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    Several questions about your rpg maker playing style.

    I have posted several questions here about your behaviour when going through others games. I’m curious to know what other people feel, could be interesting. There are 10 questions here; I’d like to hear you’re rational for each decision rather then a basic yes or no. I’ve even added capitols ect to help your reading. My personal responses are noted with a “–“ in front of them


    1) When playing games made by other people, do you get disinterested in the story fast and speed through text rather then read it? Is this more true when certain things repeat or when its an intensive story or confusing plot? Do you even care about the story when playing another game or only care if the story appeals to you? I often hear people saying that story is the key, yet I wonder if others ignore it entirely when going through a game.

    -I generally don’t seam to care, even though I enjoy the story most out of games. Maybe it’s because the presentation is not there to grab interest, or because the story holds nothing for me, or even because long plot pieces are boring, I don’t know.


    2) Do you people like to read books found in someone’s game? Will you sit and read through them or just flip through quickly just in case there is a secret. Also, does the way its presented bother you, even if the words themselves are understandable?

    -I find I really don’t like to read any books from someone’s game. This turns into loathing when I encounter a difficult plot and I’m met with more confusing text to further derail my experience.


    3) Do strange names confuse and confound you? This could be a lot of new made up names such as city names or character names, or even new concepts like magic being called something else. does having lots of new names that are outside the norm bog you down, especially during story sequences or are you able to quickly make note of them and remember them when they are brought up again.

    -I personally find that I shut down when forced to remember a lot of names or have to remember that a common name has been called something else (like magic being called fijust or something).


    4) Do you search everywhere for treasures in another's game or do you find that since most don’t put anything that isn’t obvious (treasure chests), that you don’t go looking in places like a tree or a river bank unless the story prompts you to with a hint.

    -I am the opposite of this, I like to explore everything. When I find that a game has hidden nooks of information or items I explore them more deeply to see what I find. I like consistency here too.


    5) Do you strategically plan when you’re battling, or do you just keep pressing the attack button and hope for the best?

    -I detest battles so I don’t put any stock in anything else.


    6) Do you use items like antidotes, or spells that cause poison, or use spells that add to your defensive stats like shield spells?

    -I find I ignore all of these. I can’t even recall a professional game where I did even spend a turn to use any of this besides hp or mp healing. (ff12 I think is the exception here though I used magic rather then items).


    7) Do you enjoy a mature plot or prefer a fun and loose story?

    -I like a mature plot, yet I also enjoy some rope so the story doesn’t become too tight and serious but isn’t derailed by stupid addons at the same time. Not many games meet this expectation and often include junk that doesn’t match the feel of the game.


    8) Do you play every minigame you find or ignore them, or do only what is required.

    -Generally, I look for minigames and try to play them as thoroughly as they are enjoyable. If the game is too basic and doesn’t have much interaction or is overly done (slots for instance), then I ignore it. If it’s more tedious then fun then I play it once then forget it.


    9) How much do you notice cop outs in a game, such as a piece of story that isn’t explained but is "just the way it is" or given a hasty or bad explanation. This also means pieces of scenery that could easily be overcome at one point but can’t in another; questions that should have been asked but the party was complacent; unrealistic parts of any kind where it looks like the creator was lazy and took the easy, cheap way out. If you notice them a lot, how much do they detract from your gaming experience? Does your suspension of disbelief cover these holes naturally, or does it does it derail your play?

    -Depends for me. Mostly I can accept it as creator’s limits but often I find it’s used as an excuse to avoid something difficult or time intensive. I lean towards this when I’m making games yet I rectify the mistake later on when I get something more creative.


    10) Last but not least, do you even consider replaying any game, such as one that has a new game plus feature or maybe one you like or is one shot enough for an rpg maker game? In the same token do you even finish the game your playing or just play up to a point and set it down to not return? What common reasons do you find that influence your choice here? Do you ever feel the urge to pick it up again and do long games turn you away?

    -I don’t think I’ve finished many games, if any other then short ones. I won’t ever replay a game unless it’s a classic.
    Last edited by Karr Lord of Chaos; 01-28-2008, 07:08 PM.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    #2
    Re: Several questions about your rpg maker playing style.

    1) I love stories. That's what I think is the main part of RPG's, so yeah I pay attention.

    2) I guess I don't understand what you mean by books. Is it not in RPGM3? Well even so I like to learn about every aspect of a story so I read them in actual games.

    3) Sometimes strange names do make me angry. Ones that I can't understand or pronounce especially. I don't mind having to remember them though.

    4) I love searching everything. I believe it shows the creators skills to have hidden things.

    5) This depends I guess. Some games it's actually helpful, but others you can get away with just attacking.

    6) Again it all depends on how the battles are balanced. If I don't need to then I generally won't.

    7) Of course I love a mature plot. I like it when the mood isn't all happy go lucky all the time. I guess you could say my game is far from rainbows and sunshine. Not that those kind of games are bad or anything. I just like having to think

    8) I like to play as many minigames as possible because you can learn a lot about the games limits that way.

    9) I do notice them, but generally if it's an RPGM game I don't mind, but if it's a real game it just makes me wonder what they were thinking. I guess I find myself in a simuliar situation, but I'm fixing it. I just need to go back and explain things better.

    10) I generally finish games. There are a few that have replay value like Whispers and Tree of Life. I have gave up on one game though. There was a glitch in it that I couldn't affoid and I wasn't going to start over because of it.

    Hope that helps you for whatever reason.

    Comment


      #3
      Re: Several questions about your rpg maker playing style.

      sorry, i should of been more clear on question 2. by books i meant extra literature found in a game such as a bookshelf. stuff the player can opt to read or ignore.

      Originally posted by Lausen View Post
      1) I love stories. That's what I think is the main part of RPG's, so yeah I pay attention.

      2) I guess I don't understand what you mean by books. Is it not in RPGM3? Well even so I like to learn about every aspect of a story so I read them in actual games.

      3) Sometimes strange names do make me angry. Ones that I can't understand or pronounce especially. I don't mind having to remember them though.

      4) I love searching everything. I believe it shows the creators skills to have hidden things.

      5) This depends I guess. Some games it's actually helpful, but others you can get away with just attacking.

      6) Again it all depends on how the battles are balanced. If I don't need to then I generally won't.

      7) Of course I love a mature plot. I like it when the mood isn't all happy go lucky all the time. I guess you could say my game is far from rainbows and sunshine. Not that those kind of games are bad or anything. I just like having to think

      8) I like to play as many minigames as possible because you can learn a lot about the games limits that way.

      9) I do notice them, but generally if it's an RPGM game I don't mind, but if it's a real game it just makes me wonder what they were thinking. I guess I find myself in a simuliar situation, but I'm fixing it. I just need to go back and explain things better.

      10) I generally finish games. There are a few that have replay value like Whispers and Tree of Life. I have gave up on one game though. There was a glitch in it that I couldn't affoid and I wasn't going to start over because of it.

      Hope that helps you for whatever reason.

      Thank you Ωbright for the sig fix!
      Card Three is released! You can find it here!

      Comment

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