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FFXII: Revenant Wings

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    FFXII: Revenant Wings

    I was hoping for an in-depth RTS with the customization levels of FFXII's gambit system and job board. But after about 4-5 battles, I'm kinda disappointed.

    It's pretty simple, almost too simple. You use the stylus to select units and point them towards the enemy, and then they automatically duke it out, like in FFXII. The problem is though, each character can only be programmed to do one ability at a time. So if I set Penelo's gambit to Cure, that's all she'll do. Each character has one basic ability to begin with. There's no MP, just time meters that refresh after using a special ability.

    There are some other nuisances too, so far. The story plays out in this order every time: cutscene, battle, cutscene, battle. There's not much exploration save for what can be found in small battle maps and the world map (reminiscent of Chrono Cross). Selecting units is a little confusing, and you've got a large group in a small area, it's difficult to single out people because they walk on top of each other. The battles go by super quick, less than 5 minutes if you just go for the objectives. And after every one, it asks you to save.

    It has good qualities, of course. Battles play out like rock-paper-scissors - melee-flying-ranged, respectively. The cutscenes are neat, they make good use of the dual screen aspect. The music so far has been straight ports from FFXII, which I don't mind. They're used well and seem to fit what's going on. Summoning monsters and item creation seems nice too. Customizing your army is probably what'll be the strong point later on, but I haven't gotten that far yet.

    So far, I'm basically playing it because it's FFXII for the DS.
    Last edited by Denmo; 12-02-2007, 02:24 AM.
    ...and that's why.

    #2
    Re: FFXII: Revenant Wings

    I saw this the other day and was gonna pick it up but stopped myself.

    I haven't even beaten FFXII yet, that, and the lukewarm reception it's been getting everywhere. I'm wondering if this is because everyone was half expecting to play StarCraft with a coat of Final Fantasy XII paint.

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      #3
      Re: FFXII: Revenant Wings

      I guess I set myself up for it. I mean, how can you not be disappointed that it isn't an RTS with near fully programmable AI?
      ...and that's why.

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        #4
        Re: FFXII: Revenant Wings

        I think that it's PS2 counterpart is probably the main reason it is getting any negative outlooks. From what I have heard it is a very good game when not compared to XII. I am deff. picking this up very soon.
        "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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          #5
          Re: FFXII: Revenant Wings

          Any progress Den?

          I keep on meaning to pick this up, but then I was like "$40, DS games ar suppoused to be 30, eff that".

          I really ought to stop neglecting to buy games my DS. Let alone play it. I've been stuck on the same case in Phoenix Wright for AGES.

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            #6
            Re: FFXII: Revenant Wings

            Yeah. PW2 just ain't doing it for me.

            But wait. $40 for a DS game? That's.

            That's MADNESS.

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              #7
              Re: FFXII: Revenant Wings

              Not exaclty madness. But bull**** considering the going rate for DS games IS 30 bucks, and charging an extra 10 just because it's a game of high quality is understandable, but is it really necessary?

              Example:

              Castlevania: Dracula Chronices X - $30
              Monster Hunter Freedom 2 - $40

              WHY? They are both "top tier" games, so where does one company get off charging the extra 10? Because they know the consumers will fork up? Psh.

              BUT ANYWAYS.

              I'm really wanting to hear if anyone has anything to say about how this game plays. I think that if they waited an extra year or two for the sequel to come out it would be a much wiser decision on Square's part, seeming as FFXII is a massive game and a lot of people are still grinding through it. I know I am.

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                #8
                Re: FFXII: Revenant Wings

                Me too. On my way to the Feywood! {:3

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                  #9
                  Re: FFXII: Revenant Wings

                  I would be on my way to The Feywood if I hadn't decided to stop my story progression and knock a couple of hunts out of the way. I got to "Paragon of Justice" last night.

                  I really love going on Hunts in FFXII, and it's easily my favorite aspect of the game. It gives me a good reason to grind and it reminds me a lot of Monster Hunter. I can't imagine how empty the game would feel if they decided to omit that section of the game.

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                    #10
                    Re: FFXII: Revenant Wings

                    I've made progress.

                    The story has gotten more predictable now. 3 ancient crystals must be saved, go to crystal one, yadda yadda, up next crystal 2, yadda yadda. Basic save the world plot (or the floating continent in this case). Lots of Sky Pirates. Lots of talk about what it means to be a sky pirate. Lots and lots of dialogue between the kids about how much treasure they want to find as a sky pirate. Basically the whole plot revolves around Sky Pirates.

                    So far, the biggest customization point is your army. As you progress you gain Auracite which you can use on your summoning wheel (knock off of the sphere grid, etc.) to unlock certain 'summons'. Each part of the wheel is a different element. If you go into one element far enough, you'll end up at that element's strongest summon (Ifrit, Shiva, etc). There are also blocked out points which I haven't been able to unlock yet, but I suspect they're the strongest picks that you have to do something special for.

                    In order to keep you from summoning too much at once (and yeah, there is graphic slowdown if there's too many units on screen), each unit costs points to put on your team. Naturally, better units cost more. You have a choice of up to 5 monsters you can make into a team before the battle starts (5 monsters per team, 3 teams to choose from depending on your strategy/elements needed). You can only pick 1 of each monster for each team.

                    At the start of each battle, 2 monsters are assigned to each main character to form squads. Which monsters are summoned depends on the team you picked, and who you have in the party. Since Vahn is a melee type, he gets melee type monsters, and Penelo gets healng type monsters since she's healing type, etc. If there's a summoning gate on the battle field and it's under your control, you can change and rearrange the squad order as much as you like so long as it doesn't go over your limit (instead of giving everyone 2 monsters, you could give Vahn 10 monsters). If your monsters die, you can summon them back into battle at no cost.

                    The game had me at one point, where a boss battle was decided when either team destroyed the other team's crystal (which auto-revives your dead guys). It was fun and reminded me of old Starcraft UMS maps. But unfortunately I haven't seen them use that idea yet since then. Which is kinda disappointing, as the only other interesting strategies they've used so far are kill all the summoners or capture all the summon gates.

                    But no matter what the objective, it seems missions can easily be finished by simply moving your entire army towards one opponent or group of opponents at a time. You could split them up and pair them up with enemies they're strong against, and try to multi-task a strategic assault against your foes, but since Penelo gets an AoE Curaga ability early on, it seems a lot easier to keep everyone in one herd.

                    As you move on, eventually Tomaj opens a shop and a Mission Board, where you can take jobs Tomaj finds. These jobs are pretty straight forward. Some have their own story arcs, others delve deeper into areas you've visited already. They're not exactly like hunts, though. You can also revisit areas and take on Monster/Summon Melees, which I think serve no other purpose aside from leveling up/finding stuff.

                    You can also synthesize new weapons/armor, which can be stronger/weaker depending on the grade of ingredients you use.

                    The game is apparently really short. I'm only about 3-4 hours into it and already 27% done. And 3-4 is a stretch on my part too. I could get back to this point in the game in 1-2 hours if I focused on the story objectives alone.

                    I'm not saying 'don't buy it', it's a nice DS game for what it's worth, and handheld leveling up and customization is always nice (I wish I had a PSP and FFT). But it's such a huge disappointment for me, as I said before. I was expecting great things and what I got was a kid's game. Oh well.
                    Last edited by Denmo; 12-10-2007, 04:47 AM.
                    ...and that's why.

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                      #11
                      Re: FFXII: Revenant Wings

                      Oh, does this game have voice acting?
                      "Never underestimate the predictability of stupidity."

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                        #12
                        Re: FFXII: Revenant Wings

                        No.
                        ...and that's why.

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                          #13
                          Re: FFXII: Revenant Wings

                          Originally posted by SirTMagus View Post
                          Yeah. PW2 just ain't doing it for me.

                          But wait. $40 for a DS game? That's.

                          That's MADNESS.
                          square needs more money to make high quality, unique games that raise the standard of originality and excellence

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                            #14
                            Re: FFXII: Revenant Wings

                            Originally posted by Translucid View Post
                            square needs more money to make high quality, unique games that raise the standard of originality and excellence
                            I think you might be confused. Square's just going to use that to make more ports of their good games, and new ones that fall well short of any claim at excellence.

                            And I find that funny that Balthier has more voiced lines in War of the Lions, even though he only talks in one cutscene.
                            "Never underestimate the predictability of stupidity."

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                              #15
                              Re: FFXII: Revenant Wings

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