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    Event Problem

    I came across a problem in my storyline. My character, Kio, is supposed to have to go kill a Queen Bee at the start of the game. This event is SUPPOSED to be started by talking to an elf that puts me into Storyteller, but the Queen Bee start location (marked by a magic circle) is active whether i talk to the elf or not.

    Also, when I complete the Queen Bee event, it should warp me back to the city and start another storyteller event, but it just warps me, doesnt activate the Storyteller, and the Queen Bee starting location (again, marked by a magic circle) is still there and active.

    What I WANT to happen: Kio MUST talk to the elf before he can fight the Queen Bee, then, once he defeats the Queen Bee, the elf will say something different and the magic circle that activates the Bee fight dissappears.

    I think its something to do with the event not ending...

    Any ideas on how to do this? (This whole weird event thing really ticked me off lol)

    #2
    Re: Event Problem

    Bump... i guess...? (does this even work on these forums?)

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      #3
      Re: Event Problem

      You must place your 'warp' or 'movement' code LAST, because any code which is AFTER the warp will not run. Also, if you don't want the magic circle event to be activated before talking to the elf, then have the elf increase a variable, and set the activation requirement for the queen bee event to be 'if variable X = 1'. If you increase the variable again after the queen bee fight, then the event will no longer function. Or, you could have the queen bee fight event turn the warp event's display off Display>Display OFF (warp event).

      And welcome to the Pavilion! you might not always get responses to your questions within the first 30 minutes of you posting them though...sometimes it takes a few hours!
      Last edited by Ωbright; 12-29-2007, 03:06 AM.

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        #4
        Re: Event Problem

        Or days!
        Ya welcome.
        If you have any more questions be free to ask.
        People will usually be happy to help.
        Last edited by lil_das; 12-29-2007, 04:55 PM.
        "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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          #5
          Re: Event Problem

          Welcome to the Pav! Feel free to jump into any discussions, and always feel free to ask questions--just be aware that depending on the question, it might take a few hours or even days to answer.

          Obright pretty much explained it perfectly, although I think he meant to say that your warp event should be turning your queen bee event off via Display Off.

          If you're adamant on having the Storyteller begin right AFTER the warp (as opposed to right before it), what you can do is place the storyteller inside an Auto Event in the town that you warp TO, and make one of its Event [Activation] Conditions that a variable (any variable you're not using for another purpose) needs to be equal to one. After Kio kills the queen bee, set that variable equal to one before you warp. Right after the storyteller, in the same mode of the storyteller event, set the variable to either zero or two (or anything other than one).

          What will end up happening is that the variable will be set "behind the scenes," you'll warp, and then the storyteller will play, and the variable will once again change behind the scenes so you never have to see that storyteller again.


          How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

          "I live and love in God's peculiar light." - Michelangelo

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            #6
            Re: Event Problem

            Originally posted by Wavelength View Post
            Obright pretty much explained it perfectly, although I think he meant to say that your warp event should be turning your queen bee event off via Display Off.
            Well, you really can't do that. If you have a 'display-OFF' code right after a 'warp' code, then it won't run...and the opposite is true. Basically what I was saying was that either the display-off code (via another event) or the use of a variable as a requirement for item activation would work if you're wanting the event to only happen once.

            Wait...I may be confused as to just how many events are involved here...is it 2 separate events? I was under the impression that the 'warp' event and the 'queen bee' event were the same event...but maybe not?

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              #7
              Re: Event Problem

              Originally posted by Obright View Post
              Well, you really can't do that. If you have a 'display-OFF' code right after a 'warp' code, then it won't run...and the opposite is true. Basically what I was saying was that either the display-off code (via another event) or the use of a variable as a requirement for item activation would work if you're wanting the event to only happen once.

              Wait...I may be confused as to just how many events are involved here...is it 2 separate events? I was under the impression that the 'warp' event and the 'queen bee' event were the same event...but maybe not?
              I was under the impression it was two separate events. If it's one, then you can stick the "Display Off--Queen Bee event" in the storyteller event in town, instead.


              How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

              "I live and love in God's peculiar light." - Michelangelo

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                #8
                Re: Event Problem

                I can tell you how to do it, but its too complicated to put into words...

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                  #9
                  Re: Event Problem

                  I'll try to make it as simply as possible. In the event to fight the "Bee" make it so it has to be on shared variable=1 When you talk to the "elf" make the event increase up to one because it's at 0 when you start the game. After you fight the "Bee" make it increase the shared variable again so it will equal 2. Make sure to do this before the warp. This will take care of those two problems. When you are warped in to the town have an invisable event that is set to auto and has to be triggered by shared variable 2. Then at the end of that increase the variable again. This will take care of any thing being out of order or repeating events. If you need more help say something.

                  And welcome to the pav.

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