor) which would then teleport the team inside the dungeon to battle it out with said NPC.

          You could double the floors on the same map, making 2 dungeons that are totally identical, but one having NPC battles, and one just random encounters. If you feel you need more of a spread out dungeon, you could make twice as many floors, but keeping the later half identical to the first half, and putting the NPCs in there.

          RM3 is really not quite as cut and dry as some of the other RMs as far as requiring things to be done a certain way. A lot of the "innovations" people have posted on the Pav have came about because of situations like the one you want to create. AND, just because something works sometimes for someone else, doesn't mean its always going to work for you, you know? Keep playing around and I'm sure you'll either get close to what you want, or become disgusted with RM3.

          (like I have)
          Last edited by MagusMartovich; 06-18-2008, 10:57 AM.
          A God from the Machine - Menander

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            #6
            Re: anyone have a trick to puting npc's in random encounters?

            You can actually add NPCs into battles by making an event, Invisible, Event Code, Control, Battles (Characters) and set it up as a scene where the NPC isn't really there because you can only put the actual NPC on one place of the map. It's worked for me so far.

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              #7
              Re: anyone have a trick to puting npc's in random encounters?

              Yeah, but that isn't a random encounter. That's an Event Battle, which is what he's done for a looooooooong time. I'm pretty sure the Time Of Day trick will work, but you'd have to set up quite a few different times, so it didn't just look like one battle a day or something. It'd SEEM like a random encounter, but like I said, I'm pretty sure it's impossible to just waltz up to the party control system and pop in an NPC. I think this game creation system is similar to how the FF creators made their games. Problem is, how'd they get around certain things. We can't just make an NPC and call it a monster, like Square can.... sigh....

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