Ok, I'm about to start on a game, but before I do, I wanted some help on certain things so I know what I can and can't do ahead of time. Here are some of my main concerns:
1- Is it possible for a party member to be able to be hit by a particular attack, then "learn" it like a Blue Mage?
2- I was planning on certain bosses to be fought on certain fields only. For example, one of them I want to only be able to be encountered while riding a boat. What should I do to make it so a balloon or the like couldn't initiate the fight? I mean a battle caused by an event, not a random encounter.
3- Is it possible to have another vehicle (in this case, a boat) on the world map, and use a boat the main party uses to make contact with it, and enter it like entering a dungeon or cave? Also, is it possible to remove the dot that appears with a vehicle, and for that matter, is it possible to have two of the same vehicle on the world map at once?
4- Is it possible for another enemy to take the place of a fallen enemy? What I mean is: there's a boss fight in which the party fights one boss, and as soon as it is defeated, I was planning on another form of the boss to appear during the same battle sequence, thereby replacing the first boss.
5- What methods need to be done for a boss to summon a certain enemy at certain intervals? Is there an option for that in the lists of Direct Effects, or does it involve customizing a script (I don't have a lot of experience with scripts, so advice would be heavily appreciated with regards to this)?
6- Along with the previous question, is it possible to script - or any otherwise method - a Boss to perform an attack only when other enemies are in their party? For example, say the final boss, Chaos, has two support units, Slime Servants. Is there a way for Chaos to be able to cast a powerful spell, Judgment (or Doomsday, one of those two names), only when both Slime Servants are on the field with him? And furthermore, is it possible for Chaos to summon a replacement Slime Servant after a certain amount of turns after one of them is destroyed?
If you've played the version of FFX with the fight against Penance, he utilizes a similar method of attack in which he uses an attack when both of his arms are present for a while. It's something like that I had in mind, and I'm wondering if that is possible in this game's system.
7- This is very important: I started a game on Beginner Mode, due to previous advice that most of the basic battle scripts and such were taken care of. I would then switch to Normal to allow further customization. When you switch to Normal, do you keep those premade scripts, and does copying data from a monster, area, character, etc, copy scripts attached to them as well? (I have around 236 enemies waiting for this answer as well)
I greatly appreciate any help in advance.
1- Is it possible for a party member to be able to be hit by a particular attack, then "learn" it like a Blue Mage?
2- I was planning on certain bosses to be fought on certain fields only. For example, one of them I want to only be able to be encountered while riding a boat. What should I do to make it so a balloon or the like couldn't initiate the fight? I mean a battle caused by an event, not a random encounter.
3- Is it possible to have another vehicle (in this case, a boat) on the world map, and use a boat the main party uses to make contact with it, and enter it like entering a dungeon or cave? Also, is it possible to remove the dot that appears with a vehicle, and for that matter, is it possible to have two of the same vehicle on the world map at once?
4- Is it possible for another enemy to take the place of a fallen enemy? What I mean is: there's a boss fight in which the party fights one boss, and as soon as it is defeated, I was planning on another form of the boss to appear during the same battle sequence, thereby replacing the first boss.
5- What methods need to be done for a boss to summon a certain enemy at certain intervals? Is there an option for that in the lists of Direct Effects, or does it involve customizing a script (I don't have a lot of experience with scripts, so advice would be heavily appreciated with regards to this)?
6- Along with the previous question, is it possible to script - or any otherwise method - a Boss to perform an attack only when other enemies are in their party? For example, say the final boss, Chaos, has two support units, Slime Servants. Is there a way for Chaos to be able to cast a powerful spell, Judgment (or Doomsday, one of those two names), only when both Slime Servants are on the field with him? And furthermore, is it possible for Chaos to summon a replacement Slime Servant after a certain amount of turns after one of them is destroyed?
If you've played the version of FFX with the fight against Penance, he utilizes a similar method of attack in which he uses an attack when both of his arms are present for a while. It's something like that I had in mind, and I'm wondering if that is possible in this game's system.
7- This is very important: I started a game on Beginner Mode, due to previous advice that most of the basic battle scripts and such were taken care of. I would then switch to Normal to allow further customization. When you switch to Normal, do you keep those premade scripts, and does copying data from a monster, area, character, etc, copy scripts attached to them as well? (I have around 236 enemies waiting for this answer as well)
I greatly appreciate any help in advance.


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