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    RELIC

    About my current rm3 project "RELIC". I'm just going to give a brief description of the game and basic gameplay elements for now. Don't expect anything fantastic right now. I'm gonna add to this, but I don't feel like doing everything at the moment. All names in my game are subject to change, as a few listed are only temporary.


    40% Capacity
    Expected time of release: Hahahaha! Don't make me laugh.

    PLOT:
    This comes later, as it's still in development.

    Basically my game is a somewhat traditional rpg. So if you don't like that, to bad for you. I'm trying to make all the "cliche" elements as original as possible.

    Basic outline is: You play as Runa, captain of the Knights of Thordain. Brynn, the Queen, has fallen deathly ill from an unknown source. Brynn is not only a beloved ruler of her people, but is considered to be a saint all over the land due to her supernatural powers of healing, and also because she is the only known "healer" left in existence. People regularly make pilgrimages to Thordain seeking out her abilities. You must find a way to cure her.



    CHARACTERS:


    RUNA: Human female, Knight. Knights Captain of The kingdom of Thordain. Heroine of the story. She is duty driven and values honor and virtue above all else.



    GUNNAR: Dwarf male, Warrior. Long time friend of Runa, and a blacksmith in service of the kingdom. Came to live there after his home was destroyed by dark elves. He's hard as rock in the face of an enemy, but soft as clay towards those he deems as friends.



    CORRAN: Human male, Ranger. Protector of the Northlunds, and skilled in the arts of combat and healing. He is at home in the elements. Charismatic and witty, a free soul who lusts for travel and adventure.


    MORRIGAN: Female (unknown race), Sorceress. Character still in development.




    GAMEPLAY ELEMENTS:


    "Relic" is meant to play like a somewhat traditional RPG. Albeit, with more of a "Balders Gate" style of story and quests.

    My game will feature random battles in certain areas of the game (almost exclusively in dungeons and maps treated as such).
    "Populated" areas will not have encounters of any kind. "Boss" battles are also low in frequency.

    I have a teleportation system set up so once an area has been explored (not including dungeons), you have the option of avoiding said areas.

    The quests are divided into two types. Manditory and optional. The manditory quests can obviously be completed without doing the optional ones, but optional quests will yield bonus items and give experience to the player, which will make completing the manditory quests much easier.

    Sort of like Balders Gate, I'm using treasure items to give brief descriptions of current available quests that you are to complete. You would simply access your treasures and look for those items labeled as "Quest" and it will provide you with descriptions and conditions so you won't forget what you have to do. (It's the best I could think of).

    Some of my maps:









    Mountain road. A separate map overlooking Thordain.





    Some of these shots are old, so there are some minor changes in the current versions (more or less trees, decorations, terrain changes etc.).

    So, if you have anything constructive to add, please do. Keep in mind that my game is still very much a shell, so changes to what I have already posted will happen.

    Thanks!

    #2
    Re: RELIC

    I like the parts you've assembled so far, the basic plot, and most of those screenshots look fantastic. I especially like the wintry ones, though a little more detail here and there would be great I think. Nothing major, just a little more variation in elevation, or some decorative elements like boulders & such.

    One thing, though...

    Originally posted by Seraphim View Post
    Brynn is not only a beloved ruler of her people, but is considered to be a saint all over the land due to her supernatural powers of healing, and also because she is the only known "healer" left in existence.
    Originally posted by Seraphim View Post
    CORRAN: Human male, Ranger. Protector of the Northlunds, and skilled in the arts of combat and healing.
    I'm confused.

    Comment


      #3
      Re: RELIC

      Originally posted by Obright View Post
      I'm confused.
      Aha! I don't mean magical arts, but natural. Healing herbs and such are still available to purchase (How else would the players take care of themselves?), also people can heal through natural means. Brynn can heal with divine abilities. It's more of a plot enhancer than anything else.

      I guess I should have been more specific. Thanks for pointing that out.
      Last edited by Seraph; 01-28-2008, 03:01 PM.

      Comment


        #4
        Re: RELIC

        tell you the truth I love the concept, and the maps are well designed IMO.

        I think others may also like the idea but they dont want to post in fear of being criticized for liking cliched stories, but meh...if anyone can give me a good storyline that has NOT been done then I'll retract what I just said.

        At 40%, most of that on maps, I'm assuming it'll be a fairly short game?(6-10 hours)

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

        Comment


          #5
          Re: RELIC

          I'm shooting for 10. I don't think making a super long game will work out for me or the players.

          Thanks JPS.

          Comment


            #6
            Re: RELIC

            This looks like a great beginning to a good game Wavelength (oops, I mean, Seraphlegm)

            For a while, I've been trying to do the same kind of thing with treasure items to keep track of what's next on the list to do. I still have so many to create though that I'm not sure I'll have the space. It should really work well in your game since you're making the "Quest" items as you go along instead of afterwards. Anyway, that's a great idea in order to keep basically a portable journal.

            I especially like the screenshot of Weyland's Pass. That field looks like it must have taken a while to create.

            I'm looking forward to checking in here to see how progress is coming along.
            Nice!
            Last edited by Pagerron; 01-30-2008, 03:41 PM. Reason: oops I meant Seraphlegm
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

            Comment


              #7
              Re: RELIC

              Thanks... but I'm not Wavelength

              Comment


                #8
                Re: RELIC

                Originally posted by Pagerron View Post
                This looks like a great beginning to a good game Wavelength.



                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                Comment


                  #9
                  Re: RELIC

                  Originally posted by Pagerron View Post
                  This looks like a great beginning to a good game Wavelength.
                  *blinks*


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

                  Comment


                    #10
                    Re: RELIC

                    *hides in corner to stir up some more of that funky juice he was drinking earlier*
                    It still looks like a cool game Seraphim. At least that part was right.

                    Well, I bow in shame.

                    Ah, life...such a joy. LOL
                    Last edited by Pagerron; 01-30-2008, 03:42 PM.
                    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                    Comment


                      #11
                      Re: RELIC

                      Thanks Pagerron

                      Comment

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