Originally posted by Alzar
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Character types are quite limiting in this respect, though.
I am already visualizing my next project, something having to do with global travel, maybe time travel. Mostly global, to utilize more of the characters in the game (Japan for the ninja/samurai/beggar - Egpyt, for the egyptian monsters - Rome for the wide selection of catholics - Definitely Europe/England for the mostly mideval character styles)
I am also thinking of utilizing 1 main custom shop, where one can talk to the shopkeeper about different things, he can direct you to the next location, tell you about side quests, etc. He will also have custom items available from time to time, and possibly will "make" or "order" certain items upon request. Kinda like a "hub". OR, to eliminate the confines of limited indoor scenes, maybe make it a "bazaar" or "flea market" kinda deal. Make it as big as I want, can map it out more.
I dunno. I should just focus on the one at hand for now. I got Moses and Aaron, and Pharaoh built up, mostly. I am writing the dialogue and the mission that takes you from your little villiage of "Sukkot" to "Ramses, city of Pharaoh" in order to meet up with Moses and co. before actually leaving Egypt.
Also I was thinking of trying to make a val. con. branch for taking enough gold from the egyptians before the town will let you leave. I am unsure of how to do this, even though I have read the sticky post on it several times. I guess Im just gonna have to wing it.
I tell you what, this whole thing has got me somewhat interested in learning how to actually make a full blown custom game from scratch. Are there other RPG maker guides out there, like for the computer? I would love to develop my own graphics for it, my own BG's, my own BGM, etc.
Any tips?





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