View Full Version : some ?s about rpg maker2
chigoo
01-05-2008, 01:19 AM
1. how do you make an auto event stop after it runs so it dosent repeat over
and over agin?
2.how do you make bottons work like the acb battle system(only how to make the R1 bottons do any vfx whaile char is still move?
3.how do i make my char pick up item and dont make it repeat when he get it with out flages(this is what i did i want my char to go find six coins so the coins are laying around the twon how do i make my char pick it up and when i walk thir agin it dosent pick up agin i used bypass so my char has to walk through the coin to pick it up and when i pick it up is still thir and i used trans
but it still thir
4. how would you script this step by step?
||Target=Party
Load Game Info
TX=Party X
TY=Party Y
TZ=Party Z
TD=Party D
THP=PHP
5. how would i make a pokemon like game so that the monster only come in grass i need to know how to put the grass with out useing object placement
6.how do i make my char hp go down like some thing hits him he get damage
7. if i make the plaer picks his/her own name how do i get the ncp to say the name
im ganna add some more ?s to this one.
Dungeon Warden
01-05-2008, 10:46 AM
1. how do you make an auto event stop after it runs so it dosent repeat over
and over agin?
You'll need to set a flag the first time the script runs and then check if the flag is on the next time it runs. End the script at this point
Branch Script Flag [autooff] = on
Force Script End
End BS
Put auto script here
Data Flag[autooff] = on
2.how do you make buttons work like the acb battle system(only how to make the R1 buttons do any vfx while char is still moving?
One way to do this is to have an auto event on the map that constantly checks if the R button is being pressed and then calls a script when the button is pressed. Note that this won't work if another auto script is running.
Another better, but more complex way, to do it is to use a vehicle script. This method will deactivate all player control and allow you to set all the buttons to do what you want. The only button that works in a vehicle is the O button that cancels the vehicle. All you need to do is write the script so that if O is pressed the party re-enters the vehicle again.
I haven't used this myself, but other people who have made ACB systems really like it.
If you only want to change the R button, the first method is the easiest to use.
chigoo
01-05-2008, 02:55 PM
if im asking to much tell me but can you post a step by step intro on how to do the auto event bottons and the vehicle i knida dont know how to do most of the things with script
Dungeon Warden
01-06-2008, 10:31 AM
I haven't used the process so I can't tell you much about it. However, here's the link to a Document that explains everything you need to know to create a action battle system using RPG Maker 2.
3rdGenGuide (http://wah.midco.net/brocknash/3rdGenGuideV1.0.zip)
The 3rd Generation Guide is the third version of Nash's action battle system and uses the vehicle trick to create a very Zelda-like battle system.
If this document doesn't help, then you just aren't ready to make a custom battle system. Learn how to use RPG maker 2 first before trying to change anything.
chigoo
01-06-2008, 03:18 PM
i alrady have that but i dont get it im following the instro but i get stuck
Dungeon Warden
01-07-2008, 04:53 PM
Like I said, if you're getting stuck then you are not ready for this level of programing. Learn the basics first and then you can try to do some of the advanced stuff.
But if he stays on the basics then how is he suppose to learn the advanced stuff?
You can't advance your level of programming without learning a few things.
chigoo
01-07-2008, 05:23 PM
THANKS HOW IM I SUPPOSE TO GET TO THE NEXT STEP IF I DONT LEARN HOW TO GO TO IT
Biggie
01-07-2008, 06:09 PM
Like we all did, play around with the system. Do basic stuff, and when you hit a road block on basic stuff, then ask us for help with detailed instructions on what your trying to do.
And oh yeah, caps lock. (http://en.wikipedia.org/wiki/Caps_lock)
Dungeon Warden
01-08-2008, 07:02 PM
But if he stays on the basics then how is he suppose to learn the advanced stuff?
You can't advance your level of programming without learning a few things.
Your second sentence cancels your first. Like I said (and Big Foot expanded on), you can't learn advanced programing if you don't learn a few things about basic programing. It is impossible to learn the advanced stuff if you don't even know the basic stuff.
I spend over a month playing RPG Maker 2 for an average of 3 hours a day just learning how things worked. I was one of the first to get RPGM2, so there was no one around who could do advanced stuff. We were all just learning the basic stuff back then. You're lucking that you can take advantage of our years of experience. Stuff that took us weeks to figure out ourselves, you can learn in a few minutes.
So here's my promise to you, if you ask specific questions about stuff we all had to figure out as we worked through RPGM2, than I will answer then to the best of my ability. However, if you ask "please write step by step how to do this" then your question will be ignored. You need to learn how to write RPGM2 code on your own. Don't ask someone else to create your game for you.
Play around with the commands. Part of the joy of RPGM2 is trying stuff out and being surprised at what you managed to accomplish on your own. Start out simple and just change the preset scripts and see what happens. I must have spend a week doing this alone and I can up with some pretty cool things, like how to make a character move up a latter. That's the level you are at now. Instead of trying to make a battle system, you should be making characters jump, climb ladders, open and close doors, and all the other stuff we taught ourselves when we first started making our games.
Keep practicing. It will come to you soon enough.
chigoo
01-10-2008, 07:30 AM
im ganna try that today but i understand the acbs guide all i need is to learn how to put only that toghter if i learn that then i know ever thing on that
can you just help me on TX=party X if i know that then or TX=E1 X ill know how to follow the guide ill i need to know is where to go in the script i tryed
sb-condition-veriable but that wasnt it i was trying to fuger out my self but
couldnt do it can you plz help me on those 2 plz
Dungeon Warden
01-10-2008, 12:18 PM
I assume you mean
Data : Variable [TX] = [Party X]
The screen shots show you the actually commands so I don't know why you would try the SB command when the picture clearly shows the Data command.
One problem you might have (and this is one of the things you would know if you played around with the preset stuff) is what variables are build in and which are user created.
In this case TX (and most of the other two letter variables shown in the screen shots) are user created. That means you make them yourself using any variables not already in use by the program. Any variable between 261 and 989 are unassigned at the beginning of a new project and can be used.
party X is variable 82. Look through the variable names and you should see there the other variables can be found. It is a good idea to familiarize yourself will all the preset variables and flags. They are very useful when writing scripts.
Check out my FAQ (http://www.gamefaqs.com/console/ps2/file/538013/36134) for more information on the different variables and flags found in RPG Maker 2. There is also information on other commands found in the program.
chigoo
01-10-2008, 06:06 PM
i know that i have to make the ver my self thanks
Dungeon Warden
01-11-2008, 05:58 PM
I'm glad you're finally get a handle on things. Good luck with your game.
chigoo
01-11-2008, 07:08 PM
good news and bad news yestarday i finished the acbs game system and it works, but then at 7:30 today i was saveing but then i remanbered that i didnt want to save and turned off my ps2 and every thing got deleted. so im starting all over with a new game im not useing the acbs but i dont like the battle system form the game so i need a battle system that dosent waste my time. can any one plz give me ideas for battle system but it have to be esey
to make. i was thinking of make in a number bs so if the enemy picks 1 and i pick 4 i win or i pick 56 and it picks 100 it wins can you help me out plz
sorry if thir any thing worng with this post
Dungeon Warden
01-12-2008, 11:09 AM
Sorry to hear that your file got deleted. That happened to me before as well and it was very frustrating to lose all that work. I started to save my game on two memory cards to avoid that happening in the future.
There is nothing wrong with the default system. I don't see how your number idea would be any better (it actually sounds worse). What is it about the default system that you don't like?
Why are you so focused on the battle system anyway? It's only a small part of what makes a game great. Why won't you listen when I tell you to play around with RPG Maker 2 and see what it can do? Have you tried making a ladder or setting up several chests that each give you a different item? What have you actually done with RPG Maker 2 besides use other people's scripts?
Stop asking complex questions like "How do a make a battle system" and ask simpler questions that show you've actually been learning the scripting system.
If you really don't like the battle system, try making a puzzle or adventure game that doesn't have any fighting.
Keep working on your scripting skills and good luck with whatever you decide to do.
chigoo
01-12-2008, 11:51 AM
your right im ganna stop makeing battle system after seeing all the diffrent monster modles i dicied to stick with the regular system. I also mad a car
that gose to E 40 step then go trans and changes color and then 50F later it go W 40 steps and change color so it look like diffrent car are comeing and
im try in to make it so if you get hit you die that still what im working on.
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