I'm in the middle of making what I think is a rather cool dungeon. Part of the puzzle involves hitting levers (I don't care whether I use the game's "switches" or just normal events) to open and close certain doors. So what I wanted to set up was where you pull a lever, and it opens five doors (that are all right next to each other), and if you pull that lever again, or hit certain other levers, it closes all five of those doors.
So first of all, since I've never actually played around with the game's default switches/doors/what have you, is there any way to set up either a dungeon element or an event that opens a door by itself? I know it can give you a "key" and whatever, but that doesn't accomplish what I want to do aesthetically. I want it to be that as you're approaching the door after pulling the lever (or hitting the switch or whatever), the door is already open for you.
If not, I'd tend to think I could pull off the functionality that I want by using events to block the path rather than doors (and use Display On / Display Off commands in the lever events). But the corridors are five tiles wide (and I want the whole corridor to be blocked and then cleared), and so far the biggest decorations I've found that's allowable in a dungeon are the Coffin Relic and Stone Statue 1, which are about one tile wide. 5 of those at each choke point? What a memory sink! So, could you please save me a load of time and tell me, if you know, what are the 2 or 3 biggest decorations (events) allowed in a dungeon? The more they look like walls or doors, the better.
Thanks a million!
So first of all, since I've never actually played around with the game's default switches/doors/what have you, is there any way to set up either a dungeon element or an event that opens a door by itself? I know it can give you a "key" and whatever, but that doesn't accomplish what I want to do aesthetically. I want it to be that as you're approaching the door after pulling the lever (or hitting the switch or whatever), the door is already open for you.
If not, I'd tend to think I could pull off the functionality that I want by using events to block the path rather than doors (and use Display On / Display Off commands in the lever events). But the corridors are five tiles wide (and I want the whole corridor to be blocked and then cleared), and so far the biggest decorations I've found that's allowable in a dungeon are the Coffin Relic and Stone Statue 1, which are about one tile wide. 5 of those at each choke point? What a memory sink! So, could you please save me a load of time and tell me, if you know, what are the 2 or 3 biggest decorations (events) allowed in a dungeon? The more they look like walls or doors, the better.
Thanks a million!






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