I was working on a dungeon when I got this idea. I placed a locked door in front of a 3x3 room. Then I placed an invisible event in front of the door named "Prisoner". I set the trigger to "button", and then I set up messages (Using the "Direct Data" option), creating the illusion that the player is talking to someone on the other side of the door. The only problem is if you forget to set up the key to the door and the player somehow gets past the invisible event.
EDIT: I messed up. I meant to say button
EDIT: I messed up. I meant to say button




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