Just to let you know I have mostly dropped my old game and have started a new one and it is coming along great!
I'm the making of my game I have a serious problem... The whole game would be ruined if I couldn't solve this problem! Let me elaborate a little bit!
I plan on having a "Thieving Skill" in my game. There will be other skills (Such as Cooking) but if I can figure out how to get the Thieving going I'll be able to make everything work fine.
My problem is this:
Using the thieving skill you will be able to "Pickpocket" people. When you walk over to them you can ether chose to "Start A Conversation" or "Pickpocket". You can also steal from chests, pick locks, steal from market stalls, disarm traps, steal artifacts, and do many other things. The way I want this all to work is simple: At first you have "Level 1 Thieving" and after joining a band of gangsters you will be sent by the "King of thieves" on missions to steal big artifacts and expensive things. As well as raising your reputation with the gang you will also gain a "Thieving Level" for each mission. In the beginning your "Level 1 Thieving" will be very useless. For example: Level 1 Thieving means you will steal things successful 1/10 time's. Each time you complete a "Mission" you "Level up" ( Basically level 2 = 2/10 etc) the numbers may not necessarily be on a _/10 bass-is. They may change but I believe I will use _/10 because that's about how many "Missions" I want to include.
Anyways the problem I need you guys to solve is this: I need a Random Number Generator that will generate a number from 1-10. It will have to give me new numbers very often because say it only gives me 1 number each day then I will fail EVERY TIME I use the Thieving skill that whole day! I also need to somehow have the different numbers change after a little while. That way I can level up. If you don't understand what I mean let me explain: Say for example 1=Success, 2=Success, 3=Success, 4=Success, 5=Success, 6=Success, 7=Fail 8=Fail, 9=Fail, and 10=Fail. Then my character completes a "Mission" so I want 7 to change from 7=Fail to 7=Success. How can I do this?
So let me restate it all: I need a Random Number Generator that starts out with bad odds and slowly changes to better odds each time I finish a "Thieving Mission" up over time.
I'm the making of my game I have a serious problem... The whole game would be ruined if I couldn't solve this problem! Let me elaborate a little bit!
I plan on having a "Thieving Skill" in my game. There will be other skills (Such as Cooking) but if I can figure out how to get the Thieving going I'll be able to make everything work fine.
My problem is this:
Using the thieving skill you will be able to "Pickpocket" people. When you walk over to them you can ether chose to "Start A Conversation" or "Pickpocket". You can also steal from chests, pick locks, steal from market stalls, disarm traps, steal artifacts, and do many other things. The way I want this all to work is simple: At first you have "Level 1 Thieving" and after joining a band of gangsters you will be sent by the "King of thieves" on missions to steal big artifacts and expensive things. As well as raising your reputation with the gang you will also gain a "Thieving Level" for each mission. In the beginning your "Level 1 Thieving" will be very useless. For example: Level 1 Thieving means you will steal things successful 1/10 time's. Each time you complete a "Mission" you "Level up" ( Basically level 2 = 2/10 etc) the numbers may not necessarily be on a _/10 bass-is. They may change but I believe I will use _/10 because that's about how many "Missions" I want to include.
Anyways the problem I need you guys to solve is this: I need a Random Number Generator that will generate a number from 1-10. It will have to give me new numbers very often because say it only gives me 1 number each day then I will fail EVERY TIME I use the Thieving skill that whole day! I also need to somehow have the different numbers change after a little while. That way I can level up. If you don't understand what I mean let me explain: Say for example 1=Success, 2=Success, 3=Success, 4=Success, 5=Success, 6=Success, 7=Fail 8=Fail, 9=Fail, and 10=Fail. Then my character completes a "Mission" so I want 7 to change from 7=Fail to 7=Success. How can I do this?
So let me restate it all: I need a Random Number Generator that starts out with bad odds and slowly changes to better odds each time I finish a "Thieving Mission" up over time.








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