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    monster battle testing

    In RPGM1, you had a special option for testing your char's against the monsters. In #3, what's the best/quickest way to battle test and check your monsters strength?

    Do you just have to change party member level in the people menu, then playtest to the dungeon and get in battles? That seems kinda long in some cases. I know about the debug menu and the first option, plus the character data option. Is that how you'd have to do it, maybe make a two square dungeon called monster test, set the start in there, and keep going in there, chaning monster encounters/char. levels?

    Any other ideas,
    Thanks for the help so far, and to come.
    Agent_Firestalker

    "God does not call the qualified. He qualifies the called."

    #2
    Re: monster battle testing

    As far as I know, yeah, thats the only way to do it

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: monster battle testing

      Personally, I like setting up an event (just for testing) that gives your player the experience you'll need, warping the player there, and testing that way. Gives you the "full effect" of your dungeon. At the end, you can get rid of that event.

      But yes, there's no way to do a "test battle," which I find extremely frustrating. It was one of the coolest features in RM1.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: monster battle testing

        I found a thread called "Creating a Streamlined Battle System" by you, JPS that gives the ever-so important formulas that the game uses. Maybe at work today I'll use my 10-20 minuted between calls I take to "grind out" the math (it's pretty basic, right?) and then by assuming a certain lvl for characters at each new field and dungeon, I can already have the stats. Tomorrow I can then just put graphics and names in.

        A little work, but balancing is crucial.

        P.S. I heard In RPGM2 you could allow the player to name a character, like the main guy. Can you do that in #3?

        Thanks again,
        Agent_Firestalker

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          #5
          Re: monster battle testing

          Sure. You can name anyone. But I'm not sure how that affects references in dialog....

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            #6
            Re: monster battle testing



            http://www.pavilionboards.com/tutori...M3Resource.zip
            you mind find that quite faster to use

            There is a name change feature within the scripts of RM3 but Ive never used it so I dont know if its necessarily a "rename" command or not.

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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              #7
              Re: monster battle testing

              That resource just keeps getting better and better JPS!

              About renaming:
              That command does allow the player to rename a player, but any references to that player in the dialogue need to be general because there is no way to get the game to change the names in previously typed dialogue.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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