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RPGM3 Command List & Descriptions

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    RPGM3 Command List & Descriptions

    This isn't finished, I still have property control, party control, and effects left to do...this took me the better half of 2 1/2 hours but Ill get it done

    The descriptions are taken straight from the game, except those that has been tested and proven for clarification, so there are errors in them.

    The 4 digit number on the left is for referencing in other posts and a table of contents/index that will come when the resource is complete.

    Kinda sucks people will steal this and credit themselves for it on other websites...but...meh

    --------------------------------------------------------------------------------------------------------
    0001:Category: DISPLAY
    --------------------------------------------------------------------------------------------------------
    0002:MESSAGE DISPLAY
    0003:--Set Message Window
    0004:----Type 1isplays in a straight-lined window.
    0005:----Type 2isplays in a wavy-lined window.
    0006:--Set Name Window
    0007:----Type 1isplays in a straight-lined window.
    0008:----Type 2isplays in a wavy-lined window.
    0009:--Enter A Name:If no character has been selected by name, "2D Character Display" is ignored.
    0010:----Data
    0011:----Direct Entry
    0012:--2D Character Displayisplays a 2D graphic of the selected character above the message window.
    0013:----On
    0014:----Off
    0015:--Enter A Message:384 characters max.
    --------------------------------------------------------------------------------------------------------
    0016:FADE IN:Fades in the screen, only applies if screen has been faded out.
    0017:--Length of fade in
    0018:----Standard
    0019:----Slower
    0020:----Faster
    0021:----Instantaneous
    --------------------------------------------------------------------------------------------------------
    0022:FADE OUT:Fades out the screen. You can run message display while the screen is faded out. The screen will automatically fade in again when the event ends.
    0023:--Length of fade out
    0024:----Standard
    0025:----Slower
    0026:----Faster
    0027:----Instantaneous
    --------------------------------------------------------------------------------------------------------
    0028:PLAY ANIMATION:Plays the animation for a common animation event.
    0029:--Select animated object
    0030:----Select object
    0031:--Wait/don't wait while animation is playing
    0032:----Yes
    0033:----No
    0034:--Select animation speed
    0035:----Fast
    0036:----Normal
    0037:----Slow
    --------------------------------------------------------------------------------------------------------
    0038:ROTATE:Rotates the selected character.
    0039:--Select property to set
    0040:----Select character
    0041:--Select rotation direction
    0042:----Clockwise
    0043:----Counterclockwise
    0044:--Select rotation angle
    0045:----45 degrees
    0046:----90 degrees
    0047:----135 degrees
    0048:----180 degrees
    --------------------------------------------------------------------------------------------------------
    0049:DISPLAY OFFoes not display the selected event. You can't run events that aren't displayed.
    0050:--Select property to set
    0051:----Select property
    --------------------------------------------------------------------------------------------------------
    0052:DISPLAY ONisplays the selected event.
    0053:--Select property to set
    0054:----Select property
    --------------------------------------------------------------------------------------------------------
    0055:REFRESH DISPLAY:Refreshes display. Refreshes properties that have been changed by a "modify" event (such as climate, etc.).
    --------------------------------------------------------------------------------------------------------
    0056:DECORATIVE DISPLAY OFFoes not display the item atop the selected treasure point.
    0057:--Select decorative model
    0058:----Select decorative model
    --------------------------------------------------------------------------------------------------------
    0059:DECORATIVE DISPLAY ONisplays the item atop the selected treasure point.
    0060:--Select decorative model
    0061:----Select decorative model
    --------------------------------------------------------------------------------------------------------
    0062:Category: CONTROL
    --------------------------------------------------------------------------------------------------------
    0063:EVENT TRANSITIONS:Ends the current event and runs a mode event code for the selected event. The selected event must be on the same map and must be displayed.
    0064:--Select property to set
    0065:----Select property
    0066:--Set mode number
    0067:----Set mode number
    --------------------------------------------------------------------------------------------------------
    0068:VAL-CONDITIONAL BRANCH:Branches according to a specified value. If the condition has been met, the event codes for each option will be run from start to finish. If multiple conditions have been met, the upper branch has priority.
    0069:--Option 2
    0070:----Select shared or internal variables
    0071:------Shared variables
    0072:------List of Variables(16 if Internal, 60 if Shared)
    0073:----Set variables
    0074:------List of variables 1-60
    0075:----Select decision type for option 1
    0076:------Value = Specified Value
    0077:--------123...(0-99,999)
    0078:------Value >= Specified Value
    0079:--------123...(0-99,999)
    0080:------Value <= Specified Value
    0081:--------123...(0-99,999)
    0082:----Select decision type for option 2
    0083:------Value = Specified Value
    0084:--------123...(0-99,999)
    0085:------Value >= Specified Value
    0086:--------123...(0-99,999)
    0087:------Value <= Specified Value
    0088:--------123...(0-99,999)
    0089:--Option 3
    0090:----Select shared or internal variables
    0091:------Shared variables
    0092:------List of internal variables
    0093:----Set variables
    0094:------List of variables 1-60
    0095:----Select decision type for option 1
    0096:------Value = Specified Value
    0097:--------123...(0-99,999)
    0098:------Value >= Specified Value
    0099:--------123...(0-99,999)
    0100:------Value <= Specified Value
    0101:--------123...(0-99,999)
    0102:----Select decision type for option 2
    0103:------Value = Specified Value
    0104:--------123...(0-99,999)
    0105:------Value >= Specified Value
    0106:--------123...(0-99,999)
    0107:------Value <= Specified Value
    0108:--------123...(0-99,999)
    0109:----Select decision type for option 3
    0110:------Value = Specified Value
    0111:--------123...(0-99,999)
    0112:------Value >= Specified Value
    0113:--------123...(0-99,999)
    0114:------Value <= Specified Value
    0115:--------123...(0-99,999)
    0116:--Option 4
    0117:----Select shared or internal variables
    0118:------Shared variables
    0119:------List of internal variables
    0120:----Set variables
    0121:------List of variables 1-60
    0122:----Select decision type for option 1
    0123:------Value = Specified Value
    0124:--------123...(0-99,999)
    0125:------Value >= Specified Value
    0126:--------123...(0-99,999)
    0127:------Value <= Specified Value
    0128:--------123...(0-99,999)
    0129:----Select decision type for option 2
    0130:------Value = Specified Value
    0131:--------123...(0-99,999)
    0132:------Value >= Specified Value
    0133:--------123...(0-99,999)
    0134:------Value <= Specified Value
    0135:--------123...(0-99,999)
    0136:----Select decision type for option 3
    0137:------Value = Specified Value
    0138:--------123...(0-99,999)
    0139:------Value >= Specified Value
    0140:--------123...(0-99,999)
    0141:------Value <= Specified Value
    0142:--------123...(0-99,999)
    0142:----Select decision type for option 4
    0144:------Value = Specified Value
    0145:--------123...(0-99,999)
    0146:------Value >= Specified Value
    0147:--------123...(0-99,999)
    0148:------Value <= Specified Value
    0149:--------123...(0-99,999)
    --------------------------------------------------------------------------------------------------------
    0150:QA BRANCH:Branches according to a yes/no response. Depending on the response, the event codes for each option will be run from start to finish.
    0151:--Enter display message(384 characters max)
    --------------------------------------------------------------------------------------------------------
    0152:DECISION BRANCH:Branches according to the selected option. Depending on the option selected, the event codes for each option will be run from start to finish.
    0153:--Option 2
    0154:----Enter display message(384 characters max)
    0155:----Set option 1(32 characters max)
    0156:----Set option 2(32 characters max)
    0157:--Option 3
    0158:----Enter display message(384 characters max)
    0159:----Set option 1(32 characters max)
    0160:----Set option 2(32 characters max)
    0161:----Set option 3(32 characters max)
    0162:--Option 4
    0163:----Enter display message(384 characters max)
    0164:----Set option 1(32 characters max)
    0165:----Set option 2(32 characters max)
    0166:----Set option 3(32 characters max)
    0167:----Set option 4(32 characters max)
    --------------------------------------------------------------------------------------------------------
    0168:BATTLE RESULT BRANCH:Branches according to the result of a previously fought battle. Depending on who won/lost the battle, the event codes for win/loss will be run from start to finish. Used most often immediately following a battle event.
    --------------------------------------------------------------------------------------------------------
    0169:WAIT:Waits for the specified number of seconds.
    0170:--Set wait time (0.0 to 99.9)
    0171:--Wait time animation
    0172:----On:Animations still play while waiting(character breathing, etc.).
    0173:----Off:There is no animation while waiting(screen pauses).

    --------------------------------------------------------------------------------------------------------
    0174:WAIT FOR KEY ENTRY:Waits until a key is pressed.
    --------------------------------------------------------------------------------------------------------
    0175:ENDING:After running the ending storyteller, runs the credits storyteller and ends gameplay.
    0176:--Select ending sequence
    0177:----Storyteller
    0178:--Select credit sequence
    0179:----Storyteller
    --------------------------------------------------------------------------------------------------------
    0180:GAME OVER:Runs the game over storyteller and ends gameplay.
    0181:--Select game over
    0182:----Select storyteller
    --------------------------------------------------------------------------------------------------------
    0183:EVENT ENDING:Ends an event.
    --------------------------------------------------------------------------------------------------------
    0184:BATTLES:Starts a battle with the selected party. The run command will always fail.
    0185:--Monster parties for random encounters
    0186:----Select monster party
    0187:--Select battle settings
    0188:----Field
    0189:----Beach
    0190:----Forest
    0191:----Plains
    0192:----Rocks(Lava)
    0193:----Ocean
    0194:----Marshy place
    0195:----Town/Village
    0196:----Castle Town
    0197:----Sancuary
    0198:----Beige Bricks
    0199:----Red Bricks
    0200:----Ruins 1
    0201:----Ruins 2
    0202:----Underground Cave
    0203:----Cavern
    0204:----Lava
    0205:----Mine
    0206:----Boss (Good Castle)
    0207:----Boss (Evil Castle)
    0208:----Field(Winter)
    0209:----Beach(Winter)
    0210:----Forest(Winter)
    0211:----Plains(Winter)
    0212:----Rocks(Winter)
    0213:----Ocean(Winter)
    0214:----Marshy(Winter)
    0215:----Town/Village(Winter)
    0216:----Castle Town(Winter)
    0217:--Select whether game ends after battle
    0218:----Yes
    0219:----No
    0220:--Sets the background music
    0221:----Standard Battle
    0222:----Boss Battle 1
    0223:----Boss Battle 2
    0224:----Boss Battle 3
    0225:----Boss Battle 4
    0226:----Main Theme 1
    0227:----Main Theme 2
    0228:----Main Theme 3
    0229:----Main Theme 4
    0230:----Main Theme 5
    0231:----Main Theme 6
    0232:----Main Theme 7
    0233:----Main Theme 8
    0234:----World Map
    0235:----Snowy
    0236:----Tropical
    0237:----Desert
    0238:----Castle of Light
    0239:----Ancient Castle
    0240:----Dark Castle
    0241:----Peaceful Town
    0242:----Tranquil Village
    0243:----Farm
    0244:----Ghost Town
    0245:----Carnival
    0246:----Shrine
    0247:----Sanctuary
    0248:----Inn
    0249:----Shop
    0250:----Cafe
    0251:----Cave
    0252:----Ruins
    0253:----Victory
    0254:----Memories
    0255:----Good Times
    0256:----Sad Times
    0257:----Quiet Tune
    0258:----Editor Theme
    0259:----Rain
    0260:----Wind
    0261:----Thunder
    0262:----Windgust
    0263:----Forest
    0264:----Grasslands
    0265:----Waves
    0266:----Flowing Water
    0267:----Cavern
    0268:----Empty Sky
    0269:----Rain Forest
    0270:--Preview Stage
    --------------------------------------------------------------------------------------------------------
    0271:BATTLES(CHARACTERS):Starts a battle with the selected character. You cannot earn money, experience, or items in a battle with a character. The run command will always fail.
    0272:--Select characters in battle
    0273:--Select characters in battle
    0274:--Select characters in battle
    0275:--Select characters in battle
    0276:--Select battle settings
    0277:----Field
    0278:----Beach
    0279:----Forest
    0280:----Plains
    0281:----Rocks(Lava)
    0282:----Ocean
    0283:----Marshy place
    0284:----Town/Village
    0285:----Castle Town
    0286:----Sancuary
    0287:----Beige Bricks
    0288:----Red Bricks
    0289:----Ruins 1
    0290:----Ruins 2
    0291:----Underground Cave
    0292:----Cavern
    0293:----Lava
    0294:----Mine
    0295:----Boss (Good Castle)
    0296:----Boss (Evil Castle)
    0297:----Field(Winter)
    0298:----Beach(Winter)
    0299:----Forest(Winter)
    0300:----Plains(Winter)
    0301:----Rocks(Winter)
    0302:----Ocean(Winter)
    0303:----Marshy(Winter)
    0304:----Town/Village(Winter)
    0305:----Castle Town(Winter)
    0306:--Select whether game ends after battle
    0307:----Yes
    0308:----No
    0309:--Sets the background music
    0310:----Standard Battle
    0311:----Boss Battle 1
    0312:----Boss Battle 2
    0313:----Boss Battle 3
    0314:----Boss Battle 4
    0315:----Main Theme 1
    0316:----Main Theme 2
    0317:----Main Theme 3
    0318:----Main Theme 4
    0319:----Main Theme 5
    0320:----Main Theme 6
    0321:----Main Theme 7
    0322:----Main Theme 8
    0323:----World Map
    0324:----Snowy
    0325:----Tropical
    0326:----Desert
    0327:----Castle of Light
    0328:----Ancient Castle
    0329:----Dark Castle
    0330:----Peaceful Town
    0331:----Tranquil Village
    0332:----Farm
    0333:----Ghost Town
    0334:----Carnival
    0335:----Shrine
    0336:----Sanctuary
    0337:----Inn
    0338:----Shop
    0339:----Cafe
    0340:----Cave
    0341:----Ruins
    0342:----Victory
    0343:----Memories
    0344:----Good Times
    0345:----Sad Times
    0346:----Quiet Tune
    0347:----Editor Theme
    0348:----Rain
    0349:----Wind
    0350:----Thunder
    0351:----Windgust
    0352:----Forest
    0353:----Grasslands
    0354:----Waves
    0355:----Flowing Water
    0356:----Cavern
    0357:----Empty Sky
    0358:----Rain Forest
    0359:--Preview Stage
    --------------------------------------------------------------------------------------------------------
    0360:STORYTELLER:Plays the selected storyteller data.
    0361:--Select storyteller
    0362:----Select storyteller
    --------------------------------------------------------------------------------------------------------
    0363:MODIFY WEATHER:Modifies the current weather.
    0364:--Select new weather
    0365:----Sunny
    0366:----Clear
    0367:----Cloudy
    0368:----Rain/Snow
    0369:----Thunderstorm
    0370:----Psychodelic
    0371:----Red Sky
    0372:----Aurora
    0373:----Otherworldly
    0374:----Dense Fog
    --------------------------------------------------------------------------------------------------------
    0375:MODIFY TIME:Modifies the current time.
    0376:--Select new time
    0377:----00:00 to 23:50 (10 minute increments)
    --------------------------------------------------------------------------------------------------------
    0378:MODIFY SEASON:Modifies the current season.
    0379:--Select new season
    0380:----Spring
    0381:----Summer
    0382:----Autumn
    0383:----Winter
    --------------------------------------------------------------------------------------------------------
    0384:MOVEMENT:Warps the party to someplace on the same map. The event ends at the moment the movement begins.
    0385:--Select warp destination
    0386:----Select destination
    --------------------------------------------------------------------------------------------------------
    0387:WARP:Warps the player to a specified location. You can't select field locations in water, with steep surfaces, or anywhere else the player can't walk.
    0388:--Select warp destination
    0389:----Select destination
    --------------------------------------------------------------------------------------------------------
    0390:ESCAPE:Escape from a dungeon. Only effective on a dungeon map..
    --------------------------------------------------------------------------------------------------------

    CREDITS
    --------------------------------------------------------------------------------------------------------
    Pagerron - 11/24/07 - Clarified lines 0172 and 0173 of the WAIT command.
    Dusk Raven - 11/24/07 - Clarified error in line 0072
    Last edited by JPS; 11-24-2007, 12:03 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: RPGM3 Command List &amp; Descriptions

    Do you ever sleep?

    Comment


      #3
      Re: RPGM3 Command List &amp; Descriptions

      Yep, I got 5 hours last night

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: RPGM3 Command List &amp; Descriptions

        Ha, me too!
        I slept on the couch....

        On topic though, this is very helpful. Once again you have exposed your brilliance.
        I'd rep ya, but I can't.
        Last edited by Seraph; 11-24-2007, 10:19 AM.

        Comment


          #5
          Re: RPGM3 Command List &amp; Descriptions

          I never sleep on the couch, if Jackie is mad at me I tell her I pay the bills, she sleeps on the couch.

          She usually gets ad and turns her back to me when I get in bed

          EDIT:Not really brilliance, just bored, but I am flattered

          Plus too many questions are asked like "Is there a command that....", this will hopefully solve that problem.
          Last edited by JPS; 11-24-2007, 10:21 AM.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #6
            Re: RPGM3 Command List &amp; Descriptions

            I choose to sleep there. But to get back on topic, I edited my last post.

            This is good stuff.

            Comment


              #7
              Re: RPGM3 Command List &amp; Descriptions

              Nice nice job JPS!

              Who needs Prima to make a guide for RPG Maker 3 when we have JPS?

              0173:----Off:There is no animation while waiting.
              I think this one should read there is no wait time while animation is playing
              Last edited by Pagerron; 11-24-2007, 11:03 AM.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

              Comment


                #8
                Re: RPGM3 Command List &amp; Descriptions

                Thanks Page, Prima wont do it so Im taking it upon myself to do it...hopefully all these tutorials and resources and such will bring at least some popularity back to RM3

                **The line you've pinpointed is correct, in that event if it is ON it shows an animated "loading" icon in the corner while WAIT is being executed, if it is Off you still have to wait but there is no icon displayed in the corner, this is used if you want the game to act like its "loading" a scene or something(I'm assuming).

                EDIT:**This point is FALSE, Page verified and changes has been made.
                Last edited by JPS; 11-24-2007, 11:42 AM.

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                Comment


                  #9
                  Re: RPGM3 Command List &amp; Descriptions

                  Oh, yeah. Sorry. I was confused with line 033. Thanks bro.

                  As far as keeping RPG Maker 3 popular. The more new posts about it the better. I really love it.

                  Limitations in RPG Maker 3? yes, okay.
                  Pure fun in RPG Maker 3? YES! YES!
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                  Comment


                    #10
                    Re: RPGM3 Command List &amp; Descriptions

                    Actually Im quite amazed at how much I learned just copying all this stuff down, I saw commands that Ive noticed but wasnt quite sure what they did, now I know

                    and yes, I agree that RM3 has limitations, but the fun you can get out of it is far more worth it when you learn to work with the limitations and still make a great game.

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                    Comment


                      #11
                      Re: RPGM3 Command List &amp; Descriptions

                      JPS is at it again. What are you gonna do next, make a list of... wait, what HAVEN'T you made yet?

                      EDIT: Hey, in 0074, aren't there 16 variables rather than 60?
                      Last edited by Dusk Raven; 11-24-2007, 11:58 AM.

                      Comment


                        #12
                        Re: RPGM3 Command List &amp; Descriptions

                        Yeah, Im at it again

                        Theres still a lot I can do, just need the time to do it all, this is going to take at least another 3 hours to do, so I need to find time to finish this first...

                        Surprised to see you guys reading through it trying to find mistakes!

                        Youre right DR, it suppose to be

                        0072:------List of Variables(16 if Internal, 60 if Shared)

                        Ive made the changes and added your name to the credits, Thanks
                        Last edited by JPS; 11-24-2007, 12:06 PM.

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                        Comment


                          #13
                          Re: RPGM3 Command List &amp; Descriptions

                          I'm not trying to find mistakes, I just happen to remember non-shared variables being 16 in number .

                          Not to lump work on you, but you could provide descriptions for the battle arenas that are used in event battles... or I could write them myself . Music might be a bit much, but I might do that anyway.
                          Last edited by Dusk Raven; 11-24-2007, 12:12 PM.

                          Comment


                            #14
                            Re: RPGM3 Command List &amp; Descriptions

                            Already done

                            0184-0270

                            EDIT BECAUSE OF EDIT:If you want additional descriptions yeah you can write them if youd like, youll get additional credit
                            Last edited by JPS; 11-24-2007, 12:22 PM.

                            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                            Comment


                              #15
                              Re: RPGM3 Command List &amp; Descriptions

                              Yeah, I think I'll do that sometime. I want to put a picture in the reader's mind what the field looks like.

                              Comment

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