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    About cut scenes

    I'm new here and have a quick question.

    Which method eats up more memory for a cut scene: storyteller or a string of message display events (like in character dialogue)? I'm guessing the string of message display events, right?

    #2
    Re: About cut scenes

    Welcome!

    It depends. Although adding 1 message box in an event adds a flat amount of data, they do NOT behave the same way in a storyteller. In those message boxes, the data that's used is determined by the number of characters in the box, NOT the number of boxes. Therefore if you have a lot of messages that use 384 characters or close to it, you can use event messages if you want without a data penalty, but if a lot of your message boxes just have a sentence in them, it's much more efficient to use storyteller message boxes.
    Last edited by Ωbright; 01-21-2008, 10:23 AM.

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      #3
      Re: About cut scenes

      So, its kinda like "packing as much stuff as you can get away with in every moving box", in order to take up less space in the moving van. Otherwise the massage boxes are filled with mostly "empty space", right? Yer gettin' dinged for the memory, ya might as well fill it up?
      Shalom,
      Brian

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