I have a GREAT idea on how to make some random arenas! What you do is at an exit to a town you go to a very small place called RANDOM ARENAS! In that area have lots of boss battles and make parties of high level monsters appear rate at MAXIMUM!
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Random Arenas!
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Re: Random Arenas!
You could also make a warp point in a building or at the entrance to a city's extension area (used/unused land), having it say "enter arena yes/no", or something like that. And instead of random battles you could use scripted battles that get progressively harder. I'm sure there is an "arena script" floating around here somewhere.Originally posted by Lord Cohliani View PostI have a GREAT idea on how to make some random arenas! What you do is at an exit to a town you go to a very small place called RANDOM ARENAS! In that area have lots of boss battles and make parties of high level monsters appear rate at MAXIMUM!
Anyway, it's a good idea!
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Re: Random Arenas!
Perhaps you could just make it like this:XXX5XXX
XXX4XXX
XXX3XXX
XXX2XXX
XXX1XXX
Basically each number is an event with a boss battle and the X are floor tiles. The area could be as long as you want with lots of boss battles.
But is there any way to have something like this:XXXXXXX
XXXOXXX
XXXXXXX
Would it be possible to make the O an event that triggers a Boss battle? And once that event ends it triggers a new one? And it jut keeps going as long as you want? Would that be possible?
"There's Nothing better than a drunken Russian singing Italian opera"
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Re: Random Arenas!
You dont really even need a posted script, win/loss commands are all you need, and also a good use of comprehension and modes, since youll be using a LOT of modes depending on how many battles there are and intertwining multiple win/loss commands in each other can get quite confusing.
Welcome to the pav
EDIT the win/loss command is what youre looking for LC, Ill jump on RPGM3 right now and make a quick script and type it out for you.
EDIT TO ADD
01;Battles->Teir 1
02;Battle Result Branch
-03;<win/ Start>
-04;Battles->Teir 2
-05;Battle Result Branch
--06;<Win/ Start>
--07;Battles->Teir 3
--08;Battle Result Branch
---09;<Win/ Start>
---10;Battles
---11;Battle Result Branch
----12;<Win/ Start>
----13;Battles->Teir 4
----14;Battle Result Branch
-----15;<Win/ Start>
-----16;Modify Mode->Mode 2
-----17;<Win/ End>
-----18;<Loss/ Start>
-----19;<Loss/ End>
----20;End Branch
----21;<Win/ End>
----22;<Loss/ Start>
----23;<Loss/ End>
---24;End Branch
---25;<Win/ End>
---26;<Loss/ Start>
---27;<Loss/ End>
--28;End Branch
--29;<Win/ End>
--30;<Loss/ Start>
--31;<Loss/ End>
-32;End Branch
-33;<Win/ End>
-34;<Loss/ Start>
-35;<Loss/ End>
36;End Branch
37;Modify Mode->Mode 3
This is only 4 battles, each time you win you automatically get thrown into the next battle, if youre good you can create additional coding that strips the character of an ability(as in the battle arena minigame in FF7)
Mode 2 is if you win and Mode 3 is if you lose, you could branch the winning mode out to include 4 more battles all the way up to 19 modes and reserve the 20th for a loss, but that would eat up an immense amount of memory.
Additionally make sure that Mode 1 is a button event and all other modes are auto events, also, make sure the win/loss modes are scripted so it Modify Mode->1 at the end of the script or else you'll get a loop after the event plays throughLast edited by JPS; 11-19-2007, 12:38 PM.
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Re: Random Arenas!
Thanks! I'll try it out!
I have one more question.............I have heard a lot of crud about "Tracking Money" from what I can tell do all these people mean to say that there is no way to see how much money you have? Unless you use "Event Battles" or whatever?
"There's Nothing better than a drunken Russian singing Italian opera"
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Re: Random Arenas!
oh
I thought you found it strange I typed all that out
I love using modes and variables and such
@LC:Thats true, which sucks because you can only sell items at shops, but you can "trade" multiple things to get better items, such as trading a treasure "Steel Bar" and 2 treasure "Diamonds" to make a useable weapon "Diamond Sword", its a simple coding procedure but its difficult creating a trade shop this way(Complicated coding, though Ill create a topic on how to do it if anyones interested)Last edited by JPS; 11-19-2007, 12:47 PM.
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Re: Random Arenas!
Well you can see in-game obviously but the programmers forgot to add something in to check your gold value for scripting conditions
Like you cant walk up to someone and have them say "Give me 20 gold and Ill tell you a secret"
you can give them the money, but the game wont check to see if you actually have enough, if you only have 8, itll take the 8 from you and let the guy tell you the secret anyways, even if you dont have enough.Last edited by JPS; 11-19-2007, 12:54 PM.
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Re: Random Arenas!
You can track how much money the player has using variables, but to do so, you need to completely forego the use of any default shops, and if you want to use any random battles that give money, you have to do so in a rather roundabout way.
Is what you're trying to do (regarding the money-tracking) important enough that you're willing to make these sacrifices? If so, let me know and I'll explain how you can do the tracking.
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