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slow and steady wins the race but the race seems to grow on its own. going to be working on my 3rd full scenario card soon, then i can see what people think of what i have. i spend too much of my time nitpicking so its a race against the quality control manager in me.
Thank you Ωbright for the sig fix!
Card Three is released! You can find it here!
My game is going slower with the map contests, but I'm on the last leg of the story. Once that's done things should be smooth sailing.
I played your game JPS
You didnt review it so it must've been bad.
But meh, like I said it doesnt have a story yet I just released it to see if that battle system is okay, because if its not I think Ill just make a game without a 20 floor tower.
Tell you the truth, I may do that anyways because its kind of hard to come up with any new side quests to add to the game, all depends on what the reviews say.
Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!
Painfully slow as some balancing issues had to be fixed; namely when it comes to MP cost. Since my game's battle system revolves around attacking to charge attacks, you run into a little problem of having to take into account how many hits it takes to charge for an attack when balancing a battle. That and I just haven't had time to work on it, though I've been dividing most of my free time today between working on my game and playing Tree of Life.
"I love this moment so much I want to have sex with it"--Dr. Cox, Scrubs
"I love this moment so much I want to cheat on that last moment with this one, marry it, and have lots of little moments."--Dr. Cox, Scrubs
In December I was having a few really good sessions where I was getting lots of design work done. Last month I tried a few times but it was slow going... I originally planned to work on dialogue and plot, and shifted my focus to items and scripting. That was a bit of a mistake because I feel like once I get some dialogue hard-coded, I'll feel like I really have a solid beginning to the game. So I'm going to try and work on that next.
I've given up on the Mag contest, and as of late, I've not worked on anything RPGM-related. Once I settle into my new position at work, I'll probably pick it up again. In fact, I only work 30 hours this week, so I'm going to try to make a concerted effort to get something done. Hopefully the first or second week of March, I'll be able to take a week of vacation, so I'll (hopefully) have the motivation to work on it then, too. We'll see what happens.
I've made little progress lately. I just got back in school after a semester off, and I'm not yet into the swing of things. Once I get that swing back, I'm going to try to do something. Atleast get the next section of the story more defined. As is, I have a lot missing from the second quarter of the game/story, like why you are there, and why you can't leave until your done doing what your doing
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