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Quick ? About Treasures

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    Quick ? About Treasures

    Can you own more then 1 of the same treasure? Like 2 of the same treasure 'key'?

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Quick ? About Treasures

    Originally posted by JPS View Post
    Can you own more then 1 of the same treasure? Like 2 of the same treasure 'key'?
    Nope. I just tried. I made a key and two chests and put the key in both. It only shows you have one.

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      #3
      Re: Quick ? About Treasures

      ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** &^*%#^& %^%&* #@@$ ^*^&^ T%$%&^

      Now I cant do the witches cauldron
      Last edited by JPS; 11-20-2007, 09:15 PM.

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: Quick ? About Treasures

        Originally posted by JPS View Post
        ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** ****** **** **** ***** *** **** &^*%#^& %^%&* #@@$ ^*^&^ T%$%&^

        Now I cant do the witches cauldron
        Ok????? What is the cauldron? Someone might be able to help you.
        Last edited by Lausen; 11-20-2007, 09:20 PM.

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          #5
          Re: Quick ? About Treasures

          It was going to be an alternative way to obtain items, and the only way to obtain the eternal items

          THE WITCHES CAULDRON
          Find items by defeating monsters in the field, some items are rarer to find then others, you will have access to the Witches Cauldron after finding the crystal ball on B4.

          Cauldron of Restoration
          Elixer + Ruby = X Potion
          Elixer + Sapphire = X M-Potion
          Elixer + Black Onyx = Revive
          Elixer + Crystal Shard = Wind Crystal

          Cauldron of Perfection
          Chipped Diamond x3 = Flawed Diamond
          Flawed Diamond x3 = Diamond
          Diamond x3 = Flawless Diamond
          Flawless Diamond x3 = Perfect Diamond

          Cauldron of Eternity
          Perfect Diamond x2 + Ruby = Eternal X Potion
          Perfect Diamond x2 + Sapphire = Eternal X M-Potion
          Perfect Diamond x2 + Black Onyx = Eternal Revive
          Perfect Diamond x2 + Crystal Shard = Eternal Wind

          ---------------------------------------------------------
          BUT now I cant use more then 1 treature, and I cant use variables because its random battles...


          But perhaps I can use that arena idea and create a sports arena that you get prizes for winning certain mini-games and store those treasures as variables...hmmm
          Last edited by JPS; 11-20-2007, 09:25 PM.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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            #6
            Re: Quick ? About Treasures

            Couldn't you just use different treasure items and give them the same name?
            Like three seperate "Chipped Diamond's" ?

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              #7
              Re: Quick ? About Treasures

              Not if you win them from random battles, because if you get into 3 fights with the same monster he'll give you the same treasure item, I already thought about that, and realized it wouldnt work
              Last edited by JPS; 11-20-2007, 09:27 PM.

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

              Comment


                #8
                Re: Quick ? About Treasures

                Ok I see what you're saying. I actually do think it's possible with veriables. I'll try to explain my THEORY. Might not work??? Have each of the shards sapphire's etc... represent a different var. Say in a RE you find a chipped diamond. Have an auto event on the field that plays only when you have the chipped diamond. Make it increase the var it represents by one and then take the treasure item away from you that way you can find it again. You would have to do it with every item though.

                The biggest problem I see is it will take 8 or 9 different events depending on how many materials you have. It is memory consuming and I don't know who many events you already have in the areas they are dropped. It should work though.

                I hope you could understand what I meant. Sounds like a cool idea so I hope this works for it.

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                  #9
                  Re: Quick ? About Treasures

                  Use the Custom Currency trick, duh.

                  Comment


                    #10
                    Re: Quick ? About Treasures

                    I see what you mean but how would the player know how much they have? Actually that wouldnt work with the arena idea either

                    Is there anyway to check items in a condition? I dont think there is...

                    I could always use different gems and use those in place of the x2 and x3...like:

                    Cauldron of Restoration
                    Elixer + Ruby = X Potion
                    Elixer + Sapphire = X M-Potion
                    Elixer + Black Onyx = Revive
                    Elixer + Crystal Shard = Wind Crystal

                    Cauldron of Perfection
                    Chipped Diamond + Crystal Shard +Sapphire = Flawed Diamond
                    Flawed Diamond + Crystal Shard +Sapphire = Diamond
                    Diamond + Crystal Shard +Sapphire = Flawless Diamond
                    Flawless Diamond + Crystal Shard +Sapphire = Perfect Diamond

                    Cauldron of Eternity
                    Perfect Diamond + Ruby + Crystal Shard = Eternal X Potion
                    Perfect Diamond + Sapphire + Crystal Shard = Eternal X M-Potion
                    Perfect Diamond + Black Onyx + Crystal Shard = Eternal Revive
                    Perfect Diamond + Flawless Diamond + Crystal Shard = Eternal Wind
                    Last edited by JPS; 11-20-2007, 09:41 PM.

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                    Comment


                      #11
                      Re: Quick ? About Treasures

                      I think you could show how many you have, but not in the main menu. You would have to go talk to someone or like an event. Make like a sign or person and have "It" ask if you want to see how many... Crap! You would have to do my idea for each item. Still there is a way I can think of, but it would take a big chunck of memory. I think your idea of just making more items would work fine. If you want to know my idea just ask. Not including it right now because it would take some time to type.

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                        #12
                        Re: Quick ? About Treasures

                        You cant display variable values, unless thats not what you were implying

                        Like if Variable 1=20 you'd have to have variable conditions for all 20, I could possibly put a cap of 5
                        Last edited by JPS; 11-20-2007, 09:58 PM.

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                        Comment


                          #13
                          Re: Quick ? About Treasures

                          Yeah I was going to say have an event that has val-condition branch with the max of four. Each one the var increases by 1. Then have a display message that tells you the number. You could put another one after it so it can go as high as you like, but it would like I said take space. And I'm pretty sure thats what you implied. Either way I wouldn't give up on it because it sounds cool.

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                            #14
                            Re: Quick ? About Treasures

                            I think I could make this work Thanks for the ideas Lausen

                            Oh by the way your Book of Life mission is complete, the pages are in the dungeon, the towns name is Aruna and its an old town with a huge shrine

                            The thing I like about the game is that I can add/take out missions without disrupting the layout of the game whatsoever, and still stay within the storyline

                            Ive updated some stuff in my game post if you wanted to go check it out and make more suggestions(not trying to make you create the game for me, just looking for what others look for in a game)
                            Last edited by JPS; 11-20-2007, 10:11 PM.

                            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                            Comment


                              #15
                              Re: Quick ? About Treasures

                              HAHA! I see that my Arena idea is being put too good use!

                              "There's Nothing better than a drunken Russian singing Italian opera"

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