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animefan1980
12-04-2007, 04:11 PM
I'm currently making various short scenarios here and there. One is based on an anime movie called Blood Royale. It's an adult anime. Anyway, I recreated a scene similar to one in the film, like this. I have two characters(mermaid sprites instead of princesses like the anime), and they are each on a chain hanging over swirling water. I made two separate but same events. When the main character walks forward I used a take over to the fist of two events, where one of the mermaid sprites falls into the "water trap" says help, turns left and right a couple times and disappears. There is another event takeover from there where the same thing happens to the other mermaid. However, when that event is done, the first mermaid sprite appears on one of the swirling water pools. How do I prevent that?

Karr Lord of Chaos
12-04-2007, 04:28 PM
ohh i get it now. you need to have a switch that makes the graphic invisible after the event or have it moved off screen so the player cannot see it.

i am having problems remembering what order the pages operate but essentially without any conditions the first page will activate which in your case would show what the graphic was origonaly (as of that first page). if you run into the event after the scene you would find it goes through the whole thing again.

another option is to leave the first page blank with nothing in it and set the intro take over to activate the event from the second page. when the event is finished you should not see the event anymore. this saves switches but only works if no other page has a condition attached to it.

animefan1980
12-04-2007, 04:45 PM
So could I put the switch 2 option in the first event and then put unable to execute afterwards. Then in the second event, put switch from one to 2 so that when switch 2 is activated the image in event 1 disappears? Are switches in RPG maker 1 similar to the variable option in RPG maker 3?

Karr Lord of Chaos
12-04-2007, 05:35 PM
So could I put the switch 2 option in the first event and then put unable to execute afterwards. Then in the second event, put switch from one to 2 so that when switch 2 is activated the image in event 1 disappears? Are switches in RPG maker 1 similar to the variable option in RPG maker 3?

no, you cant put conditions on the first page. you dont even need the unable to execute command if the event is empty. you have to put the switch condition on the very end of the event so it doesnt start or do as i suggested in the last paragraph of my previous post.

i have very limited knowledge on rpg maker 3 so i cant help you there.