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I Finally Beat Metroid Prime. Here Are My Thoughts.

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    I Finally Beat Metroid Prime. Here Are My Thoughts.

    As I posted before, I bought a Gamecube since it was only $30. Metroid Prime was the ONLY Gamecube game that ever interested me, so I finally had a chance to check it out. Now that the Gamecube and the game together was only $35 + tax, it ended up being the same price I'd pay for a current game anyway.

    Not to mention that I'm a HUGE Metroid fan. While Metroid II and Metroid Fusion disappointed me, overall I've loved the whole series. In fact, I make it a point to beat each game about once a year.

    Needless to say I was excited to finally get a chance to play Metroid Prime. I haven't played it previously due to how silly it would be to buy a Gamecube back when they were full price just for one game. Not only that, Prime is a huge departure from previous Metroid games and I didn't want to risk buying a system for just one game that I may not even like.

    (Note: I don't mark spoilers for games over four years old, so if you are anal about spoilers, go away).

    The first few hours of Metroid Prime were amazing. The opening was more or less a 3D version of Super Metroid, where you are on a space station, you encounter Ridley, and you must evacuate. I was amazed at how well they pulled this off with the new interface.

    In fact, the first half of the game was also amazing. Although I still stand behind my original opinion that Metroid was never meant to be a first person shooter, and if I scored this game it would lose a ton of points for this, the developers really put their best foot forward.

    The feeling of being alone on a distant planet, with nothing but your wits, desperately trying to recover your lost abilities and fighting for your survival and to figure out what the hell is going on, was pulled of very well with the new first person interface.

    Then, terror strikes. Enter the second half of the game, where Metroid Prime completely goes to hell. During the second half of the game, there are hundreds of space pirates around every corner that take a zillion hits to defeat, and then there are troopers that need a special beam to defeat.

    With the troopers, the screen flashes constantly as they pelt you with bullets. With the screen flashing as your health drops quickly, you desperately try to see what color they are to try to figure out what beam to use. Then, you squint your eyes to try to look at your beam icons in the bottom right corner, that are less than a half centimeter big, to figure out what button you need to press to get to that particular beam. Before you can figure that out, you die.

    Bosses become nightmares. I'm all for hard games, don't get me wrong, but when a boss forces you into a corner and hits you constantly, I have a problem with that. It takes roughly 6 or 7 seconds for Samus to regain her composure after being blasted, and a boss can easily keep resetting Samus' recovery time over and over until you are presented with probably the most annoying game over screen in Metroid history.

    And if you thought it couldn't get anymore annoying, near the end of the game, you must get yourself up several stories of platforms while Metroids that split into two keep coming. You can't kill them off completely, either. You could be there for hours and they'd keep respawning, knocking you back down where you started. They also split into two, and must be killed with a particular beam, so again you must match the colors while you are being destroyed from behind. Or, you can just run like hell and hope to god a Metroid isn't behind you to knock you back down to the start.

    I'm not sure what made me go all the way and beat this game. I think it was probably because if I had the satisfaction of beating this game, I would never need to play it again and I could finally be rid of it.

    I'm extremely disappointed. Don't get me wrong, the first half of the game was simply amazing and extremely fun. The developers were geniuses with how they pulled of a true Metroid experience in 3D. Then, when the second half of the game starts, the game goes to hell, and was a chore to complete for me. I loved the first half, but the second half was so terrible it ruined everything for me.

    Random thoughts:

    * The whole speedrun feature is completely gone. This was a staple of virtually every Metroid game so far.

    * The morph ball effect was extremely awesome throughout the whole game.

    * There are no stackable beam upgrades. Switching beams to match enemies/doors is a tedious chore.

    * The Screw Attack is gone. Probably because the developers couldn't figure out how to implement it in 3D.

    * The Space Jump becomes a double jump. WTF is up with that?

    * I really loved the underwater area.

    * The remixed music was a nice treat.

    * When you beat the game, you are told you need to escape in under a certain amount of time (like EVERY Metroid game), but the game does that for you. WHAT THE HELL?!!!

    * They should have used the Super Missile system from Super Metroid.

    Now, I'm playing through Metroid Prime 2, hopefully it's not as bad as everyone says it is. I'm hoping that it makes up for the first Metroid Prime. So far, I'm loving Metroid Prime 2. However, I loved the first half of the first one so we'll see how good it is. I don't have high hopes though.
    AIM: JeremyLaCroix
    Myspace: http://www.myspace.com/jeremylacroix
    Website: http://www.ITNewsToday.com
    Pokemon Platinum: 3567-1701-0101

    #2
    Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

    The only bad thing I saw about both of those games is the game forcing you to backtrack collecting items. I mean, that got old in Wind Waker, don't you think Nintendo would've learned its lesson by then?

    I love the series to death, but I love the 2D games more. The 3D is novel but it can be tiresome, even on MP3.
    ...and that's why.

    Comment


      #3
      Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

      i loved playing through metroid prime. i could probably nitpick a few things here and there, but on the whole, it was very satisfying. the graphics were superior and the design choice to detail every single room and area individually really impressed me. nothing was used twice from what i remember. i like how the rooms were named, similar to vagrant story. the jumping mechanics worked pretty well for a first-person. im not a metroid history buff, so i cant compare what was kept or left out from the previous games of the series. so, at least from my point of view, everything was in place for a unique experience of the metroid universe. super classic! however, it's been a while since ive actually played metroid prime, so your take on it is fresher than mine, but i have to say... the gamecube was blessed.

      Comment


        #4
        Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

        * The Space Jump becomes a double jump. WTF is up with that?
        space jump, as it was, can only work in a 2D enviroment. it would be hard to accurately steer in a 3D environment because of the camera limitations. and in any open-sky environments you would be able to leave the area or they'd have to create an invisible barrier to block you from doing so, which would make you feel restrained. which is VERY bad for a metroid game.
        Last edited by Valkysas; 01-20-2008, 04:57 PM.



        Comment


          #5
          Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

          Originally posted by Denethor View Post
          The only bad thing I saw about both of those games is the game forcing you to backtrack collecting items. I mean, that got old in Wind Waker, don't you think Nintendo would've learned its lesson by then?
          I don't think I understand. Backtracking and Metroid are synonymous. Metroid wouldn't be Metroid without it. You get an item, you backtrack, use the item, new paths become available, etc. I'd shudder at the thought of a Metroid game without backtracking. It would just be linear, and Metroid isn't linear.

          However, Metroid Prime was at least three times longer than other Metroid games so I can see your point if you are referring to backtracking over a longer period of time.

          I love the series to death, but I love the 2D games more. The 3D is novel but it can be tiresome, even on MP3.
          I agree with you there. Metroid ZM and Super Metroid are still my favorites. I still play through the original Metroid several times a year on my GBA.
          AIM: JeremyLaCroix
          Myspace: http://www.myspace.com/jeremylacroix
          Website: http://www.ITNewsToday.com
          Pokemon Platinum: 3567-1701-0101

          Comment


            #6
            Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

            Originally posted by manji View Post
            i loved playing through metroid prime. i could probably nitpick a few things here and there, but on the whole, it was very satisfying. the graphics were superior and the design choice to detail every single room and area individually really impressed me. nothing was used twice from what i remember. i like how the rooms were named, similar to vagrant story. the jumping mechanics worked pretty well for a first-person. im not a metroid history buff, so i cant compare what was kept or left out from the previous games of the series. so, at least from my point of view, everything was in place for a unique experience of the metroid universe. super classic! however, it's been a while since ive actually played metroid prime, so your take on it is fresher than mine, but i have to say... the gamecube was blessed.
            I can see what you're saying from a non Metroid Fanboy standpoint. If you've played the series from the very beginning (not saying that you didn't, I don't know) your opinion would be more critical.

            Originally posted by Valkysas View Post
            space jump, as it was, can only work in a 2D enviroment. it would be hard to accurately steer in a 3D environment because of the camera limitations. and in any open-sky environments you would be able to leave the area or they'd have to create an invisible barrier to block you from doing so, which would make you feel restrained. which is VERY bad for a metroid game.
            Well at least they could've gave you more than two jumps. Not only that, Metroid Prime did have an invisible barrier, I've reached it several times.

            I think the Screw Attack/Space Jump could've been done. I do agree with you that it would be extremely hard for the developers to implement.
            AIM: JeremyLaCroix
            Myspace: http://www.myspace.com/jeremylacroix
            Website: http://www.ITNewsToday.com
            Pokemon Platinum: 3567-1701-0101

            Comment


              #7
              Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

              I've hit the barriers in Metroid Prime as well. it's just really rare.

              I've played every metroid game since the beginning, in the order of their release, as they were released. My top 3 are Super Metroid - Metroid Prime 3 - Metroid Prime.

              I understand your complaints about the second half of Metroid Prime, but it never bugged me. I liked the later areas because they were a big change of pace from everything that you went through earlier in the game. This is coming from someone who because of color blindness, had an extremely hard time matching weapon types to enemy color as well.



              Comment


                #8
                Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                Metroid Prime Echoes isn't one of my faves. Not sure why. I just never got into it.
                Screenshot Let's Plays

                Comment


                  #9
                  Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                  Originally posted by Valkysas View Post
                  I've hit the barriers in Metroid Prime as well. it's just really rare.

                  I've played every metroid game since the beginning, in the order of their release, as they were released. My top 3 are Super Metroid - Metroid Prime 3 - Metroid Prime.

                  I understand your complaints about the second half of Metroid Prime, but it never bugged me. I liked the later areas because they were a big change of pace from everything that you went through earlier in the game. This is coming from someone who because of color blindness, had an extremely hard time matching weapon types to enemy color as well.
                  Wow! Someone that is also color blind. I'm not 100% color blind, but enough to were it was an extreme problem matching beams. (The plasma guys and the ice guys looked the same to me depending on the camera angle). I'm just glad I'm not the only one. I got through those areas only by memorizing which monsters were which.

                  I agree that it was good for a change of pace, but it was an annoying change of pace.
                  Last edited by JLaCroix; 01-20-2008, 05:22 PM.
                  AIM: JeremyLaCroix
                  Myspace: http://www.myspace.com/jeremylacroix
                  Website: http://www.ITNewsToday.com
                  Pokemon Platinum: 3567-1701-0101

                  Comment


                    #10
                    Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                    I can't play 3D Metroids. They just don't feel like Metroid to me anymore.
                    Lil' Bean is here!

                    Comment


                      #11
                      Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                      I think that now that the Metroid Prime series is over, they should make the new Metroid game 2.5D instead of 3D. That would be PERFECT. Doing it that way, they could give us the best of the Prime series with the best of the 2D series.
                      AIM: JeremyLaCroix
                      Myspace: http://www.myspace.com/jeremylacroix
                      Website: http://www.ITNewsToday.com
                      Pokemon Platinum: 3567-1701-0101

                      Comment


                        #12
                        Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                        I would hate to see a polygonal, sidescrolling metroid game. I want a full sprite-based game on the Wii. Zero Mission was too damn small, Fusion was linear (which is evil in this series), and both games were too easy, mostly because they were designed for handhelds. give me a 2D metroid game for a home console that can kick my ass, and I'll be happy.



                        Comment


                          #13
                          Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                          Originally posted by Valkysas View Post
                          I would hate to see a polygonal, sidescrolling metroid game. I want a full sprite-based game on the Wii. Zero Mission was too damn small, Fusion was linear (which is evil in this series), and both games were too easy, mostly because they were designed for handhelds. give me a 2D metroid game for a home console that can kick my ass, and I'll be happy.
                          I prefer 2D sprites also, but with the industry today I don't see that happening.
                          AIM: JeremyLaCroix
                          Myspace: http://www.myspace.com/jeremylacroix
                          Website: http://www.ITNewsToday.com
                          Pokemon Platinum: 3567-1701-0101

                          Comment


                            #14
                            Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                            Originally posted by JLaCroix View Post
                            * The whole speedrun feature is completely gone. This was a staple of virtually every Metroid game so far.

                            * There are no stackable beam upgrades. Switching beams to match enemies/doors is a tedious chore.

                            * The Screw Attack is gone. Probably because the developers couldn't figure out how to implement it in 3D.

                            * The Space Jump becomes a double jump. WTF is up with that?
                            There are speedrun faqs so it's not gone. Unless you mean getting a bonus for finishing under a certain time.

                            All you have to do is hit a directional button to switch beams. I thought having Samus's gun morph when you switched beams was a nice touch.

                            You can still do the poor man's screw attack by charging your beam if I'm not mistaken. Don't know if that counts for anything.

                            Double jumping is infinitely more satisfying than merely jumping really high in my book. As a rule I enjoy games more when you can jump and double jumps are double fun.

                            Also lastly the music for the Phendara Rifts is amazing.
                            The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                            Comment


                              #15
                              Re: I Finally Beat Metroid Prime. Here Are My Thoughts.

                              I wish Metroid Dread would resurface.

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