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RPGM 2 Advice Needed

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    RPGM 2 Advice Needed

    Ok, I'm about to start on a game, but before I do, I wanted some help on certain things so I know what I can and can't do ahead of time. Here are some of my main concerns:

    1- Is it possible for a party member to be able to be hit by a particular attack, then "learn" it like a Blue Mage?

    2- I was planning on certain bosses to be fought on certain fields only. For example, one of them I want to only be able to be encountered while riding a boat. What should I do to make it so a balloon or the like couldn't initiate the fight? I mean a battle caused by an event, not a random encounter.

    3- Is it possible to have another vehicle (in this case, a boat) on the world map, and use a boat the main party uses to make contact with it, and enter it like entering a dungeon or cave? Also, is it possible to remove the dot that appears with a vehicle, and for that matter, is it possible to have two of the same vehicle on the world map at once?

    4- Is it possible for another enemy to take the place of a fallen enemy? What I mean is: there's a boss fight in which the party fights one boss, and as soon as it is defeated, I was planning on another form of the boss to appear during the same battle sequence, thereby replacing the first boss.

    5- What methods need to be done for a boss to summon a certain enemy at certain intervals? Is there an option for that in the lists of Direct Effects, or does it involve customizing a script (I don't have a lot of experience with scripts, so advice would be heavily appreciated with regards to this)?

    6- Along with the previous question, is it possible to script - or any otherwise method - a Boss to perform an attack only when other enemies are in their party? For example, say the final boss, Chaos, has two support units, Slime Servants. Is there a way for Chaos to be able to cast a powerful spell, Judgment (or Doomsday, one of those two names), only when both Slime Servants are on the field with him? And furthermore, is it possible for Chaos to summon a replacement Slime Servant after a certain amount of turns after one of them is destroyed?

    If you've played the version of FFX with the fight against Penance, he utilizes a similar method of attack in which he uses an attack when both of his arms are present for a while. It's something like that I had in mind, and I'm wondering if that is possible in this game's system.

    7- This is very important: I started a game on Beginner Mode, due to previous advice that most of the basic battle scripts and such were taken care of. I would then switch to Normal to allow further customization. When you switch to Normal, do you keep those premade scripts, and does copying data from a monster, area, character, etc, copy scripts attached to them as well? (I have around 236 enemies waiting for this answer as well)


    I greatly appreciate any help in advance.
    Last edited by Zeikier; 12-30-2007, 09:47 PM.

    #2
    Re: RPGM 2 Advice Needed

    Maybe I should've said I'm new to RPG Maker 2, since in all sincerity of the word, I am. I'll start working on some of it and get back to you....

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      #3
      Re: RPGM 2 Advice Needed

      I almost looked over this thread and then felt ashamed of my self, anyways I'm not a master of the DBS, but I'll tell you what I know.

      1. No, I don't believe you can do that, unless through some complex scripting, even then, I don't really think so.

      2. Flags, you can set it to where certain things only happen when a certain flag is on or off. Just name a flag "boat", and set it up for whenever you get on the boat it turns the flag "on", and when you get out it turns it "off". So then set up the boss where it only initiates when the flag is on.

      3. A vehicle is just an event, so you can have many vehicles on a map I believe. As for removing a dot, I'm not too sure, I never actually used this feature in this game, hopefully someone else comes around and helps.

      4. You know, I am not tottally sure, I know you can do some script commands during battles, what you could do is after the boss fight, have a cinematic of transformation, then set it up as a seperate boss fight.

      5. Once again, somebody else, I'm not to bright in this particular area of the game.

      6. Once again, not sure. I think we need Dungeon Warden.

      7. Just change your difficulty to hard, it'll keep all the premade stuff in the game. That's basically how all of us start out.

      edit-

      If I may suggest, I believe its against the rules to suggest another forum, but if you go to the community links section, it'll show you a link to an RPGM2 based community that I too am frequent at, you'll most definitly find some help there.
      Last edited by Biggie; 01-04-2008, 03:18 PM.

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        #4
        Re: RPGM 2 Advice Needed

        Thanks for the answers. Since I never worked with flags before and all that,it's a little overwhelming. I'll see what turns out.

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