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    Fake Characters

    I was working on a dungeon when I got this idea. I placed a locked door in front of a 3x3 room. Then I placed an invisible event in front of the door named "Prisoner". I set the trigger to "button", and then I set up messages (Using the "Direct Data" option), creating the illusion that the player is talking to someone on the other side of the door. The only problem is if you forget to set up the key to the door and the player somehow gets past the invisible event.

    EDIT: I messed up. I meant to say button
    Last edited by Deeth Irteen; 01-09-2008, 09:35 AM.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Fake Characters

    Sounds reasonable to me. It can be done.

    There's really nothing for me to say, I just wanted to acknowledge this.

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      #3
      Re: Fake Characters

      Same here, I dig this. What's going to happen once the player gets past the door?

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        #4
        Re: Fake Characters

        Yeah, nice idea, and a good way to save from using one of the precious 100 characters.

        One way that you can assure that the player won't get past the invisible event is by having the invisible "touch" event move the character away from the door at the end of its event code.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Fake Characters

          Originally posted by libra in red View Post
          Same here, I dig this. What's going to happen once the player gets past the door?
          Well, I think this is what the player will say if he/she gets past the door:

          "WTF? where'd he go?"


          "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
          -Walt Disney

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            #6
            Re: Fake Characters

            Originally posted by nerd god View Post
            I was working on a dungeon when I got this idea. I placed a locked door in front of a 3x3 room. Then I placed an invisible event in front of the door named "Prisoner". I set the trigger to "button", and then I set up messages (Using the "Direct Data" option), creating the illusion that the player is talking to someone on the other side of the door. The only problem is if you forget to set up the key to the door and the player somehow gets past the invisible event.

            EDIT: I messed up. I meant to say button
            Ooo, das ist ein gut Idee! (Translation: "Ooo, that's a good idea!" Why I'm speaking German is beyond me.)
            162, representing

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              #7
              Re: Fake Characters

              i dont think its possible but ill say it anyway in the possibility that it could work. when the door opens have the char on the other side appear as a ghost then vanish. or something along those lines. in castlevania a door to a washroom swings open and a ghostly image disappears.

              Thank you Ωbright for the sig fix!
              Card Three is released! You can find it here!

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                #8
                Re: Fake Characters

                Thats a pretty good idea, very clever nerd god

                Karr's idea is cool too, but I think he (she?) is right about it not working. I think in RM2 you could control opacity, and just decrease the opacity to 0% over a few seconds, making it seem like they faded away... that'd be creepy, and awesome
                stodi no na ka cenba

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