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    Techie Questions

    Okay, I am about 99.999% positive that I have totally given up on RM3 and I'm falling back onto RM1 because it will always love me!

    ANYWAY, as its been quite some time, I was wondering about some of the features and whatnot so I'm going to go ahead and ask my Qs looking for some As:

    1) Is there any way to gain/change elemental weapon damage via the use of a spell? (ie: cast "Fire Sword" to cause an ally to do Spell A Type damage for the remainder of the fight)

    2) Do class bonuses add a set ammount or a percentage (possibly based on level)on things like Critical Hit, EXP Up, Treasure Find, etc.? (ie: A level 50 character has 50% more chance to find treasure than a level 2 character.)

    3) Does RM1 require a Max Drive to upload/download games on a PS1 and PS2 or will having the Dex Drive suffice?

    That's about it for now, I am hopeful (yet doubtful) about the answers that are sure to follow!
    A God from the Machine - Menander

    #2
    Re: Techie Questions

    Originally posted by MagusMartovich View Post
    1) Is there any way to gain/change elemental weapon damage via the use of a spell? (ie: cast "Fire Sword" to cause an ally to do Spell A Type damage for the remainder of the fight)

    2) Do class bonuses add a set ammount or a percentage (possibly based on level)on things like Critical Hit, EXP Up, Treasure Find, etc.? (ie: A level 50 character has 50% more chance to find treasure than a level 2 character.)

    3) Does RM1 require a Max Drive to upload/download games on a PS1 and PS2 or will having the Dex Drive suffice?

    That's about it for now, I am hopeful (yet doubtful) about the answers that are sure to follow!
    1) There is no way of giving a weapon elemental properties in RPGM1. Only magic can have those properties.

    2) I am not 100% positive but I believe that it is at a set percentage. This is my observation from experience but I could be wrong.

    3) I'm not sure about this but I always thought that Dex Drive was for PS1 memory cards and Max Drive was for PS2 memory cards. I don't own either so I don't know.
    My RPGM project: Fantasia Saga
    Coming Soon!

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      #3
      Re: Techie Questions

      no to the first question.

      the second you can rig a few things, such as condition a chest to give a percentage chance of dropping something better if the player has a certain strength stat or higher. a direct class bonus as mentioned you cannot do.

      a dex drive is all you can use for rpg maker 1. remember that your memory card must be the old ps1 style, it will not recognize a ps2 card with data on it (if thats even possible).

      Thank you Ωbright for the sig fix!
      Card Three is released! You can find it here!

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        #4
        Re: Techie Questions

        I'm sorry I lied about my answer to #1. I jumped the gun without checking. Karr is right in that you cannot add an elemental property to a weapon via magic, but you can choose an elemental property for the weapon by default. I forgot since I usually dont use elemental properties on weapons simply because the rock/paper/scissors thing sucks (you can't have fire and ice both be weak to each other, it has to be one or the other). I usually only use the element classes so that you can have accessories that give you protection from them.
        My RPGM project: Fantasia Saga
        Coming Soon!

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          #5
          Re: Techie Questions

          elements are done to death, find a new and innovative way to do elementals. i invented my own new system that is quite good, so there is no excuse to why you cant come up with something equally cool.

          Thank you Ωbright for the sig fix!
          Card Three is released! You can find it here!

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            #6
            Re: Techie Questions

            Sure you can call those magic classes something different that will lend itself to the rock/paper/scissors thing better but what kind of RPG doesn't have any fire/ice/lightning spells? It would be nice if you could have elements and some other magic class system on top of that, but alas you cannot.
            My RPGM project: Fantasia Saga
            Coming Soon!

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              #7
              Re: Techie Questions

              a ton of rpgs dont have elementals in them. traditional old school style has elementals, but its been over used so much to make its original impact almost lost. id much rather see some other type of system in a game rather then a generic ice/fire/lightening.

              why not put your imagination to work rather then settling for something half baked.

              Thank you Ωbright for the sig fix!
              Card Three is released! You can find it here!

              Comment


                #8
                Re: Techie Questions

                Originally posted by Karr Lord of Chaos View Post
                a ton of rpgs dont have elementals in them.
                I don't think so. Maybe some don't have the traditional cliched element system but I can't think of a single professional RPG that doesn't have some kind of attack related to a basic element. Maybe you could give some examples?
                My RPGM project: Fantasia Saga
                Coming Soon!

                Comment


                  #9
                  Re: Techie Questions

                  Originally posted by JANK View Post
                  I don't think so. Maybe some don't have the traditional cliched element system but I can't think of a single professional RPG that doesn't have some kind of attack related to a basic element. Maybe you could give some examples?
                  let me clarify. a lot of rpgs dont have huge reliances on an elemental system, meaning one char usually has elemental spells (generic magic user). the spells are called a variety of things but the games are not centered around that and its more often as a side character role. now it seems more of a bonus homage role, a foot note in the game rather then a big part of its mechanics.

                  "but its been over used so much to make its original impact almost lost." i will point out this sentence again, which is one reason why elementals have taken more of a back seat, the concept has just become too cleche.

                  when i made the comment i was mostly thinking of rpg maker rpgs, which most crappy ones have elements, but the good games generally dont bother with them at all.

                  Thank you Ωbright for the sig fix!
                  Card Three is released! You can find it here!

                  Comment


                    #10
                    Re: Techie Questions

                    okay... Well, I was going to "add the twist" to elements that you don't have them unless the character "gives" them to you via a spell (ala Secret of Mana) but that got shot down.

                    I was also wondering about the critical hit/treasure find abilities because I wanted to add "hireling" characters who would aid a player based upon what the player's needs were (magic/fighting/getting more of stuff) but I didn't want those characters to get better (level ups and whatnot) so I didn't want to create characters at level 99 who would ALWAYS do critical hits, or ALWAYS find treasure.

                    Come to think of it, I might just go all out on XP or VX... but RM1 will still always love me.
                    A God from the Machine - Menander

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                      #11
                      Re: Techie Questions

                      Originally posted by MagusMartovich View Post
                      okay... Well, I was going to "add the twist" to elements that you don't have them unless the character "gives" them to you via a spell (ala Secret of Mana) but that got shot down.

                      I was also wondering about the critical hit/treasure find abilities because I wanted to add "hireling" characters who would aid a player based upon what the player's needs were (magic/fighting/getting more of stuff) but I didn't want those characters to get better (level ups and whatnot) so I didn't want to create characters at level 99 who would ALWAYS do critical hits, or ALWAYS find treasure.

                      Come to think of it, I might just go all out on XP or VX... but RM1 will still always love me.
                      critical hit is controlled by luck if i remember right. the higher it is the more likely you will land a critical blow. but the find treasure i dont remember being in rpg maker 1 (is it one of those skill things?).

                      if you want to make a char that has a higher chance of getting items from monsters then you need to make your own battle systems and use some form of condition to let the event know your "treasure" stat. use a non usable item that is effected by different game decisions or such.

                      the easiest way to implement non growth monsters is to make them with zero stats and acually set the stat of the monster through an event which isnt too difficult.

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

                      Comment


                        #12
                        Re: Techie Questions

                        Originally posted by JANK View Post
                        I don't think so. Maybe some don't have the traditional cliched element system but I can't think of a single professional RPG that doesn't have some kind of attack related to a basic element. Maybe you could give some examples?
                        Super Mario RPG


                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                          #13
                          Re: Techie Questions

                          ...and the original Dragon Warrior (Dragon Quest), RM3 (nuless we play with "weak vs./strong vs. and that's NOT elements) ALL NES Zelda
                          games (and the first few for Gamboy)...

                          Uh, this entire thread was about those skill thinggies...

                          ...and it was all directed at RM1. In RM1 you can set a % that enemies will drop a treasure/item upon defeat, but there is a skill that increases your odds.


                          AND is there an event that allows you to change any of the following during the course of the game:

                          -Playable character's names
                          -PC's sprites
                          -Force learn/forget spells/skills
                          Last edited by MagusMartovich; 06-06-2008, 08:55 AM.
                          A God from the Machine - Menander

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                            #14
                            Re: Techie Questions

                            No
                            Yes
                            Yes

                            ...If I recall correctly, it's been ages....
                            "Pardon me, I have nothing to say!" -George Carlin

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                              #15
                              Re: Techie Questions

                              Originally posted by Cutter De Blanc View Post
                              No
                              Yes
                              Yes

                              ...If I recall correctly, it's been ages....
                              Cool. I can do without changing the names (I guess) but what event command (or whatever) do I use to change sprites and/or spells???
                              A God from the Machine - Menander

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