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    minda/Navi help

    How Would I Make a little helper person that will give you hints on where
    to go

    and how are minimaps created
    also in my iguanadin valley map i want to make a crater, how?

    #2
    Re: minda/Navi help

    Crater:Widen the slope tool and heighten the land, then make the tool smaller and reduce height, itll make a crater.

    Helper:Assign a variable to Helper Dude, when you complete a mission increase the variable by one and have Helper Dude tell you what to do through Val-Cond events

    Minimaps?

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: minda/Navi help

      Well one way of doing this is by using variables. Have a guy you go talk to an in his first mode put a val condition branch that has four parts. Pick any variable you want it to be represented by. For this I'll say 1,2,3,4. Let's say at the start of the game you need to go to the bandits forest. After any talking or anything else you want to do at the variable by 1. Under the first variable in the val condition branch have it say something like this. " You should go check out the bandits forest." After you have gone there say next would be the old prison. Add the variable so its at 2. Under the 2 in the val condition branch make it say. "I think you guys should go check out that old prison west of here." You would do the same thing after you go to each place.

      The coding for these two would look like this.
      01 Val-condition branch: Shared Variables 1
      02 <Option 1/ Start>
      03 Message Display: " You should go check out the bandits forest."
      04 <Option 1/ End>
      05 <Option 2/ Start>
      06 Message Display: I think you guys should go check out that old prison west of here."
      07 <Option 2/ End>
      08 End Branch

      Then when you have used up the four just create a new val condition branch right under it. Just start on 5.

      As for the map you're just going to have to experiment.

      Comment


        #4
        Re: minda/Navi help

        JPS and Lausen covered the your crater and little helper questions pretty well.

        So I am here to answer your question about the minimaps.




        There are no minimaps. There, my work here is done
        stodi no na ka cenba

        Comment


          #5
          Re: minda/Navi help

          Originally posted by theStormWeaver View Post
          There are no minimaps.
          What do you mean by "minimaps"? Are you talking like a player viewable map sitting in the bottom right hand corner of the screen? WEll, then SW is right, and no, you cannot make one.

          However, if you're looking to just make seperate areas on smaller maps, you could always put a bunch of the smaller areas into one big map, then set up warp points either via towns/dungeons/whatnot...

          Hope I added somehting worth adding...
          A God from the Machine - Menander

          Comment


            #6
            Re: minda/Navi help

            Also, if you want something more like Navi in Zelda, and are willing to sacrifice having an actual graphic, just make an auto-event on the world map (and everything other map that needs navi xD) tied to the times of day (so she'll run like clockwork) and use Lausens example. Like this-

            MODE 1 - at morning
            01 Val-condition branch: Shared Variables 1
            02 <Option 1/ Start>
            03 Message Display: " You should go check out the bandits forest."
            04 <Option 1/ End>
            05 <Option 2/ Start>
            06 Message Display: I think you guys should go check out that old prison west of here."
            07 <Option 2/ End>
            08 End Branch
            Go to Mode 2

            Mode 2- Afternoon
            01 Val-condition branch: Shared Variables 1
            02 <Option 1/ Start>
            03 Message Display: " You should go check out the bandits forest."
            04 <Option 1/ End>
            05 <Option 2/ Start>
            06 Message Display: I think you guys should go check out that old prison west of here."
            07 <Option 2/ End>
            08 End Branch
            09 Go to mode three

            etc.
            Last edited by hitogoroshi; 12-10-2007, 06:23 PM.

            Comment


              #7
              Re: minda/Navi help

              Hit beat me to my next post/edit which was going to be along the lines of, "...can't have a little annoying voiced blip follow you around..."

              I feel bad about myself...
              A God from the Machine - Menander

              Comment


                #8
                Re: minda/Navi help

                Hey rpg pavilion i'm new here,and just want to say hi to everyone,and let you know that i have been reading alot of your threads and some of them our just amazing, i've learned so much about modes and variables,thank you every one.

                Comment


                  #9
                  Re: minda/Navi help

                  Hey, STARLIGHT, for future reference, it's generally not a good idea to resurrect an old topic like this one (referred to as necro-ing, due to raising it from the dead) just to post a, "Hey, guys. I'm new here," post that contributes nothing to the topic at hand.


                  On the main forum page, there's a New Member Lobby, which is probably the place you might wish to make a thread introducing yourself.


                  If you find an older topic that has some relevance to something you are working on, and have something legitimate to add to the conversation, it's not always a bad thing to necro it. But to add a, "Yeah, I agree," or a, "Yeah, I did this too,"-type post without really adding anything is generally frowned upon as a breach of forum etiquette.


                  So if you do come back after one post, introduce yourself in the New Member Lobby, and go from there.


                  I'm not gonna lock this, because it'll fall back into obscurity on its own.


                  Oh, and welcome!!
                  Last edited by Perversion; 11-09-2008, 12:48 AM.

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