This isn't finished, I still have property control, party control, and effects left to do...this took me the better half of 2 1/2 hours but Ill get it done
The descriptions are taken straight from the game, except those that has been tested and proven for clarification, so there are errors in them.
The 4 digit number on the left is for referencing in other posts and a table of contents/index that will come when the resource is complete.
Kinda sucks people will steal this and credit themselves for it on other websites...but...meh
--------------------------------------------------------------------------------------------------------
0001:Category: DISPLAY
--------------------------------------------------------------------------------------------------------
0002:MESSAGE DISPLAY
0003:--Set Message Window
0004:----Type 1
isplays in a straight-lined window.
0005:----Type 2
isplays in a wavy-lined window.
0006:--Set Name Window
0007:----Type 1
isplays in a straight-lined window.
0008:----Type 2
isplays in a wavy-lined window.
0009:--Enter A Name:If no character has been selected by name, "2D Character Display" is ignored.
0010:----Data
0011:----Direct Entry
0012:--2D Character Display
isplays a 2D graphic of the selected character above the message window.
0013:----On
0014:----Off
0015:--Enter A Message:384 characters max.
--------------------------------------------------------------------------------------------------------
0016:FADE IN:Fades in the screen, only applies if screen has been faded out.
0017:--Length of fade in
0018:----Standard
0019:----Slower
0020:----Faster
0021:----Instantaneous
--------------------------------------------------------------------------------------------------------
0022:FADE OUT:Fades out the screen. You can run message display while the screen is faded out. The screen will automatically fade in again when the event ends.
0023:--Length of fade out
0024:----Standard
0025:----Slower
0026:----Faster
0027:----Instantaneous
--------------------------------------------------------------------------------------------------------
0028:PLAY ANIMATION:Plays the animation for a common animation event.
0029:--Select animated object
0030:----Select object
0031:--Wait/don't wait while animation is playing
0032:----Yes
0033:----No
0034:--Select animation speed
0035:----Fast
0036:----Normal
0037:----Slow
--------------------------------------------------------------------------------------------------------
0038:ROTATE:Rotates the selected character.
0039:--Select property to set
0040:----Select character
0041:--Select rotation direction
0042:----Clockwise
0043:----Counterclockwise
0044:--Select rotation angle
0045:----45 degrees
0046:----90 degrees
0047:----135 degrees
0048:----180 degrees
--------------------------------------------------------------------------------------------------------
0049:DISPLAY OFF
oes not display the selected event. You can't run events that aren't displayed.
0050:--Select property to set
0051:----Select property
--------------------------------------------------------------------------------------------------------
0052:DISPLAY ON
isplays the selected event.
0053:--Select property to set
0054:----Select property
--------------------------------------------------------------------------------------------------------
0055:REFRESH DISPLAY:Refreshes display. Refreshes properties that have been changed by a "modify" event (such as climate, etc.).
--------------------------------------------------------------------------------------------------------
0056:DECORATIVE DISPLAY OFF
oes not display the item atop the selected treasure point.
0057:--Select decorative model
0058:----Select decorative model
--------------------------------------------------------------------------------------------------------
0059:DECORATIVE DISPLAY ON
isplays the item atop the selected treasure point.
0060:--Select decorative model
0061:----Select decorative model
--------------------------------------------------------------------------------------------------------
0062:Category: CONTROL
--------------------------------------------------------------------------------------------------------
0063:EVENT TRANSITIONS:Ends the current event and runs a mode event code for the selected event. The selected event must be on the same map and must be displayed.
0064:--Select property to set
0065:----Select property
0066:--Set mode number
0067:----Set mode number
--------------------------------------------------------------------------------------------------------
0068:VAL-CONDITIONAL BRANCH:Branches according to a specified value. If the condition has been met, the event codes for each option will be run from start to finish. If multiple conditions have been met, the upper branch has priority.
0069:--Option 2
0070:----Select shared or internal variables
0071:------Shared variables
0072:------List of Variables(16 if Internal, 60 if Shared)
0073:----Set variables
0074:------List of variables 1-60
0075:----Select decision type for option 1
0076:------Value = Specified Value
0077:--------123...(0-99,999)
0078:------Value >= Specified Value
0079:--------123...(0-99,999)
0080:------Value <= Specified Value
0081:--------123...(0-99,999)
0082:----Select decision type for option 2
0083:------Value = Specified Value
0084:--------123...(0-99,999)
0085:------Value >= Specified Value
0086:--------123...(0-99,999)
0087:------Value <= Specified Value
0088:--------123...(0-99,999)
0089:--Option 3
0090:----Select shared or internal variables
0091:------Shared variables
0092:------List of internal variables
0093:----Set variables
0094:------List of variables 1-60
0095:----Select decision type for option 1
0096:------Value = Specified Value
0097:--------123...(0-99,999)
0098:------Value >= Specified Value
0099:--------123...(0-99,999)
0100:------Value <= Specified Value
0101:--------123...(0-99,999)
0102:----Select decision type for option 2
0103:------Value = Specified Value
0104:--------123...(0-99,999)
0105:------Value >= Specified Value
0106:--------123...(0-99,999)
0107:------Value <= Specified Value
0108:--------123...(0-99,999)
0109:----Select decision type for option 3
0110:------Value = Specified Value
0111:--------123...(0-99,999)
0112:------Value >= Specified Value
0113:--------123...(0-99,999)
0114:------Value <= Specified Value
0115:--------123...(0-99,999)
0116:--Option 4
0117:----Select shared or internal variables
0118:------Shared variables
0119:------List of internal variables
0120:----Set variables
0121:------List of variables 1-60
0122:----Select decision type for option 1
0123:------Value = Specified Value
0124:--------123...(0-99,999)
0125:------Value >= Specified Value
0126:--------123...(0-99,999)
0127:------Value <= Specified Value
0128:--------123...(0-99,999)
0129:----Select decision type for option 2
0130:------Value = Specified Value
0131:--------123...(0-99,999)
0132:------Value >= Specified Value
0133:--------123...(0-99,999)
0134:------Value <= Specified Value
0135:--------123...(0-99,999)
0136:----Select decision type for option 3
0137:------Value = Specified Value
0138:--------123...(0-99,999)
0139:------Value >= Specified Value
0140:--------123...(0-99,999)
0141:------Value <= Specified Value
0142:--------123...(0-99,999)
0142:----Select decision type for option 4
0144:------Value = Specified Value
0145:--------123...(0-99,999)
0146:------Value >= Specified Value
0147:--------123...(0-99,999)
0148:------Value <= Specified Value
0149:--------123...(0-99,999)
--------------------------------------------------------------------------------------------------------
0150:QA BRANCH:Branches according to a yes/no response. Depending on the response, the event codes for each option will be run from start to finish.
0151:--Enter display message(384 characters max)
--------------------------------------------------------------------------------------------------------
0152:DECISION BRANCH:Branches according to the selected option. Depending on the option selected, the event codes for each option will be run from start to finish.
0153:--Option 2
0154:----Enter display message(384 characters max)
0155:----Set option 1(32 characters max)
0156:----Set option 2(32 characters max)
0157:--Option 3
0158:----Enter display message(384 characters max)
0159:----Set option 1(32 characters max)
0160:----Set option 2(32 characters max)
0161:----Set option 3(32 characters max)
0162:--Option 4
0163:----Enter display message(384 characters max)
0164:----Set option 1(32 characters max)
0165:----Set option 2(32 characters max)
0166:----Set option 3(32 characters max)
0167:----Set option 4(32 characters max)
--------------------------------------------------------------------------------------------------------
0168:BATTLE RESULT BRANCH:Branches according to the result of a previously fought battle. Depending on who won/lost the battle, the event codes for win/loss will be run from start to finish. Used most often immediately following a battle event.
--------------------------------------------------------------------------------------------------------
0169:WAIT:Waits for the specified number of seconds.
0170:--Set wait time (0.0 to 99.9)
0171:--Wait time animation
0172:----On:Animations still play while waiting(character breathing, etc.).
0173:----Off:There is no animation while waiting(screen pauses).
--------------------------------------------------------------------------------------------------------
0174:WAIT FOR KEY ENTRY:Waits until a key is pressed.
--------------------------------------------------------------------------------------------------------
0175:ENDING:After running the ending storyteller, runs the credits storyteller and ends gameplay.
0176:--Select ending sequence
0177:----Storyteller
0178:--Select credit sequence
0179:----Storyteller
--------------------------------------------------------------------------------------------------------
0180:GAME OVER:Runs the game over storyteller and ends gameplay.
0181:--Select game over
0182:----Select storyteller
--------------------------------------------------------------------------------------------------------
0183:EVENT ENDING:Ends an event.
--------------------------------------------------------------------------------------------------------
0184:BATTLES:Starts a battle with the selected party. The run command will always fail.
0185:--Monster parties for random encounters
0186:----Select monster party
0187:--Select battle settings
0188:----Field
0189:----Beach
0190:----Forest
0191:----Plains
0192:----Rocks(Lava)
0193:----Ocean
0194:----Marshy place
0195:----Town/Village
0196:----Castle Town
0197:----Sancuary
0198:----Beige Bricks
0199:----Red Bricks
0200:----Ruins 1
0201:----Ruins 2
0202:----Underground Cave
0203:----Cavern
0204:----Lava
0205:----Mine
0206:----Boss (Good Castle)
0207:----Boss (Evil Castle)
0208:----Field(Winter)
0209:----Beach(Winter)
0210:----Forest(Winter)
0211:----Plains(Winter)
0212:----Rocks(Winter)
0213:----Ocean(Winter)
0214:----Marshy(Winter)
0215:----Town/Village(Winter)
0216:----Castle Town(Winter)
0217:--Select whether game ends after battle
0218:----Yes
0219:----No
0220:--Sets the background music
0221:----Standard Battle
0222:----Boss Battle 1
0223:----Boss Battle 2
0224:----Boss Battle 3
0225:----Boss Battle 4
0226:----Main Theme 1
0227:----Main Theme 2
0228:----Main Theme 3
0229:----Main Theme 4
0230:----Main Theme 5
0231:----Main Theme 6
0232:----Main Theme 7
0233:----Main Theme 8
0234:----World Map
0235:----Snowy
0236:----Tropical
0237:----Desert
0238:----Castle of Light
0239:----Ancient Castle
0240:----Dark Castle
0241:----Peaceful Town
0242:----Tranquil Village
0243:----Farm
0244:----Ghost Town
0245:----Carnival
0246:----Shrine
0247:----Sanctuary
0248:----Inn
0249:----Shop
0250:----Cafe
0251:----Cave
0252:----Ruins
0253:----Victory
0254:----Memories
0255:----Good Times
0256:----Sad Times
0257:----Quiet Tune
0258:----Editor Theme
0259:----Rain
0260:----Wind
0261:----Thunder
0262:----Windgust
0263:----Forest
0264:----Grasslands
0265:----Waves
0266:----Flowing Water
0267:----Cavern
0268:----Empty Sky
0269:----Rain Forest
0270:--Preview Stage
--------------------------------------------------------------------------------------------------------
0271:BATTLES(CHARACTERS):Starts a battle with the selected character. You cannot earn money, experience, or items in a battle with a character. The run command will always fail.
0272:--Select characters in battle
0273:--Select characters in battle
0274:--Select characters in battle
0275:--Select characters in battle
0276:--Select battle settings
0277:----Field
0278:----Beach
0279:----Forest
0280:----Plains
0281:----Rocks(Lava)
0282:----Ocean
0283:----Marshy place
0284:----Town/Village
0285:----Castle Town
0286:----Sancuary
0287:----Beige Bricks
0288:----Red Bricks
0289:----Ruins 1
0290:----Ruins 2
0291:----Underground Cave
0292:----Cavern
0293:----Lava
0294:----Mine
0295:----Boss (Good Castle)
0296:----Boss (Evil Castle)
0297:----Field(Winter)
0298:----Beach(Winter)
0299:----Forest(Winter)
0300:----Plains(Winter)
0301:----Rocks(Winter)
0302:----Ocean(Winter)
0303:----Marshy(Winter)
0304:----Town/Village(Winter)
0305:----Castle Town(Winter)
0306:--Select whether game ends after battle
0307:----Yes
0308:----No
0309:--Sets the background music
0310:----Standard Battle
0311:----Boss Battle 1
0312:----Boss Battle 2
0313:----Boss Battle 3
0314:----Boss Battle 4
0315:----Main Theme 1
0316:----Main Theme 2
0317:----Main Theme 3
0318:----Main Theme 4
0319:----Main Theme 5
0320:----Main Theme 6
0321:----Main Theme 7
0322:----Main Theme 8
0323:----World Map
0324:----Snowy
0325:----Tropical
0326:----Desert
0327:----Castle of Light
0328:----Ancient Castle
0329:----Dark Castle
0330:----Peaceful Town
0331:----Tranquil Village
0332:----Farm
0333:----Ghost Town
0334:----Carnival
0335:----Shrine
0336:----Sanctuary
0337:----Inn
0338:----Shop
0339:----Cafe
0340:----Cave
0341:----Ruins
0342:----Victory
0343:----Memories
0344:----Good Times
0345:----Sad Times
0346:----Quiet Tune
0347:----Editor Theme
0348:----Rain
0349:----Wind
0350:----Thunder
0351:----Windgust
0352:----Forest
0353:----Grasslands
0354:----Waves
0355:----Flowing Water
0356:----Cavern
0357:----Empty Sky
0358:----Rain Forest
0359:--Preview Stage
--------------------------------------------------------------------------------------------------------
0360:STORYTELLER:Plays the selected storyteller data.
0361:--Select storyteller
0362:----Select storyteller
--------------------------------------------------------------------------------------------------------
0363:MODIFY WEATHER:Modifies the current weather.
0364:--Select new weather
0365:----Sunny
0366:----Clear
0367:----Cloudy
0368:----Rain/Snow
0369:----Thunderstorm
0370:----Psychodelic
0371:----Red Sky
0372:----Aurora
0373:----Otherworldly
0374:----Dense Fog
--------------------------------------------------------------------------------------------------------
0375:MODIFY TIME:Modifies the current time.
0376:--Select new time
0377:----00:00 to 23:50 (10 minute increments)
--------------------------------------------------------------------------------------------------------
0378:MODIFY SEASON:Modifies the current season.
0379:--Select new season
0380:----Spring
0381:----Summer
0382:----Autumn
0383:----Winter
--------------------------------------------------------------------------------------------------------
0384:MOVEMENT:Warps the party to someplace on the same map. The event ends at the moment the movement begins.
0385:--Select warp destination
0386:----Select destination
--------------------------------------------------------------------------------------------------------
0387:WARP:Warps the player to a specified location. You can't select field locations in water, with steep surfaces, or anywhere else the player can't walk.
0388:--Select warp destination
0389:----Select destination
--------------------------------------------------------------------------------------------------------
0390:ESCAPE:Escape from a dungeon. Only effective on a dungeon map..
--------------------------------------------------------------------------------------------------------
CREDITS
--------------------------------------------------------------------------------------------------------
Pagerron - 11/24/07 - Clarified lines 0172 and 0173 of the WAIT command.
Dusk Raven - 11/24/07 - Clarified error in line 0072
The descriptions are taken straight from the game, except those that has been tested and proven for clarification, so there are errors in them.
The 4 digit number on the left is for referencing in other posts and a table of contents/index that will come when the resource is complete.
Kinda sucks people will steal this and credit themselves for it on other websites...but...meh
--------------------------------------------------------------------------------------------------------
0001:Category: DISPLAY
--------------------------------------------------------------------------------------------------------
0002:MESSAGE DISPLAY
0003:--Set Message Window
0004:----Type 1
isplays in a straight-lined window.0005:----Type 2
isplays in a wavy-lined window.0006:--Set Name Window
0007:----Type 1
isplays in a straight-lined window.0008:----Type 2
isplays in a wavy-lined window.0009:--Enter A Name:If no character has been selected by name, "2D Character Display" is ignored.
0010:----Data
0011:----Direct Entry
0012:--2D Character Display
isplays a 2D graphic of the selected character above the message window.0013:----On
0014:----Off
0015:--Enter A Message:384 characters max.
--------------------------------------------------------------------------------------------------------
0016:FADE IN:Fades in the screen, only applies if screen has been faded out.
0017:--Length of fade in
0018:----Standard
0019:----Slower
0020:----Faster
0021:----Instantaneous
--------------------------------------------------------------------------------------------------------
0022:FADE OUT:Fades out the screen. You can run message display while the screen is faded out. The screen will automatically fade in again when the event ends.
0023:--Length of fade out
0024:----Standard
0025:----Slower
0026:----Faster
0027:----Instantaneous
--------------------------------------------------------------------------------------------------------
0028:PLAY ANIMATION:Plays the animation for a common animation event.
0029:--Select animated object
0030:----Select object
0031:--Wait/don't wait while animation is playing
0032:----Yes
0033:----No
0034:--Select animation speed
0035:----Fast
0036:----Normal
0037:----Slow
--------------------------------------------------------------------------------------------------------
0038:ROTATE:Rotates the selected character.
0039:--Select property to set
0040:----Select character
0041:--Select rotation direction
0042:----Clockwise
0043:----Counterclockwise
0044:--Select rotation angle
0045:----45 degrees
0046:----90 degrees
0047:----135 degrees
0048:----180 degrees
--------------------------------------------------------------------------------------------------------
0049:DISPLAY OFF
oes not display the selected event. You can't run events that aren't displayed.0050:--Select property to set
0051:----Select property
--------------------------------------------------------------------------------------------------------
0052:DISPLAY ON
isplays the selected event.0053:--Select property to set
0054:----Select property
--------------------------------------------------------------------------------------------------------
0055:REFRESH DISPLAY:Refreshes display. Refreshes properties that have been changed by a "modify" event (such as climate, etc.).
--------------------------------------------------------------------------------------------------------
0056:DECORATIVE DISPLAY OFF
oes not display the item atop the selected treasure point.0057:--Select decorative model
0058:----Select decorative model
--------------------------------------------------------------------------------------------------------
0059:DECORATIVE DISPLAY ON
isplays the item atop the selected treasure point.0060:--Select decorative model
0061:----Select decorative model
--------------------------------------------------------------------------------------------------------
0062:Category: CONTROL
--------------------------------------------------------------------------------------------------------
0063:EVENT TRANSITIONS:Ends the current event and runs a mode event code for the selected event. The selected event must be on the same map and must be displayed.
0064:--Select property to set
0065:----Select property
0066:--Set mode number
0067:----Set mode number
--------------------------------------------------------------------------------------------------------
0068:VAL-CONDITIONAL BRANCH:Branches according to a specified value. If the condition has been met, the event codes for each option will be run from start to finish. If multiple conditions have been met, the upper branch has priority.
0069:--Option 2
0070:----Select shared or internal variables
0071:------Shared variables
0072:------List of Variables(16 if Internal, 60 if Shared)
0073:----Set variables
0074:------List of variables 1-60
0075:----Select decision type for option 1
0076:------Value = Specified Value
0077:--------123...(0-99,999)
0078:------Value >= Specified Value
0079:--------123...(0-99,999)
0080:------Value <= Specified Value
0081:--------123...(0-99,999)
0082:----Select decision type for option 2
0083:------Value = Specified Value
0084:--------123...(0-99,999)
0085:------Value >= Specified Value
0086:--------123...(0-99,999)
0087:------Value <= Specified Value
0088:--------123...(0-99,999)
0089:--Option 3
0090:----Select shared or internal variables
0091:------Shared variables
0092:------List of internal variables
0093:----Set variables
0094:------List of variables 1-60
0095:----Select decision type for option 1
0096:------Value = Specified Value
0097:--------123...(0-99,999)
0098:------Value >= Specified Value
0099:--------123...(0-99,999)
0100:------Value <= Specified Value
0101:--------123...(0-99,999)
0102:----Select decision type for option 2
0103:------Value = Specified Value
0104:--------123...(0-99,999)
0105:------Value >= Specified Value
0106:--------123...(0-99,999)
0107:------Value <= Specified Value
0108:--------123...(0-99,999)
0109:----Select decision type for option 3
0110:------Value = Specified Value
0111:--------123...(0-99,999)
0112:------Value >= Specified Value
0113:--------123...(0-99,999)
0114:------Value <= Specified Value
0115:--------123...(0-99,999)
0116:--Option 4
0117:----Select shared or internal variables
0118:------Shared variables
0119:------List of internal variables
0120:----Set variables
0121:------List of variables 1-60
0122:----Select decision type for option 1
0123:------Value = Specified Value
0124:--------123...(0-99,999)
0125:------Value >= Specified Value
0126:--------123...(0-99,999)
0127:------Value <= Specified Value
0128:--------123...(0-99,999)
0129:----Select decision type for option 2
0130:------Value = Specified Value
0131:--------123...(0-99,999)
0132:------Value >= Specified Value
0133:--------123...(0-99,999)
0134:------Value <= Specified Value
0135:--------123...(0-99,999)
0136:----Select decision type for option 3
0137:------Value = Specified Value
0138:--------123...(0-99,999)
0139:------Value >= Specified Value
0140:--------123...(0-99,999)
0141:------Value <= Specified Value
0142:--------123...(0-99,999)
0142:----Select decision type for option 4
0144:------Value = Specified Value
0145:--------123...(0-99,999)
0146:------Value >= Specified Value
0147:--------123...(0-99,999)
0148:------Value <= Specified Value
0149:--------123...(0-99,999)
--------------------------------------------------------------------------------------------------------
0150:QA BRANCH:Branches according to a yes/no response. Depending on the response, the event codes for each option will be run from start to finish.
0151:--Enter display message(384 characters max)
--------------------------------------------------------------------------------------------------------
0152:DECISION BRANCH:Branches according to the selected option. Depending on the option selected, the event codes for each option will be run from start to finish.
0153:--Option 2
0154:----Enter display message(384 characters max)
0155:----Set option 1(32 characters max)
0156:----Set option 2(32 characters max)
0157:--Option 3
0158:----Enter display message(384 characters max)
0159:----Set option 1(32 characters max)
0160:----Set option 2(32 characters max)
0161:----Set option 3(32 characters max)
0162:--Option 4
0163:----Enter display message(384 characters max)
0164:----Set option 1(32 characters max)
0165:----Set option 2(32 characters max)
0166:----Set option 3(32 characters max)
0167:----Set option 4(32 characters max)
--------------------------------------------------------------------------------------------------------
0168:BATTLE RESULT BRANCH:Branches according to the result of a previously fought battle. Depending on who won/lost the battle, the event codes for win/loss will be run from start to finish. Used most often immediately following a battle event.
--------------------------------------------------------------------------------------------------------
0169:WAIT:Waits for the specified number of seconds.
0170:--Set wait time (0.0 to 99.9)
0171:--Wait time animation
0172:----On:Animations still play while waiting(character breathing, etc.).
0173:----Off:There is no animation while waiting(screen pauses).
--------------------------------------------------------------------------------------------------------
0174:WAIT FOR KEY ENTRY:Waits until a key is pressed.
--------------------------------------------------------------------------------------------------------
0175:ENDING:After running the ending storyteller, runs the credits storyteller and ends gameplay.
0176:--Select ending sequence
0177:----Storyteller
0178:--Select credit sequence
0179:----Storyteller
--------------------------------------------------------------------------------------------------------
0180:GAME OVER:Runs the game over storyteller and ends gameplay.
0181:--Select game over
0182:----Select storyteller
--------------------------------------------------------------------------------------------------------
0183:EVENT ENDING:Ends an event.
--------------------------------------------------------------------------------------------------------
0184:BATTLES:Starts a battle with the selected party. The run command will always fail.
0185:--Monster parties for random encounters
0186:----Select monster party
0187:--Select battle settings
0188:----Field
0189:----Beach
0190:----Forest
0191:----Plains
0192:----Rocks(Lava)
0193:----Ocean
0194:----Marshy place
0195:----Town/Village
0196:----Castle Town
0197:----Sancuary
0198:----Beige Bricks
0199:----Red Bricks
0200:----Ruins 1
0201:----Ruins 2
0202:----Underground Cave
0203:----Cavern
0204:----Lava
0205:----Mine
0206:----Boss (Good Castle)
0207:----Boss (Evil Castle)
0208:----Field(Winter)
0209:----Beach(Winter)
0210:----Forest(Winter)
0211:----Plains(Winter)
0212:----Rocks(Winter)
0213:----Ocean(Winter)
0214:----Marshy(Winter)
0215:----Town/Village(Winter)
0216:----Castle Town(Winter)
0217:--Select whether game ends after battle
0218:----Yes
0219:----No
0220:--Sets the background music
0221:----Standard Battle
0222:----Boss Battle 1
0223:----Boss Battle 2
0224:----Boss Battle 3
0225:----Boss Battle 4
0226:----Main Theme 1
0227:----Main Theme 2
0228:----Main Theme 3
0229:----Main Theme 4
0230:----Main Theme 5
0231:----Main Theme 6
0232:----Main Theme 7
0233:----Main Theme 8
0234:----World Map
0235:----Snowy
0236:----Tropical
0237:----Desert
0238:----Castle of Light
0239:----Ancient Castle
0240:----Dark Castle
0241:----Peaceful Town
0242:----Tranquil Village
0243:----Farm
0244:----Ghost Town
0245:----Carnival
0246:----Shrine
0247:----Sanctuary
0248:----Inn
0249:----Shop
0250:----Cafe
0251:----Cave
0252:----Ruins
0253:----Victory
0254:----Memories
0255:----Good Times
0256:----Sad Times
0257:----Quiet Tune
0258:----Editor Theme
0259:----Rain
0260:----Wind
0261:----Thunder
0262:----Windgust
0263:----Forest
0264:----Grasslands
0265:----Waves
0266:----Flowing Water
0267:----Cavern
0268:----Empty Sky
0269:----Rain Forest
0270:--Preview Stage
--------------------------------------------------------------------------------------------------------
0271:BATTLES(CHARACTERS):Starts a battle with the selected character. You cannot earn money, experience, or items in a battle with a character. The run command will always fail.
0272:--Select characters in battle
0273:--Select characters in battle
0274:--Select characters in battle
0275:--Select characters in battle
0276:--Select battle settings
0277:----Field
0278:----Beach
0279:----Forest
0280:----Plains
0281:----Rocks(Lava)
0282:----Ocean
0283:----Marshy place
0284:----Town/Village
0285:----Castle Town
0286:----Sancuary
0287:----Beige Bricks
0288:----Red Bricks
0289:----Ruins 1
0290:----Ruins 2
0291:----Underground Cave
0292:----Cavern
0293:----Lava
0294:----Mine
0295:----Boss (Good Castle)
0296:----Boss (Evil Castle)
0297:----Field(Winter)
0298:----Beach(Winter)
0299:----Forest(Winter)
0300:----Plains(Winter)
0301:----Rocks(Winter)
0302:----Ocean(Winter)
0303:----Marshy(Winter)
0304:----Town/Village(Winter)
0305:----Castle Town(Winter)
0306:--Select whether game ends after battle
0307:----Yes
0308:----No
0309:--Sets the background music
0310:----Standard Battle
0311:----Boss Battle 1
0312:----Boss Battle 2
0313:----Boss Battle 3
0314:----Boss Battle 4
0315:----Main Theme 1
0316:----Main Theme 2
0317:----Main Theme 3
0318:----Main Theme 4
0319:----Main Theme 5
0320:----Main Theme 6
0321:----Main Theme 7
0322:----Main Theme 8
0323:----World Map
0324:----Snowy
0325:----Tropical
0326:----Desert
0327:----Castle of Light
0328:----Ancient Castle
0329:----Dark Castle
0330:----Peaceful Town
0331:----Tranquil Village
0332:----Farm
0333:----Ghost Town
0334:----Carnival
0335:----Shrine
0336:----Sanctuary
0337:----Inn
0338:----Shop
0339:----Cafe
0340:----Cave
0341:----Ruins
0342:----Victory
0343:----Memories
0344:----Good Times
0345:----Sad Times
0346:----Quiet Tune
0347:----Editor Theme
0348:----Rain
0349:----Wind
0350:----Thunder
0351:----Windgust
0352:----Forest
0353:----Grasslands
0354:----Waves
0355:----Flowing Water
0356:----Cavern
0357:----Empty Sky
0358:----Rain Forest
0359:--Preview Stage
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0360:STORYTELLER:Plays the selected storyteller data.
0361:--Select storyteller
0362:----Select storyteller
--------------------------------------------------------------------------------------------------------
0363:MODIFY WEATHER:Modifies the current weather.
0364:--Select new weather
0365:----Sunny
0366:----Clear
0367:----Cloudy
0368:----Rain/Snow
0369:----Thunderstorm
0370:----Psychodelic
0371:----Red Sky
0372:----Aurora
0373:----Otherworldly
0374:----Dense Fog
--------------------------------------------------------------------------------------------------------
0375:MODIFY TIME:Modifies the current time.
0376:--Select new time
0377:----00:00 to 23:50 (10 minute increments)
--------------------------------------------------------------------------------------------------------
0378:MODIFY SEASON:Modifies the current season.
0379:--Select new season
0380:----Spring
0381:----Summer
0382:----Autumn
0383:----Winter
--------------------------------------------------------------------------------------------------------
0384:MOVEMENT:Warps the party to someplace on the same map. The event ends at the moment the movement begins.
0385:--Select warp destination
0386:----Select destination
--------------------------------------------------------------------------------------------------------
0387:WARP:Warps the player to a specified location. You can't select field locations in water, with steep surfaces, or anywhere else the player can't walk.
0388:--Select warp destination
0389:----Select destination
--------------------------------------------------------------------------------------------------------
0390:ESCAPE:Escape from a dungeon. Only effective on a dungeon map..
--------------------------------------------------------------------------------------------------------
CREDITS
--------------------------------------------------------------------------------------------------------
Pagerron - 11/24/07 - Clarified lines 0172 and 0173 of the WAIT command.
Dusk Raven - 11/24/07 - Clarified error in line 0072




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