http://www.gamespot.com/news/show_bl...stnews;title;1
The methodology on this seems sound, especially given the large number of kids in the study, making this a lot more serious than a few stupid anecdotes. Particularly interesting is that "all violent games" was a massive increase in 'violent behavior' as opposed to "some violent games." But I'm thinking that the results aren't as generalizable as they'd like to think:
*They didn't compare the results to people who played no games at all during this period
*They didn't note (at least in this article) what happened to kids who have been regularly playing games all their lives
*Nor did they say, in the article, what happened with the older groups of kids
*Like every article to date, they ignored the cathartic effect of violent games for people who are already stressed
Please discuss.
Originally posted by The Full Article at Gamespot
The methodology on this seems sound, especially given the large number of kids in the study, making this a lot more serious than a few stupid anecdotes. Particularly interesting is that "all violent games" was a massive increase in 'violent behavior' as opposed to "some violent games." But I'm thinking that the results aren't as generalizable as they'd like to think:
*They didn't compare the results to people who played no games at all during this period
*They didn't note (at least in this article) what happened to kids who have been regularly playing games all their lives
*Nor did they say, in the article, what happened with the older groups of kids
*Like every article to date, they ignored the cathartic effect of violent games for people who are already stressed
Please discuss.






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