I just got this for Christmas, and am amazed at how much there is you can do! However, it all seems too daunting for me to figure out! Anyways, as a longtime user of every other RPG Maker, this one seems to be the most powerful, except for maybe XP. I have some questions about this now...
1. How much of the menus and battles in game will run without any scripts?
2. Is it possible for a player character to have more than 999 in any stat? I'm mainly concerned about HP...what I want is for PCs to have up to 9999 HP and monsters up to 99,999 HP. Are either of these possible?
3. What script would be necessary to find the square root of a number? I'm asking this because it's part of my custom battle formula.
4. Can you change the PC's stats so that they'll go up by different amounts each level, so their stat progression won't be linear?
5. Can the battle system be modified so that the PCs are visible on the battle screen? How about for the damage numbers to splash over the affected character rather than just displaying the damage done in a text box?
6. Can you have each combatant in battle decide their action when their turn comes up, rather than setting actions for the entire party and then watching the turn play out?
1. How much of the menus and battles in game will run without any scripts?
2. Is it possible for a player character to have more than 999 in any stat? I'm mainly concerned about HP...what I want is for PCs to have up to 9999 HP and monsters up to 99,999 HP. Are either of these possible?
3. What script would be necessary to find the square root of a number? I'm asking this because it's part of my custom battle formula.
4. Can you change the PC's stats so that they'll go up by different amounts each level, so their stat progression won't be linear?
5. Can the battle system be modified so that the PCs are visible on the battle screen? How about for the damage numbers to splash over the affected character rather than just displaying the damage done in a text box?
6. Can you have each combatant in battle decide their action when their turn comes up, rather than setting actions for the entire party and then watching the turn play out?

However, if you're not doing any custom stuff, you don't have to do the actual scripting.


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