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Pre-Made Areas *Dial-Up Warning:Multiple Images*

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    Pre-Made Areas *Dial-Up Warning:Multiple Images*

    I'll post all the tile-by-tile areas for RPGM1 as they are made. Watch this topic because I'll be updating and it won't let you know!

    Hey Valk(or Admin), after I get done with this would you guys mind hosting the zip file so I can take all these images down?

    Unless otherwise noted:
    Light Green = Walkable Land
    Light Gray = Walkable Concrete

    Orange = Unwalkable Land

    Dark Blue = Objects
    Dark Green = Trees
    Dark Gray = Unwalkable Stone

    Black = Background Capable
    Forest 1 - Added 1/15/08


    Forest 20 - Added 1/23/08


    Forest 21 - Added 1/23/08


    Forest 22 - Added 1/23/08


    Forest 23 - Added 1/23/08


    Forest 24 - Added 1/15/08


    Forest 25 - Added 1/15/08


    Forest 26 - Added 1/15/08


    Forest 27 - Added 1/15/08 Edited 1/23/08


    Forest 28 - Added 1/15/08


    Forest 29 - Added 1/15/08


    *EDITED FIRST POST, SO THE NEXT FEW POSTS MAY NOT FOLLOW CORRECTLY*
    Last edited by JPS; 01-23-2008, 08:21 AM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Would you guys be interested in this?

    YES!

    i have memorized most of the maps, the only problems for me is the stupid forests, the well dungeons, and that earth cave stuff. more resources are always welcome. i end up going through all of the maps before i find one i like, sometimes i file one away that i know ill use later so i dont need to look for it.

    go for it.

    edit: fun fact. for several years i had no idea some of those maps had second pieces non attached like that map there for instance. i discovered it by accident and found that a lot of maps where not duplicates as i had thought.
    Last edited by Karr Lord of Chaos; 01-15-2008, 05:06 AM.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

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      #3
      Re: Would you guys be interested in this?

      Alright, I'll start doing that.

      Yeah the second half of the forests has secondary areas, some even has 3-4 extra areas.

      Any requests Karr? I'll be doing all of them so tell me what you want first(I can do the second half of the forests if you want me to, or the caves, etc... your choice)

      When I create my dungeons I name them 1-1, 1-2, 1-3, 2-1, 2-2, 2-3 and so on, I think the biggest forest I had was like 13x9 or something, thing was HUGE
      Last edited by JPS; 01-15-2008, 05:17 AM.

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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        #4
        Re: Would you guys be interested in this?

        i think the big ass one was the snake one, i used it to play an entire auto event scene and it was still too damn big. the forests are the one i hate the most so do those. i havent used a lot of the caves yet and ive used the wells only sparingly for wells (duh). im trying to not drown the player in pre made dungeons but custom is expensive as hell but i love to make them. i save custom for towns but ive made some alright dungeons too.

        the wells will be hard because some have ladders which is the most important part plus some have a gimpy covering that servers no legitimate purpose.

        i think ive already over exhausted the specialty dungeons which is a shame since i will have to rehash them but try to do it in a different way. i eliminated the backtracking in my game and kept sample repeats to auto event locations rather then traversable areas. some other changes include lighting, added events to give it a special flair, and so on.

        dont work too hard but make em good!

        edit: how do you thumbnail pictures like that? they always blimp up on me when i post them.
        Last edited by Karr Lord of Chaos; 01-15-2008, 05:30 AM.

        Thank you Ωbright for the sig fix!
        Card Three is released! You can find it here!

        Comment


          #5
          Re: Pre-Made Areas

          Originally posted by ImageShack
          Thumbnail for forums (1)
          Alright, I'll start with the Forests

          As for the ladders when I start getting into other objects Ill start color coding them(Like the orange areas on the map I made is unwalkable land and the dark green is trees)
          Last edited by JPS; 01-15-2008, 05:33 AM.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #6
            Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

            you sure that concrete is walkable? i think you meant unwalkable. i can host them on my site if you want them off, ill even make a html page for them if you like. ill try to get valk to adopt them for our guide section so i dont need to.

            Thank you Ωbright for the sig fix!
            Card Three is released! You can find it here!

            Comment


              #7
              Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

              Yeah that concrete is walkable, you go up the stairs to the tombstone and you can walk around it(with exception to behind it)

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

              Comment


                #8
                Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

                Originally posted by JPS View Post
                Yeah that concrete is walkable, you go up the stairs to the tombstone and you can walk around it(with exception to behind it)
                i was thinking of forest 29 which is the beanstock cave. that concrete/stone thing isnt walkable.

                Thank you Ωbright for the sig fix!
                Card Three is released! You can find it here!

                Comment


                  #9
                  Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

                  Oh, I see what you're talking about...it's a darker shade of gray and I meant to add it to the color legend but never did...oops

                  Its fixed now

                  Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                  Comment


                    #10
                    Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

                    Yeah, I know it's an old thread, but this board is mostly dead anyway, and I've played around quite a bit with the pre-fabs.

                    Hey, not bad. Some of those pre-fabs have a lot of paths and stuff off to the sides that you don't notice because they take up several screens.

                    What I did several years ago though several years ago was make pencil sketches of the earth dungeon, forest, and "well" dungeons as a reference for cranking out dungeons. I don't like using them over and over again, but they are easier to use than cranking out custom areas, and they take up a lot less room as well, so they're ok if you need a big dungeon made of linked maps. None of the sketches are to scale, but they just show a fairly basic layout of the paths. With some of the dungeon maps, like the forest and wells, the unwalkable areas usually goes about 6 squares out to the edge of the map where a path is.

                    That's so the player doesn't move a character to where the edge of the map is visible I think. It's kind of the same thing I (and probably everyone else) do with a custom dungeon, place enough tiles around the edges so the player can't see where all the edges are.

                    The various "well" maps have a lot of ladders, and some have doors in them too. Lots of variations where there's a door on the left in one map, in the middle on a another and on the right with a third. Then there's the horizontal ones. That's one of the biggest sets, there's like 50 maps in that, that's why I sketched them out. The earth dungeon has a lot too, like 40 something. A lot of those are large rooms with different paths and corridors and stuff, big enough to use as mini dungeons if you wanted.
                    Last edited by orius; 06-21-2008, 01:48 AM.
                    Octagon Games
                    Games by orius


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                      #11
                      Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

                      the problem with the sample maps is that they are too generic and everyone whos played rpg maker knows that its generic. if you use any of the samples then you have a solemn duty to add events to spruce it up and give it a custom feel. i like to use custom with sample, having a few dungeons that are made by samples but then balancing it out with dungeons that are completely custom. towns by and large will be your biggest custom data places.

                      ive memorized a lot of the maps over time so i can most always pick the right one im looking for but sometimes i do the guess and delete. writing down a quick sketch of the ones you mentioned does seem like a good idea.

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

                      Comment


                        #12
                        Re: Pre-Made Areas *Dial-Up Warning:Multiple Images*

                        Originally posted by Karr Lord of Chaos View Post
                        the problem with the sample maps is that they are too generic and everyone whos played rpg maker knows that its generic. if you use any of the samples then you have a solemn duty to add events to spruce it up and give it a custom feel.
                        Yeah, I don't really like using them too much in a game because they look uncreative, and it's not really that good to have the same types of screens over and over. Some of the samples are very useful in some situations though.

                        i like to use custom with sample, having a few dungeons that are made by samples but then balancing it out with dungeons that are completely custom. towns by and large will be your biggest custom data places.
                        Yeah, I usually try to mix them up a bit, because a game gets boring if it's all the same scenery over and over. Of course, that can be a problem too with custom maps that have little polish to them. For the most part, yes my towns are one of my biggest use of customs, probably because there aren't any sample towns. I think sample towns would be too restrictive anyway, many of those sample maps feel pretty restrictive since there's often a map layout that would work well, but doesn't exist.

                        ive memorized a lot of the maps over time so i can most always pick the right one im looking for but sometimes i do the guess and delete. writing down a quick sketch of the ones you mentioned does seem like a good idea.
                        It's a lot faster to plot out a dungeon with the linked sample maps once you know what they look like and how they link up. Especially since you can put them together in a way that makes sense. Even better is being able to put them together in a way that can be misleading; if you've got a rough map on paper, you won't get confused while trying to debug the damn thing.
                        Octagon Games
                        Games by orius


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